示例#1
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def delDB(i):
    netSave = startLoad(netPath)
    if len(recName) < 8:
        ui.addText("Zuerst Name der Sicherung angeben")
        return
    if not runs():
        ui.addText("entferne " + recName)
        os.remove(netPath + locs[i-1] + "\\" + recName)
示例#2
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def startLoad(path):
    saves = False
    try:
        saves = sorted(os.listdir(path))
    except WindowsError:
        ui.addText(path + " nicht erreichbar")
        assert False
    return saves
示例#3
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def saveTo(fromPath, fName, toPath):
    currYear = str(datetime.datetime.now().year)
    currMonth = "0" + str(datetime.datetime.now().month)
    currDay = "0" + str(datetime.datetime.now().day)
    currDate = currYear + currMonth[-2:] + currDay[-2:]
    ui.addText("kopiere " + fName + " nach " + toPath)
    newName = toPath[41:] + " " + currDate + fName[-4:]
    shutil.copy(fromPath + "\\" + fName, toPath + "\\" + newName)
    ui.addText("Sicherungsname: " + newName)
示例#4
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def myRemove(path, remName, keepName):
    global counter
    ui.addText("entferne " + remName + " behalte " + keepName)
    if doIt:
        if os.path.isdir(path):
            shutil.rmtree(path)
        if os.path.isfile(path):
            os.remove(path)
    else:
        counter += 0.25
示例#5
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def endGame(win):
    ui.addText(WIDTH_WINDOW / 2,
               HEIGHT_WINDOW / 2,
               textSize=48,
               text=("VOUS AVEZ GAGNE :)" if win else "VOUS AVEZ PERDU :("),
               textColor=("green" if win else "red"),
               ID="endText",
               layer=2)
    ui.render(getFps())
    attente_clic_ou_touche()
示例#6
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def runs():
    cmd = 'WMIC PROCESS get Caption'
    proc = subprocess.Popen(cmd, shell=True, stdout=subprocess.PIPE)
    for l in proc.stdout:
        if "wincws.exe" in l.lower():
            ui.addText("WinCWS zuerst schliessen")
            return True
        if "bld.exe" in l.lower():
            ui.addText("Label Designer zuerst schliessen")
            return True
    return False
示例#7
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def copyTo(fromPath, aSave, toPath):
    global counter
    currMonth = datetime.datetime.now().month
    if (not os.path.exists(toPath + "\\" + aSave)
            and os.path.isdir(fromPath + "\\" + aSave)):
        if ((aSave[4] <> "0" and aSave[4] <> "1")
                or int(aSave[4:6]) <= currMonth):
            ui.addText("kopiere " + aSave + " nach " + toPath[-33:])
            if doIt:
                shutil.copytree(fromPath + aSave, toPath + "\\" + aSave)
            else:
                counter += 1
示例#8
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def initScores(scores):
    ui.addText(render.WIDTH_WINDOW/24, render.HEIGHT_WINDOW/20, text="Levels", textColor="white", textSize=32, textAnchor="nw")
    ui.addButton(render.WIDTH_WINDOW/4, 2*render.HEIGHT_WINDOW / 14, width=100, height=30, fill="white", stroke=5, polygonal=POLYGONS["up-arrow"], action=evenement.setGameEvent, arguments=["up"])
    ui.addButton(render.WIDTH_WINDOW/4, 13*render.HEIGHT_WINDOW / 14, width=100, height=30, fill="white", stroke=5, polygonal=POLYGONS["down-arrow"], action=evenement.setGameEvent, arguments=["down"])
    levels = [key for key in scores["s"]]
    for i in range(3):
        ui.addText(render.WIDTH_WINDOW/20, render.HEIGHT_WINDOW / 3.3 + (render.HEIGHT_WINDOW/7) * 1.30*i, ID="ltext"+str(i+1), text= levels[i] + " - "+ str(scores["s"][levels[i]][0]) + "\n\t"+scores["s"][levels[i]][1], textColor="white", textSize=18, textAnchor="sw")   
        ui.addPolygon(render.WIDTH_WINDOW/4, render.HEIGHT_WINDOW / 2.9 + (render.HEIGHT_WINDOW/7) * 1.30*i, width=render.WIDTH_WINDOW/2.4, height=render.HEIGHT_WINDOW/80, points=POLYGONS["separator-horizontal"], fill="white", ID='levelSeparator'+str(i))
    ui.addText(render.WIDTH_WINDOW/20, render.HEIGHT_WINDOW / 3.3 + (render.HEIGHT_WINDOW/7) * 1.30*3, ID="ltext"+str(3+1), text= levels[3%len(levels)] + " - "+ str(scores["s"][levels[3%len(levels)]][0]) + "\n\t"+scores["s"][levels[3%len(levels)]][1], textColor="white", textSize=18, textAnchor="sw")   

    ui.addPolygon(render.WIDTH_WINDOW/2, render.HEIGHT_WINDOW/2, width=render.WIDTH_WINDOW/100, height=0, points=POLYGONS["separator-vertical"], fill="white", ID='separator')
    animation.animate("separator", [0.4], [{"height":render.HEIGHT_WINDOW/1.1}])
    ui.addText(render.WIDTH_WINDOW/2 + render.WIDTH_WINDOW/24, render.HEIGHT_WINDOW/20, text="Unlimited Random", textColor="white", textSize=32, textAnchor="nw")
    for i in range(10):
        ui.addText(render.WIDTH_WINDOW/2 + render.WIDTH_WINDOW/24, render.HEIGHT_WINDOW/5.5+ (render.HEIGHT_WINDOW/16) * 1.3*i, ID="urtext"+str(i+1), text=str(i+1)+")  "+scores["r"][i][0]+" - "+scores["r"][i][1], textColor="white", textSize=18, textAnchor="nw")
示例#9
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def initSaveLevel(level):
    """
    Initialise les éléments d'interface du menu de sélection d'une partie sauvegardée.
    """
    ui.addButton(render.WIDTH_WINDOW * 0.1, render.HEIGHT_WINDOW / 2, width=70, height=100, fill="white", stroke=5, polygonal=POLYGONS["left-arrow"], action=setLevelDirection, arguments=["left", "leftButton"], ID="leftButton")
    ui.addButton(render.WIDTH_WINDOW * 0.9, render.HEIGHT_WINDOW / 2, width=70, height=100, fill="white", stroke=5, polygonal=POLYGONS["right-arrow"], action=setLevelDirection, arguments=["right", "rightButton"], ID="rightButton")
    ui.addButton(render.WIDTH_WINDOW/2, 7*render.HEIGHT_WINDOW/8, width=render.WIDTH_WINDOW/4, height=render.HEIGHT_WINDOW/7, text=language.get("playSelectedButton"), outlineColor="white", textColor="white", action=evenement.setGameEvent, arguments=["play"], ID="playButton")
    
    animation.new("leftButton", [0.1, 0.1], [{"x":render.WIDTH_WINDOW * 0.05}, {"x":render.WIDTH_WINDOW * 0.1}])
    animation.new("rightButton", [0.1, 0.1], [{"x":render.WIDTH_WINDOW * 0.95}, {"x":render.WIDTH_WINDOW * 0.9}])

    ui.addText(render.WIDTH_WINDOW/2, render.HEIGHT_WINDOW/9, "levelName", render.WIDTH_WINDOW/2, render.HEIGHT_WINDOW/8, text=" ", textColor="white", textSize=28)
    ui.addText(3*render.WIDTH_WINDOW/4, render.HEIGHT_WINDOW/9, "levelSelected", render.WIDTH_WINDOW/2, render.HEIGHT_WINDOW/8, text=" ", textColor="white", textSize=28)
    
    ui.addCanvas(render.WIDTH_WINDOW/2, render.HEIGHT_WINDOW/2, "levelSelection", width=0, height=0, squaresMap=level, cellSize=24)
示例#10
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def initEditorUI():
    """
    Initialise les éléments d'interface de l'éditeur de niveau.
    """
    RightXPos = render.WIDTH_WINDOW * 2 / 2.2
    
    # Buttons
    ui.addButton(RightXPos, render.HEIGHT_WINDOW / 16, action=evenement.setGameEvent, arguments=["reset"], outlineColor="white", text=language.get("resetButton"), textColor="white", layer=1)
    ui.addButton(RightXPos, render.HEIGHT_WINDOW, action=saveLevel, anchor="sc",outlineColor="white", text="Sauvegarder", textSize=15, textColor="white", layer=1, ID="saveButton")
    # Texts
    ui.addText(render.WIDTH_WINDOW*0.15, render.WIDTH_WINDOW*0.035, ID="timeLeftText", anchor="nw", textColor="green", text=language.get("editorTimeText"), textFont="Monospace")
    # textFields
    ui.addTextField(render.WIDTH_WINDOW*0.35, render.WIDTH_WINDOW*0.035, ID="timeLeftTextField", outlineColor="white", textColor="white")
    # Game canvas
    ui.addCanvas(0, render.HEIGHT_WINDOW/8, ID="editorCanvas", width=0, height=0, fill="green", anchor="nw")
    ui.addCanvas(RightXPos, render.HEIGHT_WINDOW/8, ID="blockCanvas", width=0, height=0, fill="red", anchor="n", cellSize=64, selected=[(0,0)])
示例#11
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def initGameUI():
    """
    Initialise les éléments d'interface d'une partie.
    """
    RightXPos = render.WIDTH_WINDOW * 2 / 2.2
    # Buttons
    ui.addButton(RightXPos, render.HEIGHT_WINDOW / 16, action=evenement.setGameEvent, arguments=["reset"], outlineColor="white", text=language.get("resetButton"), textColor="white", layer=1)
    ui.addButton(RightXPos, render.HEIGHT_WINDOW / 16 * 4, action=evenement.setGameEvent, arguments=["debug"], outlineColor="white", text=language.get("debugButton"), textColor="white", ID="debug", layer=1)
    ui.addButton(RightXPos, render.HEIGHT_WINDOW / 16 * 7, action=evenement.setGameEvent, arguments=["save"], outlineColor="white", text=language.get("saveButton"), textColor="white", textSize=18, layer=1)
    ui.addButton(RightXPos, render.HEIGHT_WINDOW - 1, action=logic.quitter, anchor="sc", outlineColor="white", text=language.get("quitButton"), textColor="white", layer=1)
    # Texts
    ui.addText(render.WIDTH_WINDOW*0.05, render.WIDTH_WINDOW*0.02, ID="timeLeftText", anchor="nw", textColor="green", textFont="Monospace")
    ui.addText(render.WIDTH_WINDOW*0.25, render.WIDTH_WINDOW*0.02, ID="diamondsText", anchor="nw", textColor="red", textFont="Monospace")
    ui.addText(render.WIDTH_WINDOW*0.45,  render.WIDTH_WINDOW*0.02, ID="scoreText", anchor='nw', textColor="purple", textFont="Monospace")
    # Game canvas
    ui.addCanvas(0, render.HEIGHT_WINDOW/8, ID="gameCanvas", width=0, height=0, anchor="nw", cellSize=32)
示例#12
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def recoverTo(fromPath, recName, fName, toPath):
    if len(recName) < 8:
        ui.addText("Zuerst Name der Sicherung angeben")
        return
    ui.addText("kopiere " + recName + " nach " + toPath)
    shutil.copy(fromPath + "\\" + recName, toPath + "\\" + fName)
示例#13
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def layout(i):
    bldFiles = [f for f in os.listdir(locBldPath) if f[-4:] == ".bld"]
    for f in bldFiles:
        name = f.replace("ü", "ue")
        ui.addText("kopiere " + name + " nach " + netBldPath)
        shutil.copy(locBldPath + "\\" + f, netBldPath + "\\" + f)
示例#14
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def tryRepair():
    ui.addText("Versuche " + cardPath[:2] + " zu reparieren")
    ui.addText(
        "Bei Frage \"Ordner oder Verlorene Kette in Datei umwandeln\" mit \"J\" antworten"
    )
    os.system('chkdsk /f ' + cardPath[:2])