示例#1
0
def command_theme(m):
    cid = m.chat.id
    user = str(m.from_user.id)
    text = m.text
    exist = settings.settings_exist(cid)
    if exist:
        theme = text.split("/theme")[1].replace(" ", "")
        if not theme in THEMES:
            markup = types.ReplyKeyboardMarkup(row_width=2)
            for key in THEMES.keys():
                markup.add("/theme " + key)
            current = game.get_info(cid)['theme']
            bot.send_message(cid,
                             "Choose one option:\n <b>Current: </b>" + current,
                             reply_markup=markup,
                             parse_mode="HTML",
                             disable_notification=True)

        else:
            markup = types.ReplyKeyboardHide(selective=False)
            bot.send_message(cid,
                             "Succesful!",
                             reply_markup=markup,
                             disable_notification=True)
            settings.update_settings(cid, theme=theme)
            playing = tools.game_exist(cid)
            if playing:
                game.update_info(cid, theme=theme)
                caption = tools.get_last_from_pgn(cid)
                tools.send_board_image(bot, cid, caption, silent=True)
示例#2
0
def command_engine(m):
    cid = m.chat.id
    user = str(m.from_user.id)
    text = m.text
    exist = settings.settings_exist(cid)
    playing = tools.game_exist(cid)
    if exist and (not playing):
        engine = text.split("/engine")[1].replace(" ", "")
        if not engine in ENGINES:
            markup = types.ReplyKeyboardMarkup(row_width=2)
            for key in ENGINES:
                markup.add("/engine " + key)
            current = settings.get_settings(cid)['engine']
            bot.send_message(cid,
                             "Choose one option:\n <b>Current: </b>" + current,
                             reply_markup=markup,
                             parse_mode="HTML",
                             disable_notification=True)

        else:
            markup = types.ReplyKeyboardHide(selective=False)
            bot.send_message(cid,
                             "Succesful!",
                             reply_markup=markup,
                             disable_notification=True)
            settings.update_settings(cid, engine=engine)
示例#3
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def command_white(m):
    cid = m.chat.id
    user = str(m.from_user.id)
    first_name = str(m.from_user.first_name)
    last_name = str(m.from_user.last_name)
    userMG.create_user(user, first_name, last_name)
    text = m.text
    exist = tools.game_exist(cid)
    if exist and not game.is_ready_info(cid):
        game_type = game.get_info(cid)['game_type']
        if game_type == "0":
            uci = settings.get_settings(cid)['engine']
            game.update_info(cid, white=user, black=uci, uci_white="0")
            firs_step(cid, bot)
        elif game_type == "1":
            players = [game.white(cid), game.black(cid)]
            if not user in players:
                if players[0] == "0":
                    game.update_info(cid, white=user)
                    if game.black(cid) != "0":
                        firs_step(cid, bot)
                    else:
                        bot.send_message(cid, "Waiting for /black player...")
                else:
                    bot.send_message(
                        cid,
                        "This color was already chosen.\nChoose /black...",
                        disable_notification=True)
            else:
                bot.send_message(cid,
                                 "You've already chosen color.",
                                 disable_notification=True)
示例#4
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def command_fen(m):
    cid = m.chat.id
    user = str(m.from_user.id)
    exist = tools.game_exist(cid)
    if exist:
        fen = game.get_info(cid)['fen']
        bot.send_message(cid, fen, disable_notification=True)
    else:
        bot.send_message(cid,
                         "Type for /start a new game",
                         disable_notification=True)
示例#5
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def command_board(m):
    cid = m.chat.id
    user = str(m.from_user.id)
    exist = tools.game_exist(cid)
    if exist:
        caption = tools.get_last_from_pgn(cid)
        tools.send_board_image(bot, cid, caption, silent=True)
    else:
        bot.send_message(cid,
                         "Type for /start a new game",
                         disable_notification=True)
示例#6
0
def command_stop(m):
    cid = m.chat.id
    user = str(m.from_user.id)
    exist = tools.game_exist(cid)
    if exist:
        if user in [game.white(cid), game.black(cid)]:
            tools.delete_game(cid)
            markup = types.ReplyKeyboardHide(selective=False)
            bot.send_message(cid,
                             "End...\nType for /start a new game",
                             disable_notification=True,
                             reply_markup=markup)
        else:
            bot.send_message(cid, "You're not allowed to stop this game")
示例#7
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def command_flip(m):
    cid = m.chat.id
    user = str(m.from_user.id)
    exist = tools.game_exist(cid)
    if exist:
        flipped = game.get_info(cid)['flipped']
        if flipped == "0":
            game.update_info(cid, flipped="1")
        else:
            game.update_info(cid, flipped="0")
        caption = tools.get_last_from_pgn(cid)
        tools.send_board_image(bot, cid, caption, silent=True)
    else:
        bot.send_message(cid,
                         "Type for /start a new game",
                         disable_notification=True)
示例#8
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def command_play(m):
    cid = m.chat.id
    text = m.text
    exist = tools.game_exist(cid)
    if exist and text in ["/play vs computer", "/play vs human"]:
        playing_option = text.split("/play vs")[1].replace(" ", "")
        if playing_option == "computer":
            game.update_info(cid, game_type="0")
        if playing_option == "human":
            game.update_info(cid, game_type="1")
        markup = types.ReplyKeyboardMarkup(row_width=2)
        markup.add("/white", "/black")
        bot.send_message(cid,
                         "Choose color:",
                         reply_markup=markup,
                         disable_notification=True)
示例#9
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def command_start(m):
    cid = m.chat.id
    exist = tools.game_exist(cid)
    if not exist:
        settings.create_settings(cid)
        game.create_info(cid)
        game.update_info(cid, theme=settings.get_settings(cid)['theme'])
        tools.create_pgn_buffer(cid)
        markup = types.ReplyKeyboardMarkup(row_width=2)
        markup.add("/play vs computer", "/play vs human")
        bot.send_message(cid,
                         "Choose par:",
                         reply_markup=markup,
                         disable_notification=True)
        # tools.send_board_image(bot,cid)
    else:
        bot.send_message(cid,
                         "There's a previous game",
                         disable_notification=True)  #Text
示例#10
0
def play_move(m):
    # print m
    cid = m.chat.id
    user = str(m.from_user.id)
    move = m.text
    exist = tools.game_exist(cid)
    if exist and game.is_ready_info(cid):
        game_type = game.get_info(cid)['game_type']
        if game_type == "0":
            legal_moves = tools.get_legal_moves(cid)
            if move in legal_moves:
                user_move = tools.make_allowed_user_move(cid, user, move)
                if user_move != "INCORRECT_TURN":
                    engine_move = tools.make_engine_move(cid)
                    if user_move != "FINISHED" or engine_move != "FINISHED":
                        caption = tools.get_last_from_pgn(cid)
                        tools.send_board_image(bot, cid, caption)
                        if tools.finished(
                                chess.Board(game.get_info(cid)['fen'])):
                            tools.delete_game(cid)
                            bot.send_message(
                                cid,
                                "End...\nType for /start a new game",
                                disable_notification=True)
                    else:
                        tools.delete_game(cid)
                        bot.send_message(
                            cid,
                            "Game finished...\nType for /start a new game")
        elif game_type == "1":
            legal_moves = tools.get_legal_moves(cid)
            if move in legal_moves:
                user_move = tools.make_allowed_user_move(cid, user, move)
                if user_move != "FINISHED":
                    if user_move != "INCORRECT_TURN":
                        caption = tools.get_last_from_pgn(cid)
                        tools.send_board_image(bot, cid, caption)
                else:
                    tools.delete_game(cid)
                    bot.send_message(
                        cid, "Game finished...\nType for /start a new game")