def initTurtle(): global InitTurtle # Initialisation de Turtle si pas déjà fait if not InitTurtle: # Tracé avec Tk : on trace dans le canvas if TK: from turtle import RawPen global turtle turtle = RawPen(Wcanvas) if Debug: print(turtle.getscreen().screensize()) else: # Tracé sans Tk : création de la fenêtre et titre turtle.title(TITRE + VERSION) # Cache le pointeur de Turtle turtle.hideturtle() # Vitesse maximale du tracé turtle.speed(10) # Orientation initiale : Nord-Est orientation() # Turtle est maintenant initialisé InitTurtle = True # Turtle est déjà initialisé : on nettoie la fenêtre else: turtle.clear() return
def initTurtle(): global InitTurtle # Initialisation de Turtle si pas déjà fait if not InitTurtle: if TK: from turtle import RawPen global turtle turtle = RawPen(Wcanvas) else: # Titre de la fenêtre turtle.title(TITRE + VERSION) # Fonction utilisateur définie sur clic turtle.onscreenclick(screenClick) # Vitesse maximale du tracé turtle.speed(0) # Cache le pointeur de Turtle turtle.hideturtle() # Turtle est maintenant initialisé InitTurtle = True # Turtle est déjà initialisé : on vide la fenêtre else: turtle.clear() return
def draw(self): pen = RawPen(self.canvas) pen.pencolor('black') pen.goto(self.x - sizeCase / 2, self.y + sizeCase / 2) pen.seth(0)
variables = data['variables'].keys() constants = data['constants'].keys() axiom = data['axiom'] rules = data['rules'] system = L_system(variables, constants, axiom, rules) # Load the actions actions = dict(data['variables'], **data['constants']) # Create the screen screen = Screen() screen.mode('logo') screen.tracer(0, 0) # Create the pens pen = RawPen(screen) # Hide the pen pen.speed(0) # Run the L_system positions = [] angles = [] for i in range(n_generation): # Reset the screen screen.reset() pen.hideturtle() # Move the turtle for movement in system.axiom: exec(actions[movement]) # Compute the next generation system.next_generation()
def _draw_board(self): """Draws board.""" tri = ((-1.5, -0.5), (4, 9.5), (9.5, -0.5)) artist = RawPen(self.window) # Draws grooves in wood: artist.pen(pendown=False, pensize=2, speed=0) x1, y1, x2, y2 = __class__._WORLD_COORDS for y in range(y1, y2 + 1, 2): artist.goto(x1, y) artist.pendown() artist.goto(x2, y) artist.penup() # Draws board: artist.pen(pencolor=(34, 16, 0), fillcolor=(51, 25, 0), pensize=6, speed=0) artist.goto(tri[-1]) artist.pendown() artist.begin_fill() for coord in tri: artist.goto(coord) artist.end_fill() # Draws peg holes: artist.pen(pencolor="gray", fillcolor="black", pensize=1) for peg_hole in self.game.board: artist.penup() artist.goto(peg_hole) artist.pendown() artist.begin_fill() artist.circle(0.4) artist.end_fill() artist.penup() artist.goto(__class__.HADES)