def _paint_palette_layout(self, cr): if self._palette is None: return state = self.get_state_flags() style = self.get_style_context() bg_rgba = style.get_background_color(state) bg_col = RGBColor.new_from_gdk_rgba(bg_rgba) dx, dy = self.get_painting_offset() self._palette.render(cr, rows=self._rows, columns=self._columns, swatch_size=self._swatch_size, bg_color=bg_col, offset_x=dx, offset_y=dy, rtl=False)
def _paint_palette_layout(self, cr): mgr = self.get_color_manager() if mgr.palette is None: return state = self.get_state_flags() style = self.get_style_context() bg_rgba = style.get_background_color(state) bg_col = RGBColor.new_from_gdk_rgba(bg_rgba) dx, dy = self.get_painting_offset() _palette_render(mgr.palette, cr, rows=self._rows, columns=self._columns, swatch_size=self._swatch_size, bg_color=bg_col, offset_x=dx, offset_y=dy, rtl=False)
def _draw_cb(self, widget, cr): if self._palette is None: return alloc = widget.get_allocation() w, h = alloc.width, alloc.height s_max = 16 # min(w, h) s_min = 4 ncolumns = self._palette.get_columns() ncolors = len(self._palette) if ncolors == 0: return if not ncolumns == 0: s = w / ncolumns s = clamp(s, s_min, s_max) s = int(s) if s * ncolumns > w: ncolumns = 0 if ncolumns == 0: s = math.sqrt(float(w * h) / ncolors) s = clamp(s, s_min, s_max) s = int(s) ncolumns = max(1, int(w / s)) nrows = int(ncolors // ncolumns) if ncolors % ncolumns != 0: nrows += 1 nrows = max(1, nrows) dx, dy = 0, 0 if nrows * s < h: dy = int(h - nrows * s) / 2 if ncolumns * s < w: dx = int(w - ncolumns * s) / 2 state = self.get_state_flags() style = self.get_style_context() bg_rgba = style.get_background_color(state) bg_color = RGBColor.new_from_gdk_rgba(bg_rgba) _palette_render(self._palette, cr, rows=nrows, columns=ncolumns, swatch_size=s, bg_color=bg_color, offset_x=dx, offset_y=dy, rtl=False)
def _draw_cb(self, widget, cr): if self._palette is None: return alloc = widget.get_allocation() w, h = alloc.width, alloc.height s_max = 16 # min(w, h) s_min = 4 ncolumns = self._palette.get_columns() ncolors = len(self._palette) if ncolors == 0: return if not ncolumns == 0: s = w / ncolumns s = clamp(s, s_min, s_max) s = int(s) if s*ncolumns > w: ncolumns = 0 if ncolumns == 0: s = math.sqrt(float(w*h) / ncolors) s = clamp(s, s_min, s_max) s = int(s) ncolumns = max(1, int(w / s)) nrows = int(ncolors // ncolumns) if ncolors % ncolumns != 0: nrows += 1 nrows = max(1, nrows) dx, dy = 0, 0 if nrows*s < h: dy = int(h - nrows*s) / 2 if ncolumns*s < w: dx = int(w - ncolumns*s) / 2 state = self.get_state_flags() style = self.get_style_context() bg_rgba = style.get_background_color(state) bg_color = RGBColor.new_from_gdk_rgba(bg_rgba) _palette_render(self._palette, cr, rows=nrows, columns=ncolumns, swatch_size=s, bg_color=bg_color, offset_x=dx, offset_y=dy, rtl=False)