示例#1
0
    def _create_lhs(self, parent):
        """ Creates the left hand side or top depending on the style. """

        self.scene = Scene(parent)
        self.scene.renderer.background = 0.1, 0.2, 0.4

        # Add some actors.
        for i in range(10):
            func = random.choice(ExampleWindow.ACTORS)
            actor = func()

            # Place the actor randomly.
            x = random.uniform(-3, 3)
            y = random.uniform(-3, 3)
            z = random.uniform(-3, 3)

            actor.position = x, y, z

            # Add the actor to the scene.
            self.scene.add_actors(actor)

        # Render it all!
        self.scene.render()

        # Reset the zoom nicely.
        self.scene.reset_zoom()

        return self.scene.control
 def create_fn():
     return Scene()
示例#3
0
class ExampleWindow(SplitApplicationWindow):
    """ An example application window. """

    # The actors we can create.
    ACTORS = [
        arrow_actor, axes_actor, cone_actor, cube_actor, cylinder_actor,
        earth_actor, sphere_actor
    ]

    # The ratio of the size of the left/top pane to the right/bottom pane.
    ratio = Float(0.75)

    # The direction in which the panel is split.
    direction = Str('horizontal')

    # The `Scene` instance into which VTK renders.
    scene = Instance(Scene)

    # The `PythonShell` instance.
    python_shell = Instance(PythonShell)

    ###########################################################################
    # 'object' interface.
    ###########################################################################
    def __init__(self, **traits):
        """ Creates a new window. """

        # Base class constructor.
        super(ExampleWindow, self).__init__(**traits)

        # Create the window's menu bar.
        self._create_my_menu_bar()


    ###########################################################################
    # Protected 'SplitApplicationWindow' interface.
    ###########################################################################

    def _create_lhs(self, parent):
        """ Creates the left hand side or top depending on the style. """

        self.scene = Scene(parent)
        self.scene.renderer.background = 0.1, 0.2, 0.4

        # Add some actors.
        for i in range(10):
            func = random.choice(ExampleWindow.ACTORS)
            actor = func()

            # Place the actor randomly.
            x = random.uniform(-3, 3)
            y = random.uniform(-3, 3)
            z = random.uniform(-3, 3)

            actor.position = x, y, z

            # Add the actor to the scene.
            self.scene.add_actors(actor)

        # Render it all!
        self.scene.render()

        # Reset the zoom nicely.
        self.scene.reset_zoom()

        return self.scene.control

    def _create_rhs(self, parent):
        """ Creates the right hand side or bottom depending on the style. """

        self.python_shell = PythonShell(parent)
        self.python_shell.bind('scene', self.scene)
        self.python_shell.bind('s', self.scene)

        return self.python_shell.control


    ###########################################################################
    # Private interface.
    ###########################################################################

    def _create_my_menu_bar(self):
        """ Creates the window's menu bar. """

        self.menu_bar_manager = MenuBarManager(
            MenuManager(
                SaveImageAction(self),
                Separator(),
                ExitAction(self),
                name = '&File',
            ),
            MenuManager(
                SaveToClipboardAction(self),
                name = '&Edit',
            ),
            MenuManager(
                SpecialViewAction(self, "&Reset Zoom", 'reset_zoom'),
                Separator(),
                SpecialViewAction(self, "&Isometric", 'isometric_view'),
                SpecialViewAction(self, "&X positive", 'x_plus_view'),
                SpecialViewAction(self, "X negative", 'x_minus_view'),
                SpecialViewAction(self, "&Y positive", 'y_plus_view'),
                SpecialViewAction(self, "Y negative", 'y_minus_view'),
                SpecialViewAction(self, "&Z positive", 'z_plus_view'),
                SpecialViewAction(self, "Z negative", 'z_minus_view'),
                name = '&View',
            )
        )