示例#1
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 def draw(r=2):
     root = tk.Tk()
     canvas = turtle.ScrolledCanvas(root)
     canvas.pack(expand=True, fill='both')
     #wn = turtle.Screen()
     Body.Screens.append(root)
     turt = turtle.RawTurtle(canvas)
     turt.clear()
     turt.ht()
     turt.up()
     Body.circles(turt,r)
示例#2
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 def __init__(self):
     self.__root = tk.Tk()
     self.__canvas = turtle.ScrolledCanvas(self.__root,
                                           width=1000,
                                           height=600)
     self.__canvas.pack()
     self.__screen = turtle.TurtleScreen(self.__canvas)
     self.__turtle = turtle.RawTurtle(self.__screen)
     self.__ship = turtle.RawTurtle(self.__screen)
     self.__screen.setworldcoordinates(-500, -500, 500, 500)
     self.build_ship()
示例#3
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    def makeGraphFrame(self, root):
        turtle._Screen._root = root
        self.canvwidth = 850
        self.canvheight = 850
        turtle._Screen._canvas = self._canvas = canvas = turtle.ScrolledCanvas(
                root, 800, 550, self.canvwidth, self.canvheight)
        canvas.adjustScrolls()

        self.screen = _s_ = turtle.Screen()
        turtle.TurtleScreen.__init__(_s_, _s_._canvas)
        self.scanvas = _s_._canvas
        turtle.RawTurtle.screens = [_s_]
        return canvas
示例#4
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 def makeGraphFrame(self, root):
     turtle._Screen._root = root
     self.canvwidth = 1000
     self.canvheight = 800
     turtle._Screen._canvas = self._canvas = canvas = turtle.ScrolledCanvas(
         root, 800, 600, self.canvwidth, self.canvheight)
     canvas.adjustScrolls()
     canvas._rootwindow.bind('<Configure>', self.onResize)
     canvas._canvas['borderwidth'] = 0
     self.screen = _s_ = turtle.Screen()
     turtle.TurtleScreen.__init__(_s_, _s_._canvas)
     self.scanvas = _s_._canvas
     turtle.RawTurtle.screens = [_s_]
     return canvas
示例#5
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def main():
    def start():
        print("Start")
        #TODO write

    root = tkinter.Tk()
    root.title("Patience")
    cv = turtle.ScrolledCanvas(root, 600, 600, 600, 600)
    cv.tk_setPalette(background="green")
    cv.pack(side=tkinter.LEFT)

    bar = tkinter.Menu(root)
    fileMenu = tkinter.Menu(bar, tearoff=0)
    fileMenu.add_command(label="Start", command=start)
    bar.add_cascade(label="File", menu=fileMenu)
    root.config(menu=bar)
示例#6
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 def __init__(self, root, canvwidth, canvheight, winwidth, winheight):
     import turtle
     Tkinter.Canvas.__init__(self, root)
     turtle._Screen._root = root
     self.turtle = turtle
     self.canvwidth = 850
     self.canvheight = 850
     
     turtle._Screen._canvas = self._canvas = canvas = _turtle.ScrolledCanvas(
             root, winwidth, winheight, canvwidth, canvheight)
     canvas.adjustScrolls()
     self.screen = _s_ = turtle.Screen()
     turtle.TurtleScreen.__init__(_s_, _s_._canvas)
     self.scanvas = _s_._canvas
     turtle.RawTurtle.screens = [_s_]
     self.canvas = canvas
示例#7
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    def draw_star(self):

        WIDTH, HEIGHT = 2560, 1440

        root = tk.Tk()

        canvas = turtle.ScrolledCanvas(root, width=WIDTH, height=HEIGHT)
        canvas.pack()
        screen = turtle.TurtleScreen(canvas)
        screen.bgcolor('black')

        t = turtle.RawTurtle(screen, visible=False)

        t.speed('fastest')

        pen_color = 'blue'
        t.pencolor(pen_color)

        t.penup()

        x = 1100  # size of star

        myStart = (x / 2, x / 3.5)

        t.setpos(myStart)

        t.pendown()

        n = 62  # sets value for angle of each point

        pointCount = 0

        run = True

        while run == True:

            t.rt(180 - n)

            t.fd(x)

            pointCount += 1

            if t.distance(myStart) < 1.0:
                run = False

        screen.mainloop()
示例#8
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 def run_draw(h,duration,r=2):
     root = tk.Tk()
     canvas = turtle.ScrolledCanvas(root)
     canvas.pack(expand=True, fill='both')
     #wn = turtle.Screen()
     Body.Screens.append(root)
     turt = turtle.RawTurtle(canvas)
     turt.clear()
     turt.ht()
     turt.up()
     turt.speed(0)
     #rgb = (255,255,255)
     #turt.colormode(255)
     #turt.pencolor(.955,.955,.955)
     steps = duration // h
     for i in range(steps):
         for j in Body.bodies:
             j.update(h)
         if i%10==0:
             Body.circles(turt,r)
    def create_widgets(self):

        # 面板:功能
        frameFunction = tk.Frame(self, width=500)
        frameFunction.pack(side='left', fill='both')

        # 画布
        # 画布大小决定窗口大小,超出屏幕区域时不会出现滚动条
        self.canvas = tt.ScrolledCanvas(self, width=10000, height=10000)
        self.canvas.pack(side='right', fill='y')

        # 按钮:画三角形
        self.btn_draw_trangle = tk.Button(frameFunction,
                                          text='画三角形',
                                          command=self.cmd_draw_trangle)
        self.btn_draw_trangle.pack(side="top", fill='both')

        # 按钮:退出
        self.btn_quit = tk.Button(frameFunction,
                                  text='退出',
                                  command=self.cmd_quit)
        self.btn_quit.pack(side="bottom", fill='x')
示例#10
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import Tkinter, turtle, random, time
root = Tkinter.Tk()
root.title("Pong")
screen_w = 700
screen_h = 500
left_x = -screen_w / 2 + 4
right_x = screen_w / 2 - 11
shot_vx = 20
ball_vx = 10
min_ball_vy = 1
max_ball_vy = 15
left_score_x = -screen_w / 2 + 14
right_score_x = screen_w / 2 - 29
score_y = screen_h / 2 - 30
score_font = ('Arial', 16, 'normal')
cv = turtle.ScrolledCanvas(root, screen_w, screen_h)
cv.pack()
screen = turtle.TurtleScreen(cv)


class Ball(turtle.RawTurtle):
    def __init__(self, canvas):
        turtle.RawTurtle.__init__(self, canvas)
        self.hideturtle()
        self.penup()
        self.color('red')
        for i in range(24):
            self.getscreen().register_shape('hface/hface' + str(i) + '.gif')
        self.shape('hface/hface0.gif')
        self.snum = 0
        self.sdir = 1
示例#11
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            es.msgbox("NameError: name " + splited[0] + "' is not defined",
                      'Error')
    elif splited[0] == 'down':
        t2.pendown()
    elif splited[0] == 'up':
        t2.penup()
    elif splited[0] == 'clear':
        t2.clear()
    else:
        es.msgbox("NameError: name " + splited[0] + "' is not defined",
                  'Error')


r = tu._Root()
r.set_geometry(800, 800, 0, 0)
cv2 = tu.ScrolledCanvas(r)
cv2.pack(expand=True, fill=tk.BOTH)
cv2.reset(400, 4000)
t1 = tu.RawPen(cv2)
cv3 = tu.ScrolledCanvas(r)
cv3.pack(expand=True, fill=tk.BOTH)
cv3.reset(400, 400)
t2 = tu.RawPen(cv3)
t2.shape('turtle')
t1.hideturtle()
t1.penup()
t1.goto(-350, 100)
t1.color('green')
t1.write('''
  _____        __                  
 |  __ \      / _|                 
示例#12
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    def draw_all_designs(self):

        color_selection = [
            '#2e4aff', '#000000', '#ffffff'
        ]  # background, quadrant line color, star line color

        # canvas and turtle setup
        WIDTH, HEIGHT = 2560, 1440

        root = tk.Tk()

        canvas = turtle.ScrolledCanvas(root, width=WIDTH, height=HEIGHT)
        canvas.pack()
        screen = turtle.TurtleScreen(canvas)

        # screen.bgcolor('black')
        screen.bgcolor(color_selection[0])

        t = turtle.RawTurtle(screen, visible=False)

        my_speed = 10
        # my_speed = 'fastest' # uncomment for testing

        t.speed(my_speed)

        # begin MathQuadrant
        t.pencolor(color_selection[1])  # color for MathQuadrant pen

        box_width = 10
        amplitude = 700  # max height and width of one quadrant
        lines_to_draw = amplitude / box_width

        # Whole image drawn
        X = 0
        Y = amplitude
        negX = 0
        negY = -amplitude

        total_lines = 0  # used only if a count of total lines used is desired
        count = 0
        while count <= lines_to_draw:

            t.setpos(0, Y)
            t.pendown()
            t.goto(X, 0)
            t.goto(0, -Y)

            t.penup()

            X += box_width
            Y -= box_width

            t.setpos(0, negY)
            t.pendown()
            t.goto(negX, 0)
            t.goto(0, -negY)

            t.penup()

            negX -= box_width
            negY += box_width

            count += 1
            total_lines += 4
            # drawing complete

        total_lines -= 4  # accounts for redrawing of x and y axes
        print(f'This shape has {total_lines} lines.')

        # begin Star
        t.speed(my_speed)
        t.pencolor(color_selection[2])

        t.penup()

        x = 1100  # size of star

        myStart = (x / 2, x / 3.5)

        t.setpos(myStart)

        t.pendown()

        n = 62  # sets value for angle of each point

        pointCount = 0

        run = True

        while run == True:

            t.rt(180 - n)

            t.fd(x)

            pointCount += 1

            if t.distance(myStart) < 1.0:
                run = False

        print(f'This star has {pointCount} points.')

        screen.mainloop()
示例#13
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import json
import sys
import Tkinter as tk
import numpy as np
import turtle

app = tk.Tk()
cv = turtle.ScrolledCanvas(app)
cv.pack()
screen = turtle.TurtleScreen(cv)
screen.screensize(1500, 1500)
lam = turtle.RawTurtle(screen)


def pars():
    inputFile = open('data.json')
    data = json.load(inputFile)
    tab_dist = []

    i = int(input('choose the number you want '))
    if i < 0 or i >= len(data["experiments"]):
        print("Not a valid choice")
        sys.exit(1)

    arrayToRead = data["experiments"][i]["readings"]

    for k in range(0, len(arrayToRead)):
        time = 0
        if k == 0:
            time = data["experiments"][i]["readings"][k]["timestamp"]
        else:
示例#14
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def draw_dfa(dfa):
    #########################################################

    import turtle

    import tkinter

    root = tkinter.Tk()
    root.geometry('500x500-5+40')  #added by me
    cv = turtle.ScrolledCanvas(root, width=1500, height=900)
    cv.pack()

    screen = turtle.TurtleScreen(cv)
    screen.screensize(3000, 1500)  #added by me
    t = turtle.RawTurtle(screen)
    #t.hideturtle()
    #t.circle(100)

    #t = turtle.Turtle() # currne position (0,0),
    #above is +ve, below is negatibe

    #dfa = {'a': [[0, 1], [1, 1], [2, 1]], 'b': [[0, 0], [1, 2], [2, 0]]}

    #dfa = {'a': [[0, 1], [1, 'D'], [2, 'D'], [3, 3], ['D', 'D']], 'b': [[0, 'D'], [1, 2], [2, 3], [3, 3], ['D', 'D']]}

    flag = 0

    for i in range(len(dfa)):
        for j in range(len(dfa[list(dfa.keys())[0]])):

            if dfa[list(dfa.keys())[i]][j][0] == "D":
                flag = 1
                dfa[list(
                    dfa.keys())[i]][j][0] = len(dfa[list(dfa.keys())[i]]) - 1

            if dfa[list(dfa.keys())[i]][j][1] == "D":
                dfa[list(
                    dfa.keys())[i]][j][1] = len(dfa[list(dfa.keys())[i]]) - 1

    colors = [
        "red", "green", "purple", "red", "green", "blue", "red", "green",
        "blue", "orange"
    ]

    space = 15

    arrow = {}
    radius = 15 * len(dfa[list(dfa.keys())[0]])

    t.penup()
    t.goto(-radius * 2, radius)
    t.pendown()
    #t.forward(radius)
    t.goto(-radius, radius)
    t.stamp()
    t.penup()
    t.goto(0, 0)
    t.pendown()

    for i in range(len(dfa[list(dfa.keys())[0]])):

        if i == len(dfa[list(dfa.keys())[0]]) - 1 and flag == 1:
            t.circle(radius)
            t.write("Dead", align="center", font=("Arial", 12, "normal"))

        else:

            if i == len(dfa[list(dfa.keys())[0]]) - 1 or (
                    i == len(dfa[list(dfa.keys())[0]]) - 2 and flag == 1):
                t.circle(radius)
                t.penup()
                t.goto((i) * radius * 3, 10)
                t.pendown()
                t.circle(radius - 10)
                t.write("Q" + str(i),
                        align="center",
                        font=("Arial", 12, "normal"))

            else:
                t.circle(radius)
                t.write("Q" + str(i),
                        align="center",
                        font=("Arial", 12, "normal"))

        t.color(colors[i])
        #t.write("Q")
        #print(t.position())

        arrow[i] = (int(t.position()[0]), int(t.position()[1] + radius * 2))
        t.penup()
        t.goto((i + 1) * radius * 3, 0)
        t.pendown()

    t.color(colors[-1])
    #t.speed(1)

    t.right(90)
    for j in range(len(dfa[list(dfa.keys())[0]])):
        for k in range(len(dfa[list(dfa.keys())[0]])):  ## for a

            if dfa[list(dfa.keys())[0]][k][0] == j:
                t.penup()
                t.goto(arrow[j][0] + k * space, arrow[j][1])
                t.pendown()
                t.goto(arrow[j][0] + k * space, arrow[j][1] + (j + 1) * 40)
                t.write(list(dfa.keys())[0],
                        align="center",
                        font=("Arial", 12, "normal"))
                t.goto(
                    arrow[dfa[list(dfa.keys())[0]][k][1]][0] + k * space + 8,
                    arrow[j][1] + (j + 1) * 40)
                t.goto(arrow[dfa[list(dfa.keys())[0]][k][1]][0] + k * space,
                       arrow[j][1])
                t.stamp()

            else:
                continue

    t.color(colors[-2])
    t.right(180)
    for j in range(len(dfa[list(dfa.keys())[0]])):
        for k in range(len(dfa[list(dfa.keys())[0]])):  ## for a

            if dfa[list(dfa.keys())[1]][k][0] == j:
                t.penup()
                t.goto(arrow[j][0] + k * space, arrow[j][1] - 2 * radius)
                t.pendown()
                t.goto(arrow[j][0] + k * space,
                       arrow[j][1] - 2 * radius + (j + 1) * -40)

                #t.penup()
                #t.goto(arrow[j][0] + k*space, arrow[j][1]- 2*radius + (j+1)*-55)
                t.write(list(dfa.keys())[1],
                        align="right",
                        font=("Arial", 12, "normal"))
                #t.goto(arrow[j][0] + k*space, arrow[j][1]- 2*radius + (j+1)*-40)
                #t.pendown()

                t.goto(
                    arrow[dfa[list(dfa.keys())[1]][k][1]][0] + k * space + 8,
                    arrow[j][1] - 2 * radius + (j + 1) * -40)
                t.goto(arrow[dfa[list(dfa.keys())[1]][k][1]][0] + k * space,
                       arrow[j][1] - 2 * radius)
                t.stamp()
            else:
                continue

    root.mainloop()
示例#15
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import turtle
from _tkinter import *
from itertools import cycle

root = Tk()
root.title("World Populaton 2019")
#root.geometry('900x900-5+40') #added by me
cv = turtle.ScrolledCanvas(root, width=1024, height=768)
cv.pack()

coutryData = []
asiacountry = []
northamericacountry = []
southamericacountry = []
africacountry = []
europecountry = []
oceancountry = []

chinaPopu = 0
style = ('Courier', 12)


def loadCoutryData():
    rowcount = 1
    with open('WorldPopulationData2019.txt') as file:
        for line in file:
            rowcount = rowcount + 1
            if (rowcount < 3):
                continue
            line = line.strip('\n')
            line = line.split('; ')
示例#16
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    def draw_quadrants(self):

        color_selection = [
            '#2e4aff', '#000000', '#ffffff'
        ]  # background, quadrant line color, star line color

        # canvas and turtle setup
        WIDTH, HEIGHT = 2560, 1440

        root = tk.Tk()

        canvas = turtle.ScrolledCanvas(root, width=WIDTH, height=HEIGHT)
        canvas.pack()
        screen = turtle.TurtleScreen(canvas)

        # screen.bgcolor('black')
        screen.bgcolor(color_selection[0])

        t = turtle.RawTurtle(screen, visible=False)

        t.speed('fastest')

        # color for MathQuadrant pen
        t.pencolor(color_selection[1])

        box_width = 10
        amplitude = 700  # max height and width of one quadrant
        lines_to_draw = amplitude / box_width

        # Whole image drawn
        X = 0
        Y = amplitude
        negX = 0
        negY = -amplitude

        total_lines = 0  # used only if a count of total lines used is desired
        count = 0
        while count <= lines_to_draw:

            t.setpos(0, Y)
            t.pendown()
            t.goto(X, 0)
            t.goto(0, -Y)

            t.penup()

            X += box_width
            Y -= box_width

            t.setpos(0, negY)
            t.pendown()
            t.goto(negX, 0)
            t.goto(0, -negY)

            t.penup()

            negX -= box_width
            negY += box_width

            count += 1
            total_lines += 4
            # drawing complete

        total_lines -= 4  # accounts for redrawing of x and y axes
        print(f'This shape has {total_lines} lines.')

        screen.mainloop()
def showOutput(result, ncu):
    global window, width, height, graph
    window2 = Toplevel(window)
    window2.title("GRAPH COLORING SIMULATION INPUT")
    window2.geometry("{0}x{1}+0+0".format(int(width * 0.7), int(height * 0.7)))
    window2.config(bg=rgb(255, 255, 255))

    displayOutput = Label(
        window2,
        text="The number of colors used are only = {0}, observe properly".
        format(ncu))
    displayOutput['font'] = myFont
    displayOutput['bg'] = rgb(255, 255, 255)
    displayOutput.pack()

    cv = turtle.ScrolledCanvas(window2)
    cv.pack(fill="both", expand=True)

    screen = turtle.TurtleScreen(cv)
    screen.screensize(5000, 5000)

    no_of_vertices = len(graph)
    angle = 360 / no_of_vertices

    shapeMaker = turtle.RawTurtle(screen)
    shapeMaker.hideturtle()
    shapeMaker.speed(100)
    shapeMaker.color(rgb(255, 255, 255), rgb(255, 255, 255))

    mul = 1
    while no_of_vertices > mul or mul % 10 != 0:
        mul += 1
    d = mul * 10

    vertex, vertexID = list(), list()
    for i in range(no_of_vertices):
        x, y = shapeMaker.position()
        vertex.append(turtle.RawTurtle(screen))
        vertex[i].hideturtle()
        vertex[i].speed(100)
        vertex[i].color(rgb(255, 255, 255), rgb(255, 255, 255))
        vertex[i].setpos(x, y)
        vertexID.append(turtle.RawTurtle(screen))
        vertexID[i].hideturtle()
        vertexID[i].speed(100)
        vertexID[i].color(rgb(255, 255, 255), rgb(255, 255, 255))
        vertexID[i].setpos(x, y)
        shapeMaker.left(angle)
        shapeMaker.fd(d)

    for i in range(no_of_vertices):
        vertex[i].color(result[i], result[i])
        vertex[i].begin_fill()
        vertex[i].circle(20)
        vertex[i].end_fill()
        vertexID[i].color("black", "black")
        vertexID[i].write(i, False, "center", font=("Arial", 12, "bold"))

    drawEdges = list()
    k = 0
    for i in range(len(graph)):
        for j in range(len(graph[i])):
            drawEdges.append(turtle.RawTurtle(screen))
            drawEdges[k].hideturtle()
            drawEdges[k].speed(100)
            drawEdges[k].color(rgb(255, 255, 255), rgb(255, 255, 255))
            x, y = vertex[i].position()
            drawEdges[k].setpos(x, y)
            k += 1

    for i in range(no_of_vertices):
        vertex[i].color(result[i], result[i])
        vertex[i].begin_fill()
        vertex[i].circle(20)
        vertex[i].end_fill()
        vertexID[i].color("black", "black")
        vertexID[i].write(i, False, "center", font=("Arial", 12, "bold"))

    k = 0
    for i in range(len(graph)):
        for j in range(len(graph[i])):
            x, y = vertex[graph[i][j]].position()
            drawEdges[k].color(rgb(0, 0, 0), rgb(0, 0, 0))
            drawEdges[k].goto(x, y)
            k += 1
示例#18
0
def draw_snowman(snowman, initial_position=[100, 100]):
    """Draw a complete snowman (eyes,hat,nose,buttons,arms) and a tree"""

    #Build the window
    root = tk.Tk()
    root.geometry('500x500-5+40')
    cv = turtle.ScrolledCanvas(root, width=900, height=900)
    cv.pack()

    #Paint the background
    scr = turtle.TurtleScreen(cv)
    scr.bgcolor('#BFE2FF')

    #Initialize the Turtle, put it in canvas
    snowman = turtle.RawTurtle(scr)
    start = initial_position

    #Draw the 3 circles
    snowman.pen(fillcolor='white')
    for i in range(3):
        snowman.penup()
        snowman.goto(initial_position)
        snowman.pd()
        snowman.begin_fill()

        while True:
            snowman.left(2)
            snowman.forward(1)
            if int(snowman.heading()) == 180:
                diameter = snowman.pos()[1] - initial_position[1]
            if int(snowman.heading()) == 0:
                break
        snowman.end_fill()
        initial_position[1] += diameter

    #Draw the hat
    snowman.pu()
    snowman.goto(initial_position)
    snowman.pd()
    snowman.pen(fillcolor='purple')
    snowman.seth(0)
    snowman.begin_fill()
    snowman.forward(0.5 * diameter)
    snowman.left(90)
    snowman.forward(0.2 * diameter)
    snowman.left(90)
    snowman.forward(0.25 * diameter)
    snowman.right(90)
    snowman.forward(0.5 * diameter)
    snowman.left(90)
    snowman.forward(0.5 * diameter)
    snowman.left(90)
    snowman.forward(0.5 * diameter)
    snowman.right(90)
    snowman.forward(0.25 * diameter)
    snowman.left(90)
    snowman.forward(0.2 * diameter)
    snowman.left(90)
    snowman.forward(0.5 * diameter)
    snowman.end_fill()
    snowman.pu()

    #Draw the buttons
    initial_position[1] -= diameter
    snowman.width(5)
    for i in range(4):
        initial_position[1] -= 0.2 * diameter
        snowman.goto(initial_position)
        snowman.dot(6, 'green')
    initial_position[1] += 2 * diameter

    #Draw the nose
    snowman.pen(fillcolor='orange')
    initial_position[1] -= 0.7 * diameter
    snowman.right(90)
    snowman.goto(initial_position)
    snowman.stamp()

    #Draw the eyes
    initial_position[0] += 0.25 * diameter
    initial_position[1] += 0.25 * diameter
    snowman.goto(initial_position)
    snowman.width(5)
    snowman.dot(10, 'grey')
    initial_position[0] -= 0.5 * diameter
    snowman.goto(initial_position)
    snowman.dot(10, 'grey')

    #Draw the stick arms and fingers
    initial_position[0] -= 0.25 * diameter
    initial_position[1] -= 1.25 * diameter
    right_stick = [initial_position[0] + diameter, initial_position[1]]
    snowman.goto(initial_position)
    snowman.seth(135)
    snowman.width(2)
    snowman.pd()
    snowman.forward(diameter / 2)
    snowman.backward(diameter / 7)
    snowman.seth(235)
    snowman.forward(diameter / 7)
    snowman.backward(2 * diameter / 7)
    snowman.pu()
    snowman.goto(right_stick)
    snowman.pd()
    snowman.seth(45)
    snowman.width(2)
    snowman.pd()
    snowman.forward(diameter / 2)
    snowman.backward(diameter / 7)
    snowman.seth(135)
    snowman.forward(diameter / 7)
    snowman.backward(2 * diameter / 7)

    #Draw the tree
    snowman.pu()
    start[0] -= 2 * diameter
    start[1] -= diameter
    snowman.goto(start)
    snowman.seth(90)
    snowman.shape('triangle')
    snowman.shapesize(6, 6, 2)
    snowman.pen(fillcolor='brown')
    snowman.stamp()
    snowman.goto(start[0], start[1] + 60)
    snowman.pen(fillcolor='green')
    snowman.stamp()
    root.mainloop()
示例#19
0
 except ValueError:
    print("donner un entier!")
    #continue
 else:
     break

print("le shema d'appareillage et d'instalation est le suivant   ")

root=Tk()
wid= root.winfo_screenwidth()
hei= root.winfo_screenheight()


root.geometry('800x800-5+40') #added by me

cv = turtle.ScrolledCanvas(root,width=wid,height=hei)
cv.pack()

screen = turtle.TurtleScreen(cv)
screen.screensize(4500,1500) #added by me


t = turtle.RawTurtle(screen)



t.speed(0)
t.color("red")
t.forward(700)
t.color("blue")
t.pu()
示例#20
0
    def __init__(self,master):
        self.master=master
        b=tix.Balloon(self.master)
        self.tabcon=ttk.Notebook(self.master)
        self.pw=Frame(self.tabcon)
        self.tabcon.add(self.pw,text="Actions")
        self.pl=Frame(self.tabcon)
        self.tabcon.add(self.pl,text="Time")
        self.nb=Frame(self.tabcon)
        self.tabcon.add(self.nb,text="Loop")
        self.ia=Frame(self.tabcon)
        self.tabcon.add(self.ia,text="Objects")
        self.fg=Frame(self.tabcon)
        self.tabcon.add(self.fg,text="functions")
        self.df=Frame(self.tabcon)
        self.tabcon.add(self.df,text="key links")
        self.yu=Frame(self.tabcon)
        self.tabcon.add(self.yu,text="Screen")
        self.tabcon.grid(row=0,column=0,sticky="n")
        self.canvas = turtle.ScrolledCanvas(master = self.master)
        self.canvas.grid(row=0,column=1)
        self.screen=turtle.TurtleScreen(self.canvas)
        self.draw = turtle.RawTurtle(self.screen)
        self.screen.listen()
        self.draw.pu()
        self.objects={"Object1":self.draw}
        self.screen.onclick(self.listen)
        self.draw.ondrag(self.dragging)
        
        Button(self.pw,text="move upwards",command=self.up).grid()
        Button(self.pw,text="move downwards",command=self.down).grid()
        Button(self.pw,text="move right",command=self.right).grid()
        Button(self.pw,text="move left",command=self.left).grid()
        Button(self.pw,text="move forward",command=self.fwd).grid(row=4,column=0)
        Button(self.pw,text="move backward",command=self.bwd).grid(row=5,column=0)
        self.deg=Entry(self.pw)
        self.deg.grid(row=6,column=1)
        Button(self.pw,text="Rotate left",command=self.rotlt).grid(row=6,column=0)
        self.deg1=Entry(self.pw)
        self.deg1.grid(row=7,column=1)
        Button(self.pw,text="Rotate right",command=self.rotrt).grid(row=7,column=0)
        Button(self.pw,text="Show object",command=self.show).grid(row=8,column=0)
        Button(self.pw,text="Hide object",command=self.hide).grid(row=9,column=0)
        Button(self.pw,text="stamp",command=self.stamp).grid(row=10,column=0)
        Button(self.pw,text="clear previous stamp",command=self.clprestmp).grid(row=11)
        Button(self.pw,text="clear all stamps",command=self.clallstmp).grid(row=12)
        self.gotopos=Entry(self.pw)
        self.gotopos.grid(row=13,column=1)
        Button(self.pw,text="goto position",command=self.goto).grid(row=13,column=0)
        self.circpar=Entry(self.pw)
        self.circpar.grid(row=14,column=1)
        Button(self.pw,text="circle",command=self.circ).grid(row=14,column=0)
        b.bind_widget(self.circpar, msg="""Draw a circle with given radius. The center is radius units left of the turtle; extent – an angle – determines which
part of the circle is drawn. If extent is not given, draw the entire circle. If extent is not a full circle, one endpoint
of the arc is the current pen position. Draw the arc in counterclockwise direction if radius is positive, otherwise in
clockwise direction. Finally the direction of the turtle is changed by the amount of extent. As the circle is approximated
by an inscribed regular polygon, steps determines the number of steps to use. If not given, it will be calculated automatically.
May be used to draw regular polygons. Enter the three parameters one after the other separated by commas. radius is compulsory.""")
        Button(self.pw,text="pen down",command=self.pendown).grid()
        Button(self.pw,text="pen up",command=self.penup).grid()
        Button(self.pw,text="Choose pen colour",command=lambda:self.colourchoose("pencolour")).grid()

        self.wo=Entry(self.pl)
        self.wo.grid(row=0,column=1)
        Button(self.pl,text="Wait for",command=self.wa).grid(row=0,column=0)
        self.delay=Entry(self.pl)
        self.delay.grid(row=1,column=1)
        Button(self.pl,text="set animation delay",command=self.dela).grid(row=1,column=0)
        self.speed=Entry(self.pl)
        self.speed.grid(row=2,column=1)
        Button(self.pl,text="set object speed",command=self.spee).grid(row=2,column=0) 
        b.bind_widget(self.speed,msg="enter integer from 0 to 10. 0 means no animation.")

        self.lo=Entry(self.nb)
        self.lo.grid(row=0,column=1)
        Label(self.nb,text="Loop length").grid(row=0,column=0)
        Button(self.nb,text="Start loop",command=self.lop).grid(row=1,column=0)
        Button(self.nb,text="End loop",command=self.loz).grid(row=2,column=0)

        Button(self.ia,text="Object"+str(self.index),command=lambda:self.chobj("Object1")).grid(row=0,column=0)
        self.chs=Button(self.ia,text="Change shape of current object",command=lambda:self.chsh())
        self.chs.grid(row=1,column=0)

        self.addt=Button(self.ia,text="Add object",command=lambda:self.addobj())
        self.addt.grid(row=self.jj+1,column=0)
        self.curob=Label(self.ia,text="current object is Object1")
        self.curob.grid(row=self.jj+2)


        self.stf=Button(self.fg,text="Start Creating Function",command=lambda:self.stafunc())
        self.stf.grid(row=self.jj1)
        self.stf1=Button(self.fg,text="Stop Creating Function",command=lambda:self.stofunc())
        self.stf1.grid(row=self.jj1+1)
        func_name=""
        func=""

        self.keymenu=Menubutton(self.df,text="keys",relief=RAISED)
        self.keymenu.grid(row=self.fgh)
        self.keymenu.menu = Menu(self.keymenu,tearoff=0)   
        self.keymenu["menu"]= self.keymenu.menu
        keys=['space','enter','a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','Up','Down','Left','Right','1','2','3','4','5','6','7','8','9','0','Shift']
        for j in keys:
            self.keymenu.menu.add_command(label=j,command=lambda j=j:self.key(j))
        self.fulk=Entry(self.df)
        self.fulk.grid(row=self.fgh,column=1)
        self.keylink=Button(self.df,text="add keylink",command=lambda:self.addkeylink())
        self.keylink.grid(row=self.fgh,column=2)

        Button(self.yu,text="Stop animating",command=self.stoani).grid()
        Button(self.yu,text="Start animating",command=self.staani).grid()
        Button(self.yu,text="choose bgpic",command=self.bgpic).grid()
        Button(self.yu,text="choose bgcolour",command=lambda:self.colourchoose("bgcolour")).grid()

        self.menubar=Menu(self.master)
        self.file = Menu(self.menubar, tearoff=0)  
        self.file.add_command(label="New",command=lambda:self.new()) 
        self.file.add_command(label="Open",command=lambda:self.ope())  
        self.file.add_command(label="Save",command=lambda:self.save())
        self.file.add_command(label="Exit", command=self.master.quit)  
        self.menubar.add_cascade(label="File", menu=self.file)  
        self.edit = Menu(self.menubar, tearoff=0)  
        self.edit.add_command(label="Undo",command=lambda:self.undo())
        self.menubar.add_cascade(label="Edit", menu=self.edit)  
        self.helpa = Menu(self.menubar, tearoff=0)  
        self.helpa.add_command(label="About")  
        self.menubar.add_cascade(label="Help", menu=self.helpa)  
        self.run=Menu(self.menubar,tearoff=0)
        self.run.add_command(label="Run",command=lambda:self.starun())
        self.menubar.add_cascade(label="Run",menu=self.run)
        self.master.config(menu=self.menubar)
示例#21
0
def draw(args, list_long, start_color, end_color):
    def zoom(event):
        amount = 0.9 if event.delta < 0 else 1.1
        canvas.scale(tk.ALL, 0, 0, amount, amount)

    def scroll_start(event):
        canvas.scan_mark(event.x, event.y)

    def scroll_move(event):
        canvas.scan_dragto(event.x, event.y, gain=1)

    to_ommit = []

    for val in args.omit:
        val = bin(int(val, 16))
        to_ommit.append(val[2:].zfill(4))

    list_bin = []

    j = 0
    for long in list_long:
        binary = bin(long)[2:].zfill(8)
        bin_left = binary[:4]
        bin_right = binary[4:]
        if j > args.limit and args.limit != 0:
            break
        if bin_left not in to_ommit:
            list_bin.append(bin_left)
            j += 1
        if j > args.limit and args.limit != 0:
            break
        if bin_right not in to_ommit:
            list_bin.append(bin_right)
            j += 1

    n = len(list_bin)

    colors = color_range(start_color, end_color, n)

    root = tk.Tk()
    root.title(args.file)

    canvas = tu.ScrolledCanvas(master=root, width=2000, height=2000)
    canvas.pack(fill=tk.BOTH, expand=tk.YES)

    screen = tu.TurtleScreen(canvas)
    screen.screensize(20000, 15000)

    canvas.bind("<ButtonPress-1>", scroll_start)
    canvas.bind("<B1-Motion>", scroll_move)
    canvas.bind('<MouseWheel>', zoom)

    turtle = tu.RawTurtle(screen)
    turtle.hideturtle()
    turtle.speed(10)
    turtle.pensize(0.0008)
    turtle.tracer(0, 0)

    j = 0
    for digit in list_bin:
        u = int(digit, 2)
        dir = directions[u]

        turtle.setheading(0)
        turtle.setheading(dir)
        turtle.color(colors[j][0], colors[j][1], colors[j][2])
        turtle.forward(0.05)

        j = j + 1
        if not args.silent:
            sys.stdout.write('\033[1;32;1m \rProgress : ' +
                             str(round(float(j) / n * 100, 2)) + "%\033[00m")
            sys.stdout.flush()
    if not args.silent:
        print("\n\n \033[1;91m ---- Computation done ---- \033[00m \n")
示例#22
0
bgpanel.image = image1

#Text Area
T = Text(frame, bg="white" , height=15, width=116,undo=True)
scrollbar = Scrollbar(frame)
scrollbar.pack(side=RIGHT, fill=Y)
scrollbar.config(command=T.yview)
T.config(yscrollcommand=scrollbar.set)
T['font'] = ('consolas', '12')
T.place(x=500,y=550)
T.config(background='black', fg='#67F383')
hcanvsize=510
wcanvsize=810
frame2 = tki.Frame(frame, bg='black', width=810, height=510)
frame2.place(x=500,y=5)
cv = turtle.ScrolledCanvas(frame2,  canvwidth=wcanvsize, canvheight=hcanvsize)
cv.config(background="black")
cv.place(x=0, y=0)
screen = turtle.TurtleScreen(cv)
screen.bgcolor('black')
screen.delay(0)
t = turtle.RawTurtle(screen)
cv.config(width=800,height=500)
cv.pack(side=LEFT,expand=True,fill=BOTH)


#ENTRIES

#axiom settings
axiom=Label(frame, text="Axiom:")
axiom.place(x=22, y=20)
示例#23
0
        self.gone.add((x, y))
        if (x, y) in self.pos_turtle.values():
            return True
        elif nth_call > Laby.REACH:
            return False
        else:
            for (i, j) in [(x - Laby.UNIT, y), (x + Laby.UNIT, y),
                           (x, y - Laby.UNIT), (x, y + Laby.UNIT)]:
                if (i, j) in self.pos_tracker or (i, j) in self.gone or abs(
                        i) >= Laby.RAY or abs(j) >= Laby.RAY:
                    continue
                if self.parse_area(i, j, nth_call=nth_call + 1):
                    return True
            return False


if __name__ == '__main__':
    from sys import argv
    buildfile = None
    if len(argv) > 1:
        buildfile = open(argv[1])
    if len(argv) > 2:
        Laby.RAY = int(argv[2])
    main_window = tkinter.Tk()
    canvas = turtle.ScrolledCanvas(main_window)
    canvas.pack(fill="both", expand=True)
    Laby.RAY = 100
    laby = Laby(canvas, buildfile)
    ##        laby.testme()
    main_window.mainloop()
示例#24
0
#!/usr/bin/env python3

import turtle, tkinter
from laby import Laby, Area
from sprite import Sprite

#preparing the environment...
main = tkinter.Tk()
can = turtle.ScrolledCanvas(main)
can.pack(fill="both", expand=True)
screen = turtle.TurtleScreen(can)

# we now can make a laby, and put a sprite on it
laby = Laby(screen, border=Area((100, 100), (-100, -100)))
for loop in laby:
    pass
# politics about player :
# we proceed in two halves, this way, if a wall is hit, it will impeach twice the move
# This all is to keep a step of one cell (not one half)
player = Sprite(screen, step=laby.unit // 2, forbidden=laby.walls)

# go to the middle of one cell
turtle.RawTurtle.forward(player, player.step)
player.left(90)
turtle.RawTurtle.forward(player, player.step)
# we have to use turtle.RawTurtle.forward to avoid collision checking


def move(sprite, heading):
    """General movement function """
    sprite.setheading(heading)
示例#25
0
    def __init__(self, filename=None):  #, root=None):
        self.root = root = turtle._root = Tk()
        root.wm_protocol("WM_DELETE_WINDOW", self._destroy)

        #################
        self.mBar = Frame(root, relief=RAISED, borderwidth=2)
        self.mBar.pack(fill=X)

        self.ExamplesBtn = self.makeLoadDemoMenu()
        self.OptionsBtn = self.makeHelpMenu()
        self.mBar.tk_menuBar(self.ExamplesBtn, self.OptionsBtn)  #, QuitBtn)

        root.title('Python turtle-graphics examples')
        #################
        self.left_frame = left_frame = Frame(root)
        self.text_frame = text_frame = Frame(left_frame)
        self.vbar = vbar = Scrollbar(text_frame, name='vbar')
        self.text = text = Text(text_frame,
                                name='text',
                                padx=5,
                                wrap='none',
                                width=45)
        vbar['command'] = text.yview
        vbar.pack(side=LEFT, fill=Y)
        #####################
        self.hbar = hbar = Scrollbar(text_frame,
                                     name='hbar',
                                     orient=HORIZONTAL)
        hbar['command'] = text.xview
        hbar.pack(side=BOTTOM, fill=X)
        #####################
        text['yscrollcommand'] = vbar.set
        text.config(font=txtfont)
        text.config(xscrollcommand=hbar.set)
        text.pack(side=LEFT, fill=Y, expand=1)
        #####################
        self.output_lbl = Label(left_frame,
                                height=1,
                                text=" --- ",
                                bg="#ddf",
                                font=("Arial", 16, 'normal'))
        self.output_lbl.pack(side=BOTTOM, expand=0, fill=X)
        #####################
        text_frame.pack(side=LEFT, fill=BOTH, expand=0)
        left_frame.pack(side=LEFT, fill=BOTH, expand=0)
        self.graph_frame = g_frame = Frame(root)

        turtle._Screen._root = g_frame
        turtle._Screen._canvas = turtle.ScrolledCanvas(g_frame, 800, 600, 1000,
                                                       800)
        #xturtle.Screen._canvas.pack(expand=1, fill="both")
        self.screen = _s_ = turtle.Screen()
        #####
        turtle.TurtleScreen.__init__(_s_, _s_._canvas)
        #####
        self.scanvas = _s_._canvas
        #xturtle.RawTurtle.canvases = [self.scanvas]
        turtle.RawTurtle.screens = [_s_]

        self.scanvas.pack(side=TOP, fill=BOTH, expand=1)

        self.btn_frame = btn_frame = Frame(g_frame, height=100)
        self.start_btn = Button(btn_frame,
                                text=" START ",
                                font=btnfont,
                                fg="white",
                                disabledforeground="#fed",
                                command=self.startDemo)
        self.start_btn.pack(side=LEFT, fill=X, expand=1)
        self.stop_btn = Button(btn_frame,
                               text=" STOP ",
                               font=btnfont,
                               fg="white",
                               disabledforeground="#fed",
                               command=self.stopIt)
        self.stop_btn.pack(side=LEFT, fill=X, expand=1)
        self.clear_btn = Button(btn_frame,
                                text=" CLEAR ",
                                font=btnfont,
                                fg="white",
                                disabledforeground="#fed",
                                command=self.clearCanvas)
        self.clear_btn.pack(side=LEFT, fill=X, expand=1)

        self.btn_frame.pack(side=TOP, fill=BOTH, expand=0)
        self.graph_frame.pack(side=TOP, fill=BOTH, expand=1)

        Percolator(text).insertfilter(ColorDelegator())
        self.dirty = False
        self.exitflag = False
        if filename:
            self.loadfile(filename)
        self.configGUI(NORMAL, DISABLED, DISABLED, DISABLED,
                       "Choose example from menu", "black")
        self.state = STARTUP
示例#26
0
    def __init__(self, filename=None):  #, root=None):
        self.root = root = turtle._root = Tk()
        root.wm_protocol("WM_DELETE_WINDOW", self._destroy)
        root.resizable(width=FALSE, height=FALSE)

        #################
        self.mBar = Frame(root, relief=RAISED, borderwidth=2)
        self.mBar.pack(fill=X)

        root.title('PonyGE GUI')
        #################
        self.left_frame = left_frame = Frame(root)
        self.text_frame = text_frame = Frame(left_frame)
        self.vbar = vbar = Scrollbar(text_frame, name='vbar')
        self.text = text = Text(text_frame,
                                name='text',
                                padx=5,
                                wrap='none',
                                width=45)
        vbar['command'] = text.yview
        vbar.pack(side=LEFT, fill=Y)
        #####################
        self.hbar = hbar = Scrollbar(text_frame,
                                     name='hbar',
                                     orient=HORIZONTAL)
        hbar['command'] = text.xview
        hbar.pack(side=BOTTOM, fill=X)
        #####################
        text['yscrollcommand'] = vbar.set
        text.config(font=txtfont)
        text.config(xscrollcommand=hbar.set)
        text.pack(side=LEFT, fill=Y, expand=1)
        #####################
        self.output_lbl = Label(left_frame,
                                height=1,
                                text=" --- ",
                                bg="#ddf",
                                font=("Arial", 16, 'normal'))
        self.output_lbl.pack(side=BOTTOM, expand=0, fill=X)
        #####################
        text_frame.pack(side=LEFT, fill=BOTH, expand=0)
        left_frame.pack(side=LEFT, fill=BOTH, expand=0)
        self.graph_frame = g_frame = Frame(root)

        turtle._Screen._root = g_frame
        turtle._Screen._canvas = turtle.ScrolledCanvas(g_frame, 700, 700, 700,
                                                       700)
        #xturtle.Screen._canvas.pack(expand=1, fill="both")
        self.screen = _s_ = turtle.Screen()
        #####
        turtle.TurtleScreen.__init__(_s_, _s_._canvas)
        #####
        self.scanvas = _s_._canvas
        #xturtle.RawTurtle.canvases = [self.scanvas]
        turtle.RawTurtle.screens = [_s_]

        turtle.ht()

        self.scanvas.pack(side=TOP, fill=BOTH, expand=1)

        self.btn_frame = btn_frame = Frame(g_frame, height=100)
        self.next_btn = Button(btn_frame,
                               text=" NEXT ",
                               font=btnfont,
                               fg="white",
                               disabledforeground="#fed",
                               command=self.nextGeneration)
        self.next_btn.pack(side=LEFT, fill=X, expand=1)
        self.save_btn = Button(btn_frame,
                               text=" SAVE ",
                               font=btnfont,
                               fg="white",
                               disabledforeground="#fed",
                               command=self.savecb)
        self.save_btn.pack(side=LEFT, fill=X, expand=1)
        self.redisplay_btn = Button(btn_frame,
                                    text=" REDISPLAY ",
                                    font=btnfont,
                                    fg="white",
                                    disabledforeground="#fed",
                                    command=self.redisplaycb)
        self.redisplay_btn.pack(side=LEFT, fill=X, expand=1)
        self.stop_btn = Button(btn_frame,
                               text=" STOP ",
                               font=btnfont,
                               fg="white",
                               disabledforeground="#fed",
                               command=self.stopIt)
        self.stop_btn.pack(side=LEFT, fill=X, expand=1)

        self.btn_frame.pack(side=TOP, fill=BOTH, expand=0)
        self.graph_frame.pack(side=TOP, fill=BOTH, expand=1)

        # Grid size, giving population
        self.n = 3
        self.m = 3
        # Set up PonyGE
        self.ge = GE(GRAMMAR_FILE)
        self.fitness = [0.0 for i in range(self.n) for j in range(self.m)]

        Percolator(text).insertfilter(ColorDelegator())
        self.dirty = False
        self.exitflag = False
        self.configGUI(NORMAL, DISABLED, DISABLED, DISABLED, DISABLED,
                       DISABLED, INSTRUCTIONS)

        # bring the window to front
        root.attributes('-topmost', 1)
        root.attributes('-topmost', 0)
        # none of these succeeds in bringing to front
        # root.lift()
        # root.tkraise()
        # none of these succeeds in focussing
        # root.focus()
        # root.focus_force()
        # self.next_btn.focus_force()

        self.state = STARTUP
        self.nextGeneration()