示例#1
0
 def fill_rect(self, xorg, yorg, width, height, color=(1, 1, 1)):
     w, h = self.whWorld(width, height)
     x, y = self.xyWorld(xorg, yorg)
     logger.debug('fill rect xy:%s, wh:%s with:%s' % ((x, y + h),
                                                      (w, -h), color))
     with ui.GState():
         ui.set_color(color)
         ui.set_blend_mode(ui.BLEND_NORMAL)
         rect = ui.Path.rect(x, y + h, w, -h)  # prevent neg height
         rect.eo_fill_rule = True
         rect.close()
         rect.fill()
         self.path.append_path(rect)
示例#2
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    def draw(self):
        self.y = 0
        square_size = max(self.width, self.height)
        N = self.N
        Nb = self.Nb
        dx = square_size * 1.0 / (N + 3)
        dxb = N * dx / Nb
        h, s, v = self.current
        i0, j0, k0 = (round(c * N) for c in self.current)

        k0 = round(self.current[2] * Nb)
        #draw H/S grid
        for i in range(0, N + 1):
            for j in range(0, N):
                ui.set_color(colorsys.hsv_to_rgb(i * 1.0 / N, j * 1.0 / N, v))
                ui.set_blend_mode(ui.BLEND_NORMAL)
                ui.fill_rect(round(i * dx), round(j * self.height / Nb),
                             round(dx), round(self.height + 1 / Nb))

        #draw V slider
        for k in range(0, Nb):
            ui.set_color(colorsys.hsv_to_rgb(h, s, k * 1. / Nb))
            ui.set_blend_mode(ui.BLEND_NORMAL)
            ui.fill_rect(round((N + 1.5) * dx), round(k * self.height / Nb),
                         round(dx), round(self.height / Nb + 0.5))

        #highlight selection
        if all([c >= 0 for c in self.current]):
            # h,s selection
            ui.set_color(colorsys.hsv_to_rgb(h - 0.1, s, 1 - 0.5 * v))
            p = ui.Path.rect(i0 * dx,
                             j0 * (self.height + 10) / Nb, dx,
                             self.height / Nb)
            p.line_width = 4
            p.stroke()

            # v selection
            ui.set_color(colorsys.hsv_to_rgb(h, s, 1 - 0.5 * (0.2 + v)))
            p = ui.Path.rect((N + 1.5) * dx,
                             k0 * (self.height - 10) / Nb, dx,
                             self.height / Nb)
            p.line_width = 4
            p.stroke()

        self.rgb = colorsys.hsv_to_rgb(self.current[0], self.current[1],
                                       self.current[2])
        r, g, b = self.rgb

        self.superview.superview.set_colorView(r, g, b)
示例#3
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文件: caves.py 项目: jsbain/caves
    def load_actual(self, burn_waypoints_in=False):
        # Clear old waypoints
        for wp in self.edit_view.waypoints:
            self.edit_view.remove_subview(wp)
        self.edit_view.waypoints = []

        # Load image
        img_filename = self.filename
        iv = ui.ImageView(frame=self.bg.bounds)
        #iv.hidden = True
        #self.add_subview(iv)
        iv.image = ui.Image(img_filename)
        self.edit_view.img = snapshot(iv)
        self.multiplier = self.edit_view.img.size[1] / self.edit_view.height

        # Load settings
        json_filename = img_filename[:-3] + 'json'
        if os.path.exists(json_filename):
            with open(json_filename) as fp:
                settings = json.load(fp)
            if isinstance(settings, dict):
                locations = settings['waypoint_locations']
                self.bg.image = ui.Image.named(settings['bg_filename'])
                self.edit_view.bg_filename = settings['bg_filename']
            else:
                locations = settings
                self.bg.image = ui.Image.named('backgrounds/caves.jpg')
                self.edit_view.bg_filename = None
            for loc in locations:
                wp = self.edit_view.add_waypoint()
                wp.center = loc

        if burn_waypoints_in:
            with ui.ImageContext(self.edit_view.width,
                                 self.edit_view.height) as ctx:
                self.edit_view.img.draw()
                ui.set_blend_mode(ui.BLEND_CLEAR)
                ui.set_color('black')
                for wp in self.edit_view.waypoints:
                    (x, y) = wp.center
                    path = ui.Path.oval(x - 15, y - 15, 30, 30)
                    path.fill()
                self.edit_view.img = ctx.get_image()
示例#4
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	def draw(self):
			square_size=min(self.width,self.height)
			N=self.N
			Nb=self.Nb
			dx=square_size*1.0/(N+2)
			dxb=N*dx/Nb
			h,s,v=self.current
			i0,j0,k0=(round(c*N) for c in self.current)
	
			k0=round(self.current[2]*Nb)
			#draw H/S grid
			for i in xrange(0,N):
				for j in xrange(0,N):			
					ui.set_color(colorsys.hsv_to_rgb(i*1.0/N,j*1.0/N,v))
					ui.set_blend_mode(ui.BLEND_NORMAL)
					ui.fill_rect(round(i*dx),round(j*dx),round(dx),round(dx))
	
			#draw V slider
			for k in xrange(0,Nb):
				ui.set_color(colorsys.hsv_to_rgb(h,s,k*1./Nb))
				ui.set_blend_mode(ui.BLEND_NORMAL)
				ui.fill_rect(round((N+1)*dx),round(k*dxb),round(dx),round(dxb+0.5))
				
			#highlight selection
			if all([c>=0 for c in self.current]):
				ui.set_color(colorsys.hsv_to_rgb(h,s,1-0.5*(1-v)))
				p=ui.Path.rect(i0*dx,j0*dx,dx,dx)
				p.line_width=4
				p.stroke()
				
				ui.set_color(colorsys.hsv_to_rgb(h,s,1-0.5*(1-v)))
				p=ui.Path.rect((N+1)*dx,k0*dxb,dx,dxb)
				p.line_width=4
				p.stroke()
				#preview
				ui.set_color(colorsys.hsv_to_rgb(h,s,v))
				ui.fill_rect(0,(N+1)*dx,6*dx,dx)
				r,g,b=colorsys.hsv_to_rgb(h,s,v)
				
				clip=lambda x:min(max(x,0),1)
				rp,gp,bp=colorsys.hsv_to_rgb(1-h,1,clip((0.5-v)*100))
				ui.draw_string(			('{:02x}'*3).format(int(r*255),int(g*255),int(b*255)), (0,(N+1)*dx,6*dx,dx),alignment=ui.ALIGN_CENTER,color=(rp,gp,bp))
示例#5
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文件: caves.py 项目: jsbain/caves
 def touch_moved(self, data):
     if self.dragging_waypoint:
         self.w.center = data.location
         return
     if self.flood_filling:
         if Vector(data.location).distance_to(self.touch_start) < 10:
             return
         else:
             self.flood_fill(self.control.edit_menu['flood_fill'])
     (w, h) = self.img.size
     with ui.ImageContext(w, h) as ctx:
         self.img.draw()
         blend_mode = ui.BLEND_CLEAR if self.digging else ui.BLEND_NORMAL
         ui.set_blend_mode(blend_mode)
         ui.set_color('black')
         (x, y) = data.location  #* self.multiplier
         (px, py) = data.prev_location  #* self.multiplier
         path = ui.Path()
         path.move_to(px, py)
         path.line_to(x, y)
         path.line_width = 30  #* self.multiplier #if self.digging else 1
         path.line_cap_style = ui.LINE_CAP_ROUND
         path.stroke()
         self.img = ctx.get_image()
示例#6
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# Test blend modes in ui package
import ui

# image on image
img = ui.Image.named('Test_Lenna')
with ui.ImageContext(200,200) as ctx:
	img.draw(0,0,200,200)
	ui.set_blend_mode(ui.BLEND_MULTIPLY)
	img.draw(50,50,100,100)
	
	result = ctx.get_image()
	result.show()

# rect on image
with ui.ImageContext(200,200) as ctx:
	img.draw(0,0,200,200)
	ui.set_blend_mode(ui.BLEND_MULTIPLY)
	ui.set_color('red')
	ui.fill_rect(50,50,100,100)
		
	result = ctx.get_image()
	result.show()
	
# image on rect
with ui.ImageContext(200,200) as ctx:
	ui.set_color('red')
	ui.fill_rect(0,0,200,200)
	ui.set_blend_mode(ui.BLEND_MULTIPLY)
	img.draw(50,50,100,100)
		
	result = ctx.get_image()
示例#7
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    def draw(self):
        square_size = min(self.width, self.height)
        N = self.N
        Nb = self.Nb
        dx = square_size * 1.0 / (N + 2)
        dxb = N * dx / Nb
        h, s, v = self.current
        i0, j0, k0 = (round(c * N) for c in self.current)

        offset = 1.0 - (math.sqrt(Nb - 1) * 1. / math.sqrt(Nb))

        # k0 holds the number of field in value slider
        # at drawing in line 45 k and Nb are scaled by square root
        #
        # v = (math.sqrt(k) *  1. / math.sqrt(Nb)
        # v * math.sqrt(NB) = math.sqrt(k)
        # v * v * NB = k

        scv = self.current[2] - offset  # remove when debugging is done
        k0 = round(scv * scv * Nb)
        #print (f" sel     {float(scv):.3} * Nb = {float(scv * Nb):3.3} ^2*Nb= {float(scv * scv * Nb):3.3} k0 = {k0}")
        # poking around - should do my math
        #    k0 =
        #draw H/S grid
        for i in range(0, N):
            print(f"{i}:{N}")
            for j in range(0, N):
                ui.set_color(
                    colorsys.hsv_to_rgb(i * 1.0 / N, j * 1.0 / (N - 1), v))
                ui.set_blend_mode(ui.BLEND_NORMAL)
                ui.fill_rect(round(i * dx), round(j * dx), round(dx),
                             round(dx))

        #draw V slider
        for k in range(0, Nb):
            ui.set_color(
                colorsys.hsv_to_rgb(
                    h, s, offset + (math.sqrt(k) * 1. / math.sqrt(Nb))))
            #if self.__debugprint :
            #print (f"draw {k} = {(math.sqrt(k) *  1. / math.sqrt(Nb)):.3} off {offset:.3}")
            # 1-(..) would look nicer but is lot of rework in code
            # v=1.0 should always be in reach -> how can this be certain?
            # dont need the darker shades, but more od the lighter ones
            # add offset?
            # steeper curve? quadratic would maybe be to steep
            ui.set_blend_mode(ui.BLEND_NORMAL)
            ui.fill_rect(round((N + 1) * dx), round(k * dxb), round(dx),
                         round(dxb + 0.5))

        #self.__debugprint=False
        #highlight selection
        if all([c >= 0 for c in self.current]):
            #				ui.set_color(colorsys.hsv_to_rgb(h,s,1-0.5*(1-v)))
            ui.set_color(
                colorsys.hsv_to_rgb(1 - 0.5 * (1 - h), (1 - s),
                                    1 - 0.5 * (1 - v)))
            p = ui.Path.rect(i0 * dx, j0 * dx, dx, dx)
            p.line_width = 4
            p.stroke()

            ui.set_color(
                colorsys.hsv_to_rgb(1 - 0.5 * (1 - h), (1 - s),
                                    1 - 0.5 * (1 - v)))
            p = ui.Path.rect((N + 1) * dx, k0 * dxb, dx, dxb)
            p.line_width = 4
            p.stroke()
            #preview
            ui.set_color(colorsys.hsv_to_rgb(h, s, v))
            ui.fill_rect(0, (N + 1) * dx, 6 * dx, dx)
            r, g, b = colorsys.hsv_to_rgb(h, s, v)

            clip = lambda x: min(max(x, 0), 1)
            rp, gp, bp = colorsys.hsv_to_rgb(1 - h, 1, clip((0.5 - v) * 100))
            ui.draw_string(('{:02x}' * 3).format(int(r * 255), int(g * 255),
                                                 int(b * 255)),
                           (0, (N + 1) * dx, 6 * dx, dx),
                           alignment=ui.ALIGN_CENTER,
                           color=(rp, gp, bp))