def checkout_button_clicked(self): version = self.rollback_dialog.get_current_item()[1:] filePath = common.get_checkin_path() toCheckout = amu.getCheckinDest(filePath) latestVersion = amu.tempSetVersion(toCheckout, version) amu.discard(filePath) try: destpath = amu.checkout(toCheckout, True) except Exception as e: if not amu.checkedOutByMe(toCheckout): muke.message(str(e)) return else: destpath = amu.getCheckoutDest(toCheckout) amu.tempSetVersion(toCheckout, latestVersion) # move to correct checkout directory correctCheckoutDir = amu.getCheckoutDest(toCheckout) if not destpath == correctCheckoutDir: if os.path.exists(correctCheckoutDir): shutil.rmtree(correctCheckoutDir) os.rename(destpath, correctCheckoutDir) toOpen = os.path.join(correctCheckoutDir, self.get_filename(toCheckout) + '.nk') if not os.path.exists(toOpen): # create new file nuke.scriptNew() nuke.scriptSaveAs(filename=toOpen, overwrite=0) else: nuke.scriptOpen(toOpen) self.rollback_dialog.close()
def go(): try: assetName, assetType, version = geo.decodeFileName() except IndexError: showErrorDialog() return if not assetType == 'animation': showErrorDialog() return fileName = mc.file(q=True, sceneName=True) dirName = os.path.dirname(fileName) source = amu.getCheckinDest(dirName) blastPath = os.path.join(os.path.dirname(source), 'playblasts') versionNum = amu.getLatestVersion(source)+1 name = os.path.join(blastPath, assetName+"_v"+("%03d" % versionNum)) startFrame = mc.playbackOptions(q=True, min=True) endFrame = mc.playbackOptions(q=True, max=True) choice = mc.confirmDialog( title = 'Playblast Tool' , message = 'What kind of playblast?' , button = ['Cancel', 'GL', 'Simple'] , defaultButton = 'Simple' , cancelButton = 'Cancel' , dismissString = 'Cancel') if choice == 'Simple': simpleBlast(name, startFrame, endFrame) elif choice == 'GL': glBlast(name, startFrame, endFrame)
def populate_list(self): filePath = common.get_checkin_path() checkInDest = amu.getCheckinDest(filePath) versionFolders = os.path.join(checkInDest, "src") selections = glob.glob(os.path.join(versionFolders, '*')) selections = [os.path.basename(selection) for selection in selections] self.rollback_dialog.set_list(selections)
def checkin(): print 'checkin' saveFile() # save the file before doing anything print 'save' filePath = cmds.file(q=True, sceneName=True) print 'filePath: ' + filePath toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath))) print 'toCheckin: ' + toCheckin if amu.canCheckin(toCheckin): comment = 'Comment' commentPrompt = cmds.promptDialog(title='Comment', message='What changes did you make?', button=['OK', 'Cancel'], defaultButton='OK', dismissString='Cancel', sf=True) if commentPrompt == 'OK': comment = cmds.promptDialog(query=True, text=True) else: return amu.setComment(toCheckin, comment) dest = amu.getCheckinDest(toCheckin) saveFile() cmds.file(force=True, new=True) #open new file dest = amu.checkin(toCheckin) #checkin else: showFailDialog()
def checkout_version(self): dialogResult = self.verify_checkout_dialog() if(dialogResult == 'Yes'): #checkout version = str(self.current_item.text())[1:] filePath = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(self.ORIGINAL_FILE_NAME))) toCheckout = amu.getCheckinDest(filePath) latestVersion = amu.tempSetVersion(toCheckout, version) amu.discard(filePath) try: destpath = amu.checkout(toCheckout, True) except Exception as e: if not amu.checkedOutByMe(toCheckout): cmd.confirmDialog( title = 'Can Not Checkout' , message = str(e) , button = ['Ok'] , defaultButton = 'Ok' , cancelButton = 'Ok' , dismissString = 'Ok') return else: destpath = amu.getCheckoutDest(toCheckout) toOpen = os.path.join(destpath, self.get_filename(toCheckout)+'.mb') self.ORIGINAL_FILE_NAME = toOpen amu.tempSetVersion(toCheckout, latestVersion) if not os.path.exists(toOpen): # create new file cmd.file(force=True, new=True) cmd.file(rename=toOpen) cmd.file(save=True, force=True) self.close_dialog()
def go(): try: assetName, assetType, version = geo.decodeFileName() except IndexError: showErrorDialog() return if not assetType == 'animation': showErrorDialog() return fileName = mc.file(q=True, sceneName=True) dirName = os.path.dirname(fileName) source = amu.getCheckinDest(dirName) blastPath = os.path.join(os.path.dirname(source), 'playblasts') versionNum = amu.getLatestVersion(source) + 1 name = os.path.join(blastPath, assetName + "_v" + ("%03d" % versionNum)) startFrame = mc.playbackOptions(q=True, min=True) endFrame = mc.playbackOptions(q=True, max=True) choice = mc.confirmDialog(title='Playblast Tool', message='What kind of playblast?', button=['Cancel', 'GL', 'Simple'], defaultButton='Simple', cancelButton='Cancel', dismissString='Cancel') if choice == 'Simple': simpleBlast(name, startFrame, endFrame) elif choice == 'GL': glBlast(name, startFrame, endFrame)
def go(): try: assetName, assetType, version = geo.decodeFileName() except IndexError: showErrorDialog() return if not assetType == "animation": showErrorDialog() return fileName = mc.file(q=True, sceneName=True) dirName = os.path.dirname(fileName) source = amu.getCheckinDest(dirName) blastPath = os.path.join(os.path.dirname(source), "playblasts") name = os.path.join(blastPath, assetName) startFrame = mc.playbackOptions(q=True, min=True) endFrame = mc.playbackOptions(q=True, max=True) choice = mc.confirmDialog( title="Playblast Tool", message="What kind of playblast?", button=["Cancel", "GL", "Simple"], defaultButton="Simple", cancelButton="Cancel", dismissString="Cancel", ) if choice == "Simple": simpleBlast(name, startFrame, endFrame) elif choice == "GL": glBlast(name, startFrame, endFrame)
def go(): filePath = cmds.file(q=True, sceneName=True) toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath))) toCheckout = amu.getCheckinDest(toCheckin) maya_checkin.checkin() try: destpath = amu.checkout(toCheckout, True) except Exception as e: print str(e) if not amu.checkedOutByMe(toCheckout): cmd.confirmDialog( title = 'Can Not Checkout' , message = str(e) , button = ['Ok'] , defaultButton = 'Ok' , cancelButton = 'Ok' , dismissString = 'Ok') return else: destpath = amu.getCheckoutDest(toCheckout) filename = os.path.basename(os.path.dirname(toCheckout))+'_'+os.path.basename(toCheckout)+'.mb' toOpen = os.path.join(destpath, filename) # open the file if os.path.exists(toOpen): cmds.file(toOpen, force=True, open=True)#, loadReferenceDepth="none") else: # create new file cmds.file(force=True, new=True) cmds.file(rename=toOpen) cmds.viewClipPlane('perspShape', ncp=0.01) cmds.file(save=True, force=True)
def go(): filePath = cmds.file(q=True, sceneName=True) toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath))) toCheckout = amu.getCheckinDest(toCheckin) maya_checkin.checkin() try: destpath = amu.checkout(toCheckout, True) except Exception as e: print str(e) if not amu.checkedOutByMe(toCheckout): cmd.confirmDialog(title='Can Not Checkout', message=str(e), button=['Ok'], defaultButton='Ok', cancelButton='Ok', dismissString='Ok') return else: destpath = amu.getCheckoutDest(toCheckout) filename = os.path.basename(os.path.dirname( toCheckout)) + '_' + os.path.basename(toCheckout) + '.mb' toOpen = os.path.join(destpath, filename) # open the file if os.path.exists(toOpen): cmds.file(toOpen, force=True, open=True) #, loadReferenceDepth="none") else: # create new file cmds.file(force=True, new=True) cmds.file(rename=toOpen) cmds.viewClipPlane('perspShape', ncp=0.01) cmds.file(save=True, force=True)
def checkout_button_clicked(self): version = self.rollback_dialog.get_current_item()[1:] filePath = common.get_checkin_path() toCheckout = amu.getCheckinDest(filePath) latestVersion = amu.tempSetVersion(toCheckout, version) amu.discard(filePath) try: destpath = amu.checkout(toCheckout, True) except Exception as e: if not amu.checkedOutByMe(toCheckout): muke.message(str(e)) return else: destpath = amu.getCheckoutDest(toCheckout) amu.tempSetVersion(toCheckout, latestVersion) # move to correct checkout directory correctCheckoutDir = amu.getCheckoutDest(toCheckout) if not destpath == correctCheckoutDir: if os.path.exists(correctCheckoutDir): shutil.rmtree(correctCheckoutDir) os.rename(destpath, correctCheckoutDir) toOpen = os.path.join(correctCheckoutDir, self.get_filename(toCheckout)+'.nk') if not os.path.exists(toOpen): # create new file nuke.scriptNew() nuke.scriptSaveAs(filename=toOpen, overwrite=0) else: nuke.scriptOpen(toOpen) self.rollback_dialog.close()
def checkin(): print 'checkin' saveFile() # save the file before doing anything print 'save' filePath = cmds.file(q=True, sceneName=True) print 'filePath: '+filePath toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath))) print 'toCheckin: '+toCheckin if amu.canCheckin(toCheckin): comment = 'Comment' commentPrompt = cmds.promptDialog( title='Comment', message='What changes did you make?', button=['OK','Cancel'], defaultButton='OK', dismissString='Cancel', sf = True) if commentPrompt == 'OK': comment = cmds.promptDialog(query=True, text=True); else: return amu.setComment(toCheckin, comment) dest = amu.getCheckinDest(toCheckin) saveFile() cmds.file(force=True, new=True) #open new file dest = amu.checkin(toCheckin) #checkin else: showFailDialog()
def checkin(): print "checkin" saveFile() # save the file before doing anything print "save" filePath = cmds.file(q=True, sceneName=True) print "filePath: " + filePath toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath))) print "toCheckin: " + toCheckin toInstall = isRigAsset() specialInstallFiles = [os.path.join(os.environ["SHOTS_DIR"], "static/animation")] anim = isAnimationAsset() references = cmds.ls(references=True) loaded = [] if amu.canCheckin(toCheckin) and saveGeo(): # objs must be saved before checkin comment = "Comment" commentPrompt = cmds.promptDialog( title="Comment", message="What changes did you make?", button=["OK", "Cancel"], defaultButton="OK", dismissString="Cancel", sf=True, ) if commentPrompt == "OK": comment = cmds.promptDialog(query=True, text=True) else: return amu.setComment(toCheckin, comment) dest = amu.getCheckinDest(toCheckin) # if anim and showConfirmAlembicDialog() == 'Yes': # for ref in references: # if cmds.referenceQuery(ref, isLoaded=True): # loaded.append(ref) # cmds.file(unloadReference=ref) # print loaded # for ref in loaded: # cmds.file(loadReference=ref) # refPath = cmds.referenceQuery(ref, filename=True) # assetName = getAssetName(refPath) # print "\n\n\n\n**************************************************************\n" # print dest # print filePath # print refPath # print assetName # saveFile() # amu.runAlembicConverter(dest, filePath, filename=assetName) # cmds.file(unloadReference=ref) # for ref in loaded: # cmds.file(loadReference=ref) saveFile() cmds.file(force=True, new=True) # open new file dest = amu.checkin(toCheckin) # checkin toInstall |= dest in specialInstallFiles srcFile = amu.getAvailableInstallFiles(dest)[0] if toInstall: amu.install(dest, srcFile) else: showFailDialog()
def checkin(): print 'checkin' saveFile() # save the file before doing anything print 'save' filePath = cmds.file(q=True, sceneName=True) print 'filePath: '+filePath toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath))) print 'toCheckin: '+toCheckin toInstall = isRigAsset() specialInstallFiles = [os.path.join(os.environ['SHOTS_DIR'], 'static/animation')] anim = isAnimationAsset() references = cmds.ls(references=True) loaded = [] if amu.canCheckin(toCheckin) and saveGeo(): # objs must be saved before checkin comment = 'Comment' commentPrompt = cmds.promptDialog( title='Comment', message='What changes did you make?', button=['OK','Cancel'], defaultButton='OK', dismissString='Cancel', sf = True) if commentPrompt == 'OK': comment = cmds.promptDialog(query=True, text=True); else: return amu.setComment(toCheckin, comment) dest = amu.getCheckinDest(toCheckin) # if anim and showConfirmAlembicDialog() == 'Yes': # for ref in references: # if cmds.referenceQuery(ref, isLoaded=True): # loaded.append(ref) # cmds.file(unloadReference=ref) # print loaded # for ref in loaded: # cmds.file(loadReference=ref) # refPath = cmds.referenceQuery(ref, filename=True) # assetName = getAssetName(refPath) # print "\n\n\n\n**************************************************************\n" # print dest # print filePath # print refPath # print assetName # saveFile() # amu.runAlembicConverter(dest, filePath, filename=assetName) # cmds.file(unloadReference=ref) # for ref in loaded: # cmds.file(loadReference=ref) saveFile() cmds.file(force=True, new=True) #open new file dest = amu.checkin(toCheckin) #checkin toInstall |= (dest in specialInstallFiles) srcFile = amu.getAvailableInstallFiles(dest)[0] if toInstall: amu.install(dest, srcFile) else: showFailDialog()
def show_version_info(self): asset_version = str(self.current_item.text()) filePath = os.path.join( amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(self.ORIGINAL_FILE_NAME))) checkInDest = amu.getCheckinDest(filePath) comment = amu.getVersionComment(checkInDest, asset_version) self.version_info_label.setText(comment)
def refresh(self): filePath = os.path.join( amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(self.ORIGINAL_FILE_NAME))) checkInDest = amu.getCheckinDest(filePath) versionFolders = os.path.join(checkInDest, "src") selections = glob.glob(os.path.join(versionFolders, '*')) self.update_selection(selections)
def checkin(): print 'checkin' saveFile() # save the file before doing anything print 'save' filePath = cmds.file(q=True, sceneName=True) print 'filePath: '+filePath toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath))) print 'toCheckin: '+toCheckin rig = isRigAsset() anim = isAnimationAsset() references = cmds.ls(references=True) loaded = [] if amu.canCheckin(toCheckin) and saveGeo(): # objs must be saved before checkin comment = 'Comment' commentPrompt = cmds.promptDialog( title='Comment', message='What changes did you make?', button=['OK','Cancel'], defaultButton='OK', dismissString='Cancel', sf = True) if commentPrompt == 'OK': comment = cmds.promptDialog(query=True, text=True); else: return amu.setComment(toCheckin, comment) dest = amu.getCheckinDest(toCheckin) # if anim and showConfirmAlembicDialog() == 'Yes': # for ref in references: # if cmds.referenceQuery(ref, isLoaded=True): # loaded.append(ref) # cmds.file(unloadReference=ref) # print loaded # for ref in loaded: # cmds.file(loadReference=ref) # refPath = cmds.referenceQuery(ref, filename=True) # assetName = getAssetName(refPath) # print "\n\n\n\n**************************************************************\n" # print dest # print filePath # print refPath # print assetName # saveFile() # amu.runAlembicConverter(dest, filePath, filename=assetName) # cmds.file(unloadReference=ref) # for ref in loaded: # cmds.file(loadReference=ref) saveFile() cmds.file(force=True, new=True) #open new file dest = amu.checkin(toCheckin) #checkin srcFile = amu.getAvailableInstallFiles(dest)[0] if rig: amu.install(dest, srcFile) else: showFailDialog()
def build_alembic_filepath(self, ref): #Get Shot Directory filePath = cmds.file(q=True, sceneName=True) toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath))) dest = amu.getCheckinDest(toCheckin) #Get Asset Name refPath = cmds.referenceQuery(unicode(ref), filename=True) assetName = os.path.basename(refPath).split('.')[0] return os.path.join(os.path.dirname(dest), 'animation_cache', 'abc', assetName+'.abc')
def open_version(self): filePath = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(self.ORIGINAL_FILE_NAME))) checkInDest = amu.getCheckinDest(filePath) v = str(self.current_item.text()) checkinPath = os.path.join(checkInDest, "src", v) checkinName = os.path.join(checkinPath, os.path.basename(self.ORIGINAL_FILE_NAME)) print checkinName if os.path.exists(checkinName): cmd.file(checkinName, force=True, open=True) else: self.show_no_file_dialog()
def build_alembic_filepath(self, ref): #Get Shot Directory filePath = cmds.file(q=True, sceneName=True) toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath))) dest = amu.getCheckinDest(toCheckin) #Get Asset Name refPath = cmds.referenceQuery(unicode(ref), filename=True) assetName = os.path.basename(refPath).split('.')[0] return os.path.join(os.path.dirname(dest), 'animation_cache', 'abc', assetName + '.abc')
def checkin(): print 'checkin' saveFile() # save the file before doing anything print 'save' filePath = cmds.file(q=True, sceneName=True) print 'filePath: ' + filePath toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath))) print 'toCheckin: ' + toCheckin rig = isRigAsset() anim = isAnimationAsset() references = cmds.ls(references=True) loaded = [] if amu.canCheckin( toCheckin) and saveGeo(): # objs must be saved before checkin dest = amu.getCheckinDest(toCheckin) # if anim and showConfirmAlembicDialog() == 'Yes': # for ref in references: # if cmds.referenceQuery(ref, isLoaded=True): # loaded.append(ref) # cmds.file(unloadReference=ref) # print loaded # for ref in loaded: # cmds.file(loadReference=ref) # refPath = cmds.referenceQuery(ref, filename=True) # assetName = getAssetName(refPath) # print "\n\n\n\n**************************************************************\n" # print dest # print filePath # print refPath # print assetName # saveFile() # amu.runAlembicConverter(dest, filePath, filename=assetName) # cmds.file(unloadReference=ref) # for ref in loaded: # cmds.file(loadReference=ref) saveFile() cmds.file(force=True, new=True) #open new file dest = amu.checkin(toCheckin, anim or rig or os.path.basename(os.path.dirname(filePath))[:32] == 'owned_jeff_apartment_walls_model') #checkin srcFile = amu.getAvailableInstallFiles(dest)[0] if rig: amu.install(dest, srcFile) else: showFailDialog()
def export_alembic(): print "Exporting Alembic" saveFile() filePath = cmds.file(q=True, sceneName=True) toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath))) dest = amu.getCheckinDest(toCheckin) references = cmds.ls(references=True) loaded = [] for ref in references: if cmds.referenceQuery(ref, isLoaded=True): loaded.append(ref) cmds.file(unloadReference=ref) if showConfirmAlembicDialog(loaded) == 'Yes': print loaded for ref in loaded: print "\n\n\n\n**************************************************************\n" constraints = [] #TODO refactor the controller stuff to work with a 'prop list' it will scale easier if 'controller' in ref: for c in loaded: if 'owned_tommy_rig_stable' in c or 'owned_abby_rig_stable' in c or 'owned_jeff_rig_stable' in c: constraints.append(c) cmds.file(loadReference=ref) for c in constraints: print c cmds.file(loadReference=c) refPath = cmds.referenceQuery(ref, filename=True) assetName = getAssetName(refPath) print dest print filePath print refPath print assetName saveFile() abcfilepath = os.path.join(os.path.dirname(dest), 'animation_cache', 'abc', assetName + '.abc') convert(abcfilepath) cmds.file(unloadReference=ref) for ref in loaded: cmds.file(loadReference=ref)
def open_version(self): dialogResult = self.verify_open_version_dialog() if (dialogResult == 'Ok'): filePath = os.path.join( amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(self.ORIGINAL_FILE_NAME))) checkInDest = amu.getCheckinDest(filePath) v = str(self.current_item.text()) checkinPath = os.path.join(checkInDest, "src", v) checkinName = os.path.join( checkinPath, os.path.basename(self.ORIGINAL_FILE_NAME)) print checkinName if os.path.exists(checkinName): cmd.file(checkinName, force=True, open=True) else: self.show_no_file_dialog()
def export_alembic(): print "Exporting Alembic" saveFile() filePath = cmds.file(q=True, sceneName=True) toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath))) dest = amu.getCheckinDest(toCheckin) references = cmds.ls(references=True) loaded = [] for ref in references: if cmds.referenceQuery(ref, isLoaded=True): loaded.append(ref) cmds.file(unloadReference=ref) if showConfirmAlembicDialog(loaded) == "Yes": print loaded for ref in loaded: print "\n\n\n\n**************************************************************\n" constraints = [] # TODO refactor the controller stuff to work with a 'prop list' it will scale easier if "controller" in ref: for c in loaded: if "owned_tommy_rig_stable" in c or "owned_abby_rig_stable" in c or "owned_jeff_rig_stable" in c: constraints.append(c) cmds.file(loadReference=ref) for c in constraints: print c cmds.file(loadReference=c) refPath = cmds.referenceQuery(ref, filename=True) assetName = getAssetName(refPath) print dest print filePath print refPath print assetName saveFile() abcfilepath = os.path.join(os.path.dirname(dest), "animation_cache", "abc", assetName + ".abc") convert(abcfilepath) cmds.file(unloadReference=ref) for ref in loaded: cmds.file(loadReference=ref)
def checkin(): print 'checkin' saveFile() # save the file before doing anything print 'save' filePath = cmds.file(q=True, sceneName=True) print 'filePath: '+filePath toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath))) print 'toCheckin: '+toCheckin rig = isRigAsset() anim = isAnimationAsset() references = cmds.ls(references=True) loaded = [] if amu.canCheckin(toCheckin) and saveGeo(): # objs must be saved before checkin dest = amu.getCheckinDest(toCheckin) # if anim and showConfirmAlembicDialog() == 'Yes': # for ref in references: # if cmds.referenceQuery(ref, isLoaded=True): # loaded.append(ref) # cmds.file(unloadReference=ref) # print loaded # for ref in loaded: # cmds.file(loadReference=ref) # refPath = cmds.referenceQuery(ref, filename=True) # assetName = getAssetName(refPath) # print "\n\n\n\n**************************************************************\n" # print dest # print filePath # print refPath # print assetName # saveFile() # amu.runAlembicConverter(dest, filePath, filename=assetName) # cmds.file(unloadReference=ref) # for ref in loaded: # cmds.file(loadReference=ref) saveFile() cmds.file(force=True, new=True) #open new file dest = amu.checkin(toCheckin, anim or rig or os.path.basename(os.path.dirname(filePath))[:32]=='owned_jeff_apartment_walls_model') #checkin srcFile = amu.getAvailableInstallFiles(dest)[0] if rig: amu.install(dest, srcFile) else: showFailDialog()
def checkout_version(self): dialogResult = self.verify_checkout_dialog() if (dialogResult == 'Yes'): #checkout version = str(self.current_item.text())[1:] filePath = os.path.join( amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(self.ORIGINAL_FILE_NAME))) toCheckout = amu.getCheckinDest(filePath) latestVersion = amu.tempSetVersion(toCheckout, version) amu.discard(filePath) try: destpath = amu.checkout(toCheckout, True) except Exception as e: if not amu.checkedOutByMe(toCheckout): cmd.confirmDialog(title='Can Not Checkout', message=str(e), button=['Ok'], defaultButton='Ok', cancelButton='Ok', dismissString='Ok') return else: destpath = amu.getCheckoutDest(toCheckout) amu.tempSetVersion(toCheckout, latestVersion) # move to correct checkout directory correctCheckoutDir = amu.getCheckoutDest(toCheckout) if not destpath == correctCheckoutDir: if os.path.exists(correctCheckoutDir): shutil.rmtree(correctCheckoutDir) os.rename(destpath, correctCheckoutDir) toOpen = os.path.join(correctCheckoutDir, self.get_filename(toCheckout) + '.mb') self.ORIGINAL_FILE_NAME = toOpen if not os.path.exists(toOpen): # create new file cmd.file(force=True, new=True) cmd.file(rename=toOpen) cmd.file(save=True, force=True) cmd.file(self.ORIGINAL_FILE_NAME, force=True, open=True) self.close_dialog()
def show_version_info(self): asset_version = str(self.current_item.text()) filePath = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(self.ORIGINAL_FILE_NAME))) checkInDest = amu.getCheckinDest(filePath) comment = amu.getVersionComment(checkInDest,asset_version) self.version_info_label.setText(comment)
def tag_version(self): dialogResult = self.rename_tagged_version() filePath = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(self.ORIGINAL_FILE_NAME))) findPath = amu.getCheckinDest(filePath) print findPath
def refresh(self): filePath = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(self.ORIGINAL_FILE_NAME))) checkInDest = amu.getCheckinDest(filePath) versionFolders = os.path.join(checkInDest, "src") selections = glob.glob(os.path.join(versionFolders, '*')) self.update_selection(selections)