def __init__(self): self._connection = connect_client(type=peers.LOGIC) self._long_mgr = UgmConfigManager() self._long_mgr.update_from_file(LONG_FILE, True) self._word_mgr = UgmConfigManager() self._word_mgr.update_from_file(WORD_FILE, True) self.fixation = '+' self.mask = 'XXXXXXXXXXXXXX' self.available_keys = ['1', '2', '3', '4', '5'] self.word_config = {'id': 5555, 'message': ''} self.img_config = {'id': 6666, 'image_path': ''} self.data_manager = DataManager() self.run_tag = {}
def __init__(self, p_config_name=None): super(Experiment_manager, self).__init__() self.config_file = self.read_experiment_config(p_config_name) print self.config_file self.screens = self.config_file['screens'] self.sc_configs = [] self.repeats = self.config_file['repeats'] self.readable_names = self.config_file['readable_names'] self.programme = self.config_file['file_to_run'] # set up screens configuration - pair screens with diode freqs if not self.config_file.get('USE_DEFAULT_FREQS'): self.freq_sets = self.config_file['freqs'] print "UWAGA" print "" print "" print self.screens print len(self.screens) print self.freq_sets print len(self.freq_sets) assert (len(self.screens) == len(self.freq_sets)) self.sc_configs = [ zip(scr, fre) for scr, fre in zip(self.screens, self.freq_sets) ] else: def_freqs = self.config_file['DEFAULT_FREQS'] assert (def_freqs != None) self.sc_configs = [zip(scr, def_freqs) for scr in self.screens] LOGGER.info("screens and freqs: \n" + \ str(self.sc_configs)) self._prepare_screens(self.sc_configs) LOGGER.debug("SHUFFLED screens and freqs: \n" + \ str(self.sc_configs)) self._delay = self.config_file['delay'] self._last_delay = None try: self._delay + 0 # No error, delay is not random, just a number self._rand_delay = False except TypeError: self._rand_delay = True self.config_manager = UgmConfigManager() self._connection = None self._screen_sounds = self.config_file.get('sounds', None) self._field_look_nums = self.config_file.get('field_look_nums', None) if self._field_look_nums != None: self._sc_look_index = 0 else: self._screen_look_num = 0 if self._screen_sounds: import pygame import settings pygame.init() for i, s in enumerate(self._screen_sounds): self._screen_sounds[i] = os.path.join( settings.module_abs_path(), self._screen_sounds[i])