def __init__(self, parent, tile_width, use_svg, use_char): super(FloorItem, self).__init__(parent) ResetItem.__init__(self, tile_width) klass = self.svg_klass if use_svg else self.nonsvg_klass #turned off isosvg if (use_svg and self.use_iso): self.child = klass(parent, tile_width) #self.child = None # use_char for characters on the tiles elif not (use_svg and self.use_iso) and not use_char: self.child = None else: self.child = klass(self, tile_width) self._use_svg = use_svg self._transitions = {} self._adjacent_transitions = {} self._svg_transitions = {} points = [QtCore.QPointF(p[0]*self.tile_width, p[1]*self.tile_width) for p in self.points] poly = QtGui.QPolygonF(points) self.setPolygon(poly)
def __init__(self, parent, tile_width, use_svg, seethrough, debug, use_char): super(BackgroundWidget, self).__init__(parent, tile_width) ResetItem.__init__(self, tile_width) self.floor = self.floor_klass(self, tile_width, use_svg, use_char) self.spell = self.spell_klass(self, tile_width, use_svg) self.spell.setZValue(100)
def __init__(self, parent, points, other, out=False): #parent shall be the adjacent tile so we can set the transition ontop of it. super(TransitionItem, self).__init__(parent) ResetItem.__init__(self, None) self.setZValue(other['zval']) self._color = QtGui.QColor(other['background']) self._points = points self.setPoints(out)
def __init__(self, parent, tile_width, use_svg): super(CharFeatureItem, self).__init__(parent) ResetItem.__init__(self, tile_width) self._use_svg = use_svg if use_svg: self.item = SvgItem(self, tile_width) else: self.item = CharItem(self, tile_width) self.svg_item = None
def __init__(self, parent, tile_width, direction): super(ChibiDirectionWidget, self).__init__(parent) ResetItem.__init__(self, tile_width) self._direction = direction #self.animation = OpacityAnimation(self, force=True) self.items = {} side, flip = self.dirs[self._direction] for part in self.parts[side]: item = ChibiPartItem(self, tile_width, side, part) self.items[part] = item
def __init__(self, parent, tile_width, use_svg): super(InventoryWidget, self).__init__(parent, tile_width) ResetItem.__init__(self, tile_width) klass = self.svg_klass if use_svg else self.nonsvg_klass self.item = klass(self, tile_width) self.item._allow_fallback = True self.opaciter = OpacityAnimation(self) self._inventory = None self.__args = None
def __init__(self, parent, tile_width, use_svg): super(FeatureItem, self).__init__(parent) ResetItem.__init__(self, tile_width) self._use_svg = use_svg if use_svg: self.svg_item = SvgFeatureItem(self, tile_width) self.svg_item.setZValue(1) self.svg_item._flipped = False else: self.svg_item = None
def __init__(self, parent, tile_width): super(FloorDebugItem, self).__init__(parent) ResetItem.__init__(self, tile_width) self.setBrush(QtGui.QBrush(QtGui.QColor('red'))) font = self.font() font.setFamily('monospace') font.setWeight(100) font.setPixelSize(tile_width * .2) self.setFont(font) self.setZValue(2) self.setOpacity(.5)
def __init__(self, parent, tile_width, direction): super(RayItem, self).__init__(parent) ResetItem.__init__(self, tile_width) path = QtGui.QPainterPath() w = tile_width d = self.wandDirection(direction) xo, yo = self.corners[d.opposite] path.moveTo(xo*w, yo*w) xo, yo = self.corners[d.abr] path.lineTo(xo*w, yo*w) self.setPath(path)
def __init__(self, tile_width, use_svg, seethrough, debug, use_char): super(TileWidget, self).__init__() ResetItem.__init__(self, tile_width) self._seethrough = seethrough self._use_svg = use_svg self.being = None self.background = self.background_klass(self, tile_width, use_svg, seethrough, debug, use_char) self.inventory = InventoryWidget(self, tile_width, use_svg) self.features = {} for name, klass in self.feature_klasses.items(): self.features[name] = klass(self, tile_width, use_svg) self.features[name].setZValue(2) self.debug = FloorDebugItem(self, tile_width) if debug else None self.debug and self.debug.setZValue(101)
def __init__(self, parent, tile_width, use_svg, is_player): super(BeingWidget, self).__init__(parent, tile_width) ResetItem.__init__(self, tile_width) if use_svg and is_player: klass = ChibiDirectionWidget elif use_svg: klass = SvgSpeciesItem else: klass = CharItem self._current = None self.items = {} for direction in Direction.viewable(use_svg): self.items[direction] = klass(self, tile_width, direction) #FIXME figure out some other place to do this if not use_svg: self.items[direction].setBold() self.animation = BeingAnimation(self)
def __init__(self, parent, tile_width): super(SvgItem, self).__init__(parent) ResetItem.__init__(self, tile_width) self._factor = None self._size = None
def __init__(self, parent, tile_width): super(SpellItem, self).__init__(parent) ResetItem.__init__(self, tile_width) self.setRect(self.getRect(tile_width)) self.setPen(QtGui.QPen(QtCore.Qt.NoPen))
def __init__(self, parent, tile_width, use_svg): super(StairsItem, self).__init__(parent) ResetItem.__init__(self, tile_width)