def __init__(self): self.state = None self.state_lock = util.RWLock() self.done = False self.done_lock = util.RWLock() self.trajectory = [] self.trajectory_lock = util.RWLock()
def __init__(self, circuit_name=None): self.circuit = circuit_analyzer.GetAnalyzableCircuit(circuit_name) self.must_stop_lock = util.RWLock() self.must_stop = False self.snapshot_lock = util.RWLock() self.player_to_play = None self.players = [] self.thread = None
def __init__(self, creator, max_players, circuit_name=None): self.players_lock = util.RWLock() self.id = ''.join(random.choice(string.ascii_letters) for _ in xrange(_ID_LENGTH)) self.creation_date = int(time.time()) self.refresh_date = int(time.time()) self.max_players = max_players self.players = [] self.creator = creator self.race = engine.Race(circuit_name) self.user_dict = None self.race_started = False self.race_lock = util.RWLock() self.AddPlayer(creator)
def __init__(self): # The next move variable is accessed concurrently. self.condition = threading.Condition(threading.Lock()) self.next_move = None self.is_playing = False self.is_playing_lock = util.RWLock() Player.__init__(self)
from matplotlib.patches import Polygon import numpy as np from scipy import spatial from scipy import interpolate from shapely import geometry from shapely import prepared import circuit import util _OFFSET_FACTOR = 0.1 # Must be strictly smaller than 1/3. _EXTRA_LENGTH = _OFFSET_FACTOR * 3. # Compensation for slightly offsetting the finish point. _EPSILON = 1e-5 analyzer_instances = {} analyzer_instances_lock = util.RWLock() def GetAnalyzer(name=None, plot=False): if name is None: name = circuit._DEFAULT_CIRCUIT_NAME with analyzer_instances_lock(util.READ_LOCKED): if name in analyzer_instances: analyzer = analyzer_instances[name] else: analyzer_instances_lock.promote() # Write locked. analyzer = CircuitAnalyzer(circuit.Circuit(name), plot=plot) analyzer_instances[name] = analyzer return analyzer
def __init__(self): self.lock = util.RWLock() self.users = {} self.usernames = set()
def __init__(self): self.lock = util.RWLock() self.ongoing_games = {}