示例#1
0
    def createLegendObject(obj_location, value):

        text_location = (obj_location[0], obj_location[1]+y_difference, obj_location[2])

        bpy.ops.mesh.primitive_cube_add(radius=1, location= obj_location)
        obj = bpy.context.object
        obj.scale = scale

        bpy.ops.object.text_add(location=text_location, rotation=(1.5708,0,1.5708))
        obj_text = bpy.context.object
        obj_text.data.size = text_size
        obj_text.data.body = "{0:.2f}".format(value) + " " + unit

        obj_material = bpy.data.materials.new("material")
        obj_material.diffuse_color = JetColorMap.getColorTuple(value)

        obj.active_material = obj_material
        obj_text.active_material = obj_material
示例#2
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    def __init__(self, datafr, name, unit, text_location, text_size, showValue):

        self.datafr = datafr
        self.name = name
        self.unit = unit
        self.text_location = text_location

        self.state_value = self.datafr[self.name].tolist()[0]
        self.showValue = showValue

        # Material erstellen
        self.material = bpy.data.materials.new(self.name + ".material")
        self.material.diffuse_color = JetColorMap.getColorTuple(self.state_value)

        if self.text_location:
            bpy.ops.object.text_add(location=text_location, rotation=(1.5708,0,1.5708))
            self.text = bpy.context.object
            self.text.data.size = text_size
            self.text.active_material = self.material
            self.setText()

        # sich selbst zur Liste all_objects hinzufügen
        State.all_objects.append(self)
示例#3
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 def setColor(self):
     self.material.diffuse_color = JetColorMap.getColorTuple(self.state_value)
示例#4
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 def setTextColor(self):
     self.text.active_material.diffuse_color = JetColorMap.getColorTuple(self.state_value)
示例#5
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def setColorBounds(down_bound, up_bound):
    JetColorMap.setBounds(down_bound, up_bound)