def render_ui(self, player): #prepare to render the GUI panel libtcod.console_set_background_color(self.panel, libtcod.black) libtcod.console_clear(self.panel) #show the player's HP self.render_bar(1, 1, 13, 10, player.hp, player.base_hp, HP_BAR, libtcod.darker_red, self.create_color(COLOR_STATUS_TEXT), HP_BAR_PERCENT) self.render_bar(1, 2, 13, 10, player.mp, player.base_mp, MP_BAR, libtcod.darker_red, self.create_color(COLOR_STATUS_TEXT), MP_BAR_PERCENT) self.render_stats_two_column(1, 3, "AC", player.base_ac, 13, "EVADE", "player.evade", COLOR_STATUS_TEXT, COLOR_STATUS_VALUES) self.render_stats_two_column(1, 4, "Str", "str", 13, "To", "tough", COLOR_STATUS_TEXT, COLOR_STATUS_VALUES) self.render_stats_two_column(1, 5, "Dex", "des", 13, "Int", "int", COLOR_STATUS_TEXT, COLOR_STATUS_VALUES) self.render_stats_two_column(1, 6, "XL", player.xl, 13, "EXP", "%d/%d" % (player.xp, util.xp_for_lvl(player.xl)) , COLOR_STATUS_TEXT, COLOR_STATUS_VALUES) #blit the contents of "panel" to the root console libtcod.console_blit(self.panel, 0, 0, RIGHT_PANEL_WIDTH, RIGHT_PANEL_HEIGHT, 0, RIGHT_PANEL_X, 0) #print the game messages, one line at a time y = 0 for (line, level) in gl.__msgs__: if level < 1 and not gl.__wizard_mode__: continue libtcod.console_set_foreground_color(self.panel_msg, self.message_colours.get(level, libtcod.white)) libtcod.console_print_left(self.panel_msg, 0, y, libtcod.BKGND_NONE, line.ljust(SCREEN_WIDTH, ' ')) y += 1 libtcod.console_blit(self.panel_msg, 0, 0, SCREEN_WIDTH, MSG_PANEL_HEIGHT, 0, 0, MSG_PANEL_Y ) libtcod.console_flush()
def render_ui(self, player): cc = self.create_color #prepare to render the GUI panel libtcod.console_set_default_background(self.panel, libtcod.black) libtcod.console_clear(self.panel) #show the player's HP self.render_bar(1, 1, 13, 10, player.hp, player.base_hp, HP_BAR, libtcod.darker_red, cc(COLOR_STATUS_TEXT), HP_BAR_PERCENT) self.render_bar(1, 2, 13, 10, player.mp, player.base_mp, MP_BAR, libtcod.darker_red, cc(COLOR_STATUS_TEXT), MP_BAR_PERCENT) self.render_stats_two_column(1, 3, "AC", player.base_ac, 13, "EVADE", "player.evade", COLOR_STATUS_TEXT, COLOR_STATUS_VALUES) self.render_stats_two_column(1, 4, "Str", "str", 13, "To", "tough", COLOR_STATUS_TEXT, COLOR_STATUS_VALUES) self.render_stats_two_column(1, 5, "Dex", "des", 13, "Int", "int", COLOR_STATUS_TEXT, COLOR_STATUS_VALUES) self.render_stats_two_column(1, 6, "XL", player.xl, 13, "EXP", "%d/%d" % (player.xp, util.xp_for_lvl(player.xl)) , COLOR_STATUS_TEXT, COLOR_STATUS_VALUES) self.render_stats_two_column(1, 7, "Turns", gl.__turn_count__, 13, "", "", COLOR_STATUS_TEXT, COLOR_STATUS_VALUES) #blit the contents of "panel" to the root console libtcod.console_blit(self.panel, 0, 0, RIGHT_PANEL_WIDTH, RIGHT_PANEL_HEIGHT, 0, RIGHT_PANEL_X, 0)
def earn_exp(self, src): self.xp += src.xp if self.xp > util.xp_for_lvl(self.xl): self.lvl_up()