示例#1
0
def assign_alliance_group(auth):
    alliance_group = None
    if auth.main_char_id:
        if EveCharacter.objects.filter(character_id=auth.main_char_id).exists():
            char = EveCharacter.objects.get(character_id=auth.main_char_id)
            if char.alliance_name:
                alliancename = generate_alliance_group_name(char.alliance_name)
                state = determine_membership_by_character(char)
                if state == "BLUE" and settings.BLUE_ALLIANCE_GROUPS:
                    logger.debug("Validating blue user %s has alliance group assigned." % auth.user)
                    alliance_group, c = Group.objects.get_or_create(name=alliancename)
                elif state == "MEMBER" and settings.MEMBER_ALLIANCE_GROUPS:
                    logger.debug("Validating member %s has alliance group assigned." % auth.user)
                    alliance_group, c = Group.objects.get_or_create(name=alliancename)
                else:
                    logger.debug("Ensuring non-member %s has no alliance groups assigned." % auth.user)
            else:
                logger.debug("User %s main character %s not in an alliance. Ensuring no allinace group assigned." % (auth.user, char))
    if alliance_group:
        if not alliance_group in auth.user.groups.all():
            logger.info("Adding user %s to alliance group %s" % (auth.user, alliance_group))
            auth.user.groups.add(alliance_group)
    for g in auth.user.groups.all():
        if str.startswith(str(g.name), "Alliance_"):
            if g != alliance_group:
                logger.info("Removing user %s from old alliancegroup %s" % (auth.user, g))
                auth.user.groups.remove(g)
示例#2
0
def assign_alliance_group(auth):
    alliance_group = None
    if auth.main_char_id:
        if EveCharacter.objects.filter(character_id=auth.main_char_id).exists():
            char = EveCharacter.objects.get(character_id=auth.main_char_id)
            if char.alliance_name:
                alliancename = generate_alliance_group_name(char.alliance_name)
                state = determine_membership_by_character(char)
                if state == "BLUE" and settings.BLUE_ALLIANCE_GROUPS:
                    logger.debug("Validating blue user %s has alliance group assigned." % auth.user)
                    alliance_group, c = Group.objects.get_or_create(name=alliancename)
                elif state == "MEMBER" and settings.MEMBER_ALLIANCE_GROUPS:
                    logger.debug("Validating member %s has alliance group assigned." % auth.user)
                    alliance_group, c = Group.objects.get_or_create(name=alliancename)
                else:
                    logger.debug("Ensuring non-member %s has no alliance groups assigned." % auth.user)
            else:
                logger.debug("User %s main character %s not in an alliance. Ensuring no allinace group assigned." % (auth.user, char))
    if alliance_group:
        if not alliance_group in auth.user.groups.all():
            logger.info("Adding user %s to alliance group %s" % (auth.user, alliance_group))
            auth.user.groups.add(alliance_group)
    for g in auth.user.groups.all():
        if str.startswith(str(g.name), "Alliance_"):
            if g != alliance_group:
                logger.info("Removing user %s from old alliancegroup %s" % (auth.user, g))
                auth.user.groups.remove(g)