def test_add_autocomplete_feature(player_wizard, browser): # noqa """As a player, if I start typing in the name field and class field, I can select suggested items in the dropdown.""" print(('As a player, if I start typing in the name field and class field, ' 'I can select suggested items in the dropdown.')) feature = features.FeatureAddModal(browser) features_table = features.FeaturesTable(browser) tabs = Tabs(browser) tabs.skills.click() features_table.add.click() ut.select_from_autocomplete(feature, 'name', browser, has_search_term=False) ut.select_from_autocomplete(feature, 'class_', browser, has_search_term=False) assert feature.name.get_attribute( 'value').strip() == 'Rage (Barbarian, Lvl. 1)' assert feature.class_.get_attribute('value').strip() == 'Barbarian'
def test_magic_items_total_weight(player_wizard, browser): # noqa """As a player, in the magic_items table, total weight is calculated correctly.""" print(('As a player, in the armor table, total weight is calculated ' 'correctly')) magic_items_add = magic_items.MagicItemsAddModal(browser) magic_items_table = magic_items.MagicItemsTable(browser) tabs = Tabs(browser) tabs.inventory.click() magic_items_table.add.click() ut.select_from_autocomplete(magic_items_add, 'item', browser, has_search_term=False, search_term='b') magic_items_add.weight = 5 magic_items_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) magic_items_table.add.click() ut.select_from_autocomplete(magic_items_add, 'item', browser, has_search_term=False, search_term='b') magic_items_add.weight = 10 magic_items_add.add.click() assert magic_items_table.total_weight.text.strip() == '15 (lbs)'
def test_autocomplete_inventory(player_wizard, browser): # noqa """As a player, if I start typing in the autocomplete inputs, I can select suggested items in the dropdown.""" print(('As a player, if I start typing in the autocomplete inputs, I can ' 'select suggested items in the dropdown.')) inventory_add = inventory.InventoryAddModal(browser) inventory_table = inventory.InventoryTable(browser) tabs = Tabs(browser) tabs.inventory.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable( (By.ID, inventory_table.add_id) ) ) inventory_table.add.click() ut.select_from_autocomplete( inventory_add, 'name', browser, has_search_term=False ) assert inventory_add.name.get_attribute('value').strip() == 'Abacus'
def test_inventory_total_weight(player_wizard, browser): # noqa """As a player, in the inventory table, total weight is calculated correctly.""" print(('As a player, in the armor table, total weight is calculated ' 'correctly')) inventory_add = inventory.InventoryAddModal(browser) inventory_table = inventory.InventoryTable(browser) tabs = Tabs(browser) tabs.inventory.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, inventory_table.add_id))) inventory_table.add.click() ut.select_from_autocomplete(inventory_add, 'name', browser, has_search_term=False) inventory_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) inventory_table.add.click() ut.select_from_autocomplete(inventory_add, 'name', browser, has_search_term=False) inventory_add.add.click() assert inventory_table.total_weight.text.strip() == '4 (lbs)'
def test_armor_donned(player_wizard, browser): # noqa """As a player, the checkbox appears when armor is donned.""" print('As a player, the checkbox appears when armor is donned.') armor_add = armor.ArmorAddModal(browser) armor_table = armor.ArmorTable(browser) tabs = Tabs(browser) tabs.equipment.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, armor_table.add_id))) armor_table.add.click() ut.select_from_autocomplete(armor_add, 'name', browser, has_search_term=False) armor_add.name.send_keys(Keys.TAB) armor_add.don.click() armor_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(armor_table)) row = ut.get_table_row(armor_table, 'table', 1, values=False) assert 'fa fa-check' in row[0].find_element_by_tag_name( 'span').get_attribute('class').strip()
def test_armor_persists(player_wizard, browser): # noqa """As a player, all fields for armor persist after page refresh.""" print('As a player, all fields for armor persist after page refresh.') armor_add = armor.ArmorAddModal(browser) armor_edit = armor.ArmorEditModal(browser) armor_table = armor.ArmorTable(browser) armor_tabs = armor.ArmorModalTabs(browser) tabs = Tabs(browser) tabs.equipment.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, armor_table.add_id))) armor_table.add.click() ut.select_from_autocomplete(armor_add, 'name', browser, has_search_term=False) armor_add.name.send_keys(Keys.TAB) armor_add.add.click() browser.refresh() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(armor_table)) row = ut.get_table_row(armor_table, 'table', 1) assert row.armor.strip() == 'Breastplate' assert row.armor_class.strip() == '14' assert row.type.strip() == 'Medium' row = ut.get_table_row(armor_table, 'table', values=False) row[0].click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, armor_tabs.edit_id))) armor_tabs.edit.click() # Sometimes the done button is greyed out, and we need to click twice for some reason armor_tabs.edit.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, armor_edit.name_id))) assert armor_edit.name.get_attribute('value').strip() == 'Breastplate' assert armor_edit.armor_class.get_attribute('value').strip() == '14' assert armor_edit.type_.get_attribute('value').strip() == 'Medium' assert armor_edit.magical_modifier.get_attribute('value').strip() == '0' assert armor_edit.price.get_attribute('value').strip() == '400' assert armor_edit.currency_denomination.get_attribute( 'value').strip() == 'GP' assert armor_edit.weight.get_attribute('value').strip() == '20' assert armor_edit.armor_class.get_attribute('value').strip() == '14' assert armor_edit.stealth.get_attribute('value').strip() == 'Normal' assert 'armor consists of' in armor_edit.description.get_attribute( 'value').strip()
def test_armor_ogl_pre_pop(player_wizard, browser): # noqa """As a player, if I select from armor name field, OGL data auto-completes and the remaining fields pre-populate.""" print(('As a player, if I select from armor name field, OGL data ' 'auto-completes and the remaining fields pre-populate.')) armor_add = armor.ArmorAddModal(browser) armor_table = armor.ArmorTable(browser) tabs = Tabs(browser) tabs.equipment.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, armor_table.add_id))) armor_table.add.click() ut.select_from_autocomplete(armor_add, 'name', browser, has_search_term=False) armor_add.name.send_keys(Keys.TAB) armor_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(armor_table)) row = ut.get_table_row(armor_table, 'table', 1) assert row.armor.strip() == 'Breastplate' assert row.armor_class.strip() == '14' assert row.type.strip() == 'Medium'
def test_delete_magic_items(player_wizard, browser): # noqa """As a player, I can delete an item in my magic_items.""" print('As a player, I can delete an item to my magic_items.') magic_items_add = magic_items.MagicItemsAddModal(browser) magic_items_table = magic_items.MagicItemsTable(browser) tabs = Tabs(browser) tabs.inventory.click() magic_items_table.add.click() ut.select_from_autocomplete( magic_items_add, 'item', browser, has_search_term=False ) magic_items_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( table_has_data(magic_items_table) ) rows = ut.get_table_rows(magic_items_table, 'table', values=False) WebDriverWait(browser, DEFAULT_WAIT_TIME).until( modal_finished_closing() ) rows[0][5].find_element_by_tag_name('a').click() time.sleep(.5) rows = ut.get_table_rows(magic_items_table, 'table', values=False) assert rows[0][0].text.strip() == 'Add a new magic item'
def test_race_autocomplete(player_wizard, browser): # noqa """As a player, if I start typing in the race field, OGL data auto-completes.""" print('As a player, if I start typing in the race field, OGL data auto-completes.') profile = Profile(browser) tabs = Tabs(browser) tabs.profile.click() ut.select_from_autocomplete( profile, 'race', browser, has_search_term=False ) assert profile.race.get_attribute('value').strip() == 'Dwarf' profile.race.clear() ut.select_from_autocomplete( profile, 'race', browser, has_search_term=True, search_term='c' ) assert profile.race.get_attribute('value').strip() == 'Rock Gnome'
def test_delete_feature(player_wizard, browser): # noqa """As a player, I can delete a feature.""" print('As a player, I can delete a feature.') feature = features.FeatureAddModal(browser) features_table = features.FeaturesTable(browser) tabs = Tabs(browser) tabs.skills.click() features_table.add.click() ut.select_from_autocomplete(feature, 'name', browser, has_search_term=False) feature.name.send_keys(Keys.TAB) feature.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(features_table)) rows = ut.get_table_rows(features_table, 'table', values=False) rows[0][2].click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_is_empty(features_table)) rows = ut.get_table_rows(features_table, 'table', values=False) assert rows[0][0].text.strip() == 'Add a new Feature'
def test_inventory_ogl_pre_pop(player_wizard, browser): # noqa """As a player, if I select from inventory name field, OGL data auto-completes and the remaining fields pre-populate.""" print(('As a player, if I select from inventory name field, OGL data ' 'auto-completes and the remaining fields pre-populate.')) inventory_add = inventory.InventoryAddModal(browser) inventory_table = inventory.InventoryTable(browser) tabs = Tabs(browser) tabs.inventory.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, inventory_table.add_id))) inventory_table.add.click() ut.select_from_autocomplete(inventory_add, 'name', browser, has_search_term=False) inventory_add.add.click() row = ut.get_table_row(inventory_table, 'table', 1) assert row.item.strip() == 'Abacus' assert row.weight.strip() == '2 lbs.' assert row.quantity.strip() == '1' assert row.cost.strip() == '2 GP' assert row.description.strip() == ''
def test_weapon_ogl_pre_pop(player_wizard, browser): # noqa """As a player, if I select from weapon name field, OGL data auto-completes and the remaining fields pre-populate.""" print(('As a player, if I select from weapon name field, OGL data ' 'auto-completes and the remaining fields pre-populate.')) weapon_add = weapon.WeaponAddModal(browser) weapon_table = weapon.WeaponTable(browser) tabs = Tabs(browser) tabs.equipment.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable( (By.ID, weapon_table.add_id) ) ) weapon_table.add.click() ut.select_from_autocomplete( weapon_add, 'name', browser, has_search_term=False ) weapon_add.add.click() row = ut.get_table_row(weapon_table, 'table', 1) assert row.weapon.strip().strip() == 'Battleaxe' assert row.to_hit.strip() == '+ 6' assert row.damage.strip() == '1d8 or 1d10' assert row.damage_type.strip() == 'Slashing' assert row.range.strip() == '5 ft.' assert row.property.strip() == 'Versatile' assert row.quantity.strip() == '1'
def test_feature_ogl_pre_pop(player_wizard, browser): # noqa """As a player, if I select from feature name field, OGL data auto-completes and the remaining fields pre-populate.""" print(('As a player, if I select from feature name field, OGL data ' 'auto-completes and the remaining fields pre-populate.')) feature = features.FeatureAddModal(browser) features_table = features.FeaturesTable(browser) tabs = Tabs(browser) tabs.skills.click() features_table.add.click() ut.select_from_autocomplete(feature, 'name', browser, has_search_term=False) feature.name.send_keys(Keys.TAB) feature.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(features_table)) row = ut.get_table_row(features_table, 'table', 1) assert row.class_.strip() == 'Barbarian' assert 'Rage' in row.feature.strip()
def test_proficiency_ogl_pre_pop(player_wizard, browser): # noqa """As a player, if I select from proficiency name field, OGL data auto-completes and the remaining fields pre-populate.""" print(('As a player, if I select from proficiency name field, OGL data ' 'auto-completes and the remaining fields pre-populate.')) proficiency_add = proficiency.ProficiencyAddModal(browser) proficiency_table = proficiency.ProficiencyTable(browser) tabs = Tabs(browser) tabs.skills.click() proficiency_table.add.click() ut.select_from_autocomplete(proficiency_add, 'name', browser, has_search_term=False) proficiency_add.name.send_keys(Keys.TAB) proficiency_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(proficiency_table)) row = ut.get_table_row(proficiency_table, 'table', 1) assert row.type.strip() == 'Languages' assert row.proficiency.strip() == 'Abyssal'
def test_trait_ogl_pre_pop(player_wizard, browser): # noqa """As a player, if I select from trait name field, OGL data auto-completes and the remaining fields pre-populate.""" print(('As a player, if I select from trait name field, OGL data ' 'auto-completes and the remaining fields pre-populate.')) trait = traits.TraitAddModal(browser) traits_table = traits.TraitsTable(browser) tabs = Tabs(browser) tabs.skills.click() traits_table.add.click() ut.select_from_autocomplete(trait, 'name', browser, has_search_term=False) trait.name.send_keys(Keys.TAB) trait.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(traits_table)) row = ut.get_table_row(traits_table, 'table', 1) assert row.race.strip() == 'Dragonborn' assert row.trait.strip() == 'Ability Score Increase'
def test_delete_trait(player_wizard, browser): # noqa """As a player, I can delete a trait.""" print('As a player, I can delete a trait.') trait = traits.TraitAddModal(browser) traits_table = traits.TraitsTable(browser) tabs = Tabs(browser) tabs.skills.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, traits_table.add_id))) traits_table.add.click() ut.select_from_autocomplete(trait, 'name', browser, has_search_term=False) trait.name.send_keys(Keys.TAB) trait.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(traits_table)) rows = ut.get_table_rows(traits_table, 'table', values=False) rows[0][2].find_element_by_tag_name('a').click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_is_empty(traits_table)) rows = ut.get_table_rows(traits_table, 'table', values=False) assert rows[0][0].text.strip() == 'Add a new Trait'
def test_delete_armor(player_wizard, browser): # noqa """As a player, I can delete an armor.""" print('As a player, I can delete an armor.') armor_add = armor.ArmorAddModal(browser) armor_table = armor.ArmorTable(browser) tabs = Tabs(browser) tabs.equipment.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable( (By.ID, armor_table.add_id) ) ) armor_table.add.click() ut.select_from_autocomplete( armor_add, 'name', browser, has_search_term=False ) armor_add.add.click() rows = ut.get_table_rows(armor_table, 'table', values=False) WebDriverWait(browser, DEFAULT_WAIT_TIME).until( modal_finished_closing() ) rows[0][4].find_element_by_tag_name('a').click() rows = ut.get_table_rows(armor_table, 'table', values=False) assert rows[0][0].text.strip() == 'Add a new armor'
def test_delete_proficiency(player_wizard, browser): # noqa """As a player, I can delete a proficiency.""" print('As a player, I can delete a proficiency.') proficiency_add = proficiency.ProficiencyAddModal(browser) proficiency_table = proficiency.ProficiencyTable(browser) tabs = Tabs(browser) tabs.skills.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, proficiency_table.add_id))) proficiency_table.add.click() ut.select_from_autocomplete(proficiency_add, 'name', browser, has_search_term=False) proficiency_add.add.click() rows = ut.get_table_rows(proficiency_table, 'table', values=False) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) rows[0][2].find_element_by_tag_name('a').click() rows = ut.get_table_rows(proficiency_table, 'table', values=False) assert rows[0][0].text.strip() == 'Add a new Proficiency'
def test_background_autocomplete(player_wizard, browser): # noqa """As a player, if I start typing in the background field, OGL data auto-completes.""" print('As a player, if I start typing in the background field, OGL data auto-completes.') profile = Profile(browser) tabs = Tabs(browser) tabs.profile.click() ut.select_from_autocomplete( profile, 'background', browser, has_search_term=False ) assert profile.background.get_attribute('value').strip() == 'Acolyte' profile.background.clear() ut.select_from_autocomplete( profile, 'background', browser, has_search_term=True, search_term='f' ) assert profile.background.get_attribute('value').strip() == 'Folk Hero'
def test_class_autocomplete(player_wizard, browser): # noqa """As a player, if I start typing in the class field, OGL data auto-completes.""" print('As a player, if I start typing in the class field, OGL data auto-completes.') profile = Profile(browser) tabs = Tabs(browser) tabs.profile.click() ut.select_from_autocomplete( profile, 'class_', browser, has_search_term=False ) assert profile.class_.get_attribute('value').strip() == 'Barbarian' profile.class_.clear() ut.select_from_autocomplete( profile, 'class_', browser, has_search_term=True, search_term='c' ) assert profile.class_.get_attribute('value').strip() == 'Cleric'
def test_delete_spells(player_wizard, browser): # noqa """As a player, I can delete a spells.""" print('As a player, I can delete a spells.') spells_add = spells.SpellsAddModal(browser) spells_table = spells.SpellsTable(browser) tabs = Tabs(browser) tabs.spells.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, spells_table.add_id))) spells_table.add.click() ut.select_from_autocomplete(spells_add, 'name', browser, has_search_term=False) spells_add.description.click() spells_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) rows = ut.get_table_rows(spells_table, 'table', values=False) rows[0][7].find_element_by_tag_name('a').click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_is_empty(spells_table)) rows = ut.get_table_rows(spells_table, 'table', values=False) assert rows[0][0].text.strip() == 'Add a new spell'
def test_alignment_autocomplete(player_wizard, browser): # noqa """As a player, if I start typing in the alignment field, OGL data auto-completes.""" print('As a player, if I start typing in the alignment field, OGL data auto-completes.') profile = Profile(browser) tabs = Tabs(browser) tabs.profile.click() ut.select_from_autocomplete( profile, 'alignment', browser, has_search_term=False ) assert profile.alignment.get_attribute('value').strip() == 'Lawful good' profile.alignment.clear() ut.select_from_autocomplete( profile, 'alignment', browser, has_search_term=True, search_term='c' ) assert profile.alignment.get_attribute('value').strip() == 'Chaotic good'
def test_preview_magic_items(player_wizard, browser): # noqa """As a player, I can select a row in the magic_items table and view the item in the preview tab.""" print(('As a player, I can select a row in the magic_items table and view ' ' the item in the preview tab')) magic_items_add = magic_items.MagicItemsAddModal(browser) magic_items_table = magic_items.MagicItemsTable(browser) magic_items_preview = magic_items.MagicItemsPreviewModal(browser) tabs = Tabs(browser) tabs.inventory.click() magic_items_table.add.click() ut.select_from_autocomplete( magic_items_add, 'item', browser, has_search_term=False ) magic_items_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( modal_finished_closing() ) WebDriverWait(browser, DEFAULT_WAIT_TIME).until( table_has_data(magic_items_table) ) row = ut.get_table_row(magic_items_table, 'table', values=False) row[0].click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.text_to_be_present_in_element( (By.ID, magic_items_preview.item_id), 'Adamantine Armor' ) ) preview_type_ = magic_items_preview.type_.text.split() magic_items_type = ' '.join([string.strip() for string in preview_type_]) magic_items_max_charges = ' '.join( [ string.strip() for string in magic_items_preview.max_charges.text.split() ] ) magic_items_weight = ' '.join( [ string.strip() for string in magic_items_preview.weight.text.split() ] ) assert magic_items_preview.item.text.strip() == 'Adamantine Armor' assert magic_items_preview.rarity.text.strip() == 'Uncommon' assert magic_items_type == 'Type: Armor (medium or heavy but not hide)' assert magic_items_max_charges == 'Max Charges: 0' assert magic_items_weight == 'Weight: 0 lbs.' assert 'reinforced with adamantine' in magic_items_preview.description.text.strip()
def test_edit_trait(player_wizard, browser): # noqa """As a player, I can edit a trait.""" print('As a player, I can edit a trait.') trait = traits.TraitAddModal(browser) trait_edit = traits.TraitEditModal(browser) traits_table = traits.TraitsTable(browser) trait_tabs = traits.TraitModalTabs(browser) tabs = Tabs(browser) tabs.skills.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, traits_table.add_id))) traits_table.add.click() ut.select_from_autocomplete(trait, 'name', browser, has_search_term=False) trait.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) rows = ut.get_table_rows(traits_table, 'table', values=False) rows[0][0].click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, trait_tabs.edit_id))) trait_tabs.edit.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.presence_of_element_located((By.ID, trait_edit.name_id))) trait_edit.name = 'Edited Name' trait_edit.race = 'Edited Race' trait_edit.description = 'Edited Description' trait_edit.tracked.click() trait_edit.max_ = 4 trait_edit.short_rest.click() assert trait_edit.name.get_attribute('value').strip() == 'Edited Name' assert trait_edit.race.get_attribute('value').strip() == 'Edited Race' assert trait_edit.description.get_attribute( 'value').strip() == 'Edited Description' assert trait_edit.max_.get_attribute('value').strip() == '4' assert 'active' in trait_edit.short_rest.get_attribute('class').strip() trait_edit.done.click() rows = ut.get_table_rows(traits_table, 'table', values=False) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until( table_cell_updated(traits_table, 'trait', 'Edited Name', 'table', 1)) row = ut.get_table_row(traits_table, 'table', 1) assert row.trait.strip() == 'Edited Name' assert row.race.strip() == 'Edited Race'
def test_inventory_sorting(player_wizard, browser): # noqa """As a player, I can sort the inventory table by clicking on the sortable columns.""" print(('As a player, I can sort the inventory table by clicking on the ' 'sortable columns')) inventory_add = inventory.InventoryAddModal(browser) inventory_table = inventory.InventoryTable(browser) tabs = Tabs(browser) tabs.inventory.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, inventory_table.add_id))) inventory_table.add.click() ut.select_from_autocomplete(inventory_add, 'name', browser, has_search_term=False) inventory_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) inventory_table.add.click() ut.select_from_autocomplete(inventory_add, 'name', browser, arrow_down_count=2) inventory_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) inventory_table.item_header.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( sorting_arrow_down(inventory_table.item_header_sorting_arrow, )) rows = ut.get_table_row(inventory_table, 'table', values=False) assert rows[0].text.strip() == 'Acid (vial)' inventory_table.quantity_header.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( sorting_arrow_up(inventory_table.quantity_header_sorting_arrow, )) rows = ut.get_table_row(inventory_table, 'table', values=False) assert rows[1].text.strip() == '1' inventory_table.weight_header.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( sorting_arrow_up(inventory_table.weight_header_sorting_arrow, )) rows = ut.get_table_row(inventory_table, 'table', values=False) assert rows[2].text.strip() == '1 lbs.'
def test_inventory_persists(player_wizard, browser): # noqa """As a player, all fields for inventory persist after page refresh.""" print('As a player, all fields for inventory persist after page refresh.') inventory_add = inventory.InventoryAddModal(browser) inventory_edit = inventory.InventoryEditModal(browser) inventory_table = inventory.InventoryTable(browser) inventory_tabs = inventory.InventoryModalTabs(browser) tabs = Tabs(browser) tabs.inventory.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable( (By.ID, inventory_table.add_id) ) ) inventory_table.add.click() ut.select_from_autocomplete( inventory_add, 'name', browser, has_search_term=False ) inventory_add.add.click() browser.refresh() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( table_has_data(inventory_table) ) row = ut.get_table_row(inventory_table, 'table', 1) assert row.item.strip() == 'Abacus' assert row.weight.strip() == '2 lbs.' assert row.quantity.strip() == '1' assert row.cost.strip() == '2 GP' assert row.description.strip() == '' row = ut.get_table_row(inventory_table, 'table', values=False) row[0].click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable( (By.ID, inventory_tabs.edit_id) ) ) inventory_tabs.edit.click() assert inventory_edit.name.get_attribute('value').strip() == 'Abacus' assert inventory_edit.weight.get_attribute('value').strip() == '2' assert inventory_edit.quantity.get_attribute('value').strip() == '1' assert inventory_edit.cost.get_attribute('value').strip() == '2' assert inventory_edit.currency_denomination.get_attribute('value').strip() == 'GP' assert inventory_edit.description.get_attribute('value').strip() == ''
def test_edit_inventory(player_wizard, browser): # noqa """As a player, I can edit an item in my inventory.""" print('As a player, I can edit an item in my inventory.') inventory_add = inventory.InventoryAddModal(browser) inventory_edit = inventory.InventoryEditModal(browser) inventory_table = inventory.InventoryTable(browser) inventory_tabs = inventory.InventoryModalTabs(browser) tabs = Tabs(browser) tabs.inventory.click() inventory_table.add.click() ut.select_from_autocomplete(inventory_add, 'name', browser, has_search_term=False) inventory_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) rows = ut.get_table_rows(inventory_table, 'table', values=False) rows[0][0].click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, inventory_tabs.edit_id))) inventory_tabs.edit.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.presence_of_element_located((By.ID, inventory_edit.name_id))) inventory_edit.name = 'Edit Name' inventory_edit.weight = 100 inventory_edit.quantity = 2 inventory_edit.cost = 100 inventory_edit.currency_denomination = 'GP' inventory_edit.description = 'Edit Description' assert inventory_edit.name.get_attribute('value').strip() == 'Edit Name' assert inventory_edit.weight.get_attribute('value').strip() == '100' assert inventory_edit.quantity.get_attribute('value').strip() == '2' assert inventory_edit.cost.get_attribute('value').strip() == '100' assert inventory_edit.currency_denomination.get_attribute( 'value').strip() == 'GP' assert inventory_edit.description.get_attribute( 'value').strip() == 'Edit Description' inventory_edit.done.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) row = ut.get_table_row(inventory_table, 'table', 1) assert row.item.strip() == 'Edit Name' assert row.quantity.strip() == '2' assert row.weight.strip() == '100 lbs.' assert row.cost.strip() == '100 GP' assert row.description.strip() == 'Edit Description'
def test_edit_proficiency(player_wizard, browser): # noqa """As a player, I can edit a proficiency.""" print('As a player, I can edit a proficiency.') proficiency_add = proficiency.ProficiencyAddModal(browser) proficiency_edit = proficiency.ProficiencyEditModal(browser) proficiency_table = proficiency.ProficiencyTable(browser) proficiency_tabs = proficiency.ProficiencyModalTabs(browser) tabs = Tabs(browser) tabs.skills.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, proficiency_table.add_id))) proficiency_table.add.click() ut.select_from_autocomplete(proficiency_add, 'name', browser, has_search_term=False) proficiency_add.name.send_keys(Keys.TAB) proficiency_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(proficiency_table)) rows = ut.get_table_rows(proficiency_table, 'table', values=False) rows[0][0].click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, proficiency_tabs.edit_id))) proficiency_tabs.edit.click() proficiency_edit.name = 'Edited Name' proficiency_edit.type_ = 'Edited Type' proficiency_edit.description = 'Edited Description' assert proficiency_edit.name.get_attribute( 'value').strip() == 'Edited Name' assert proficiency_edit.type_.get_attribute( 'value').strip() == 'Edited Type' assert proficiency_edit.description.get_attribute( 'value').strip() == 'Edited Description' proficiency_edit.done.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) row = ut.get_table_row(proficiency_table, 'table', 1) assert row.proficiency.strip() == 'Edited Name' assert row.type.strip() == 'Edited Type'
def test_edit_feat(player_wizard, browser): # noqa """As a player, I can edit a feat.""" print('As a player, I can edit a feat.') feat = feats.FeatAddModal(browser) feat_edit = feats.FeatEditModal(browser) feats_table = feats.FeatsTable(browser) feat_tabs = feats.FeatModalTabs(browser) tabs = Tabs(browser) tabs.skills.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, feats_table.add_id))) feats_table.add.click() ut.select_from_autocomplete(feat, 'name', browser, has_search_term=False) feat.name.send_keys(Keys.TAB) feat.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) rows = ut.get_table_rows(feats_table, 'table', values=False) rows[0][0].click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, feat_tabs.edit_id))) feat_tabs.edit.click() feat_tabs.edit.click() feat_edit.name = 'Edited Name' feat_edit.description = 'Edited Description' feat_edit.tracked.click() feat_edit.max_ = 4 feat_edit.short_rest.click() assert feat_edit.name.get_attribute('value').strip() == 'Edited Name' assert feat_edit.description.get_attribute( 'value').strip() == 'Edited Description' assert feat_edit.max_.get_attribute('value').strip() == '4' assert 'active' in feat_edit.short_rest.get_attribute('class').strip() feat_edit.done.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until( table_cell_updated(feats_table, 'feat', 'Edited Name', 'table', 1)) row = ut.get_table_row(feats_table, 'table', 1) assert row.feat.strip() == 'Edited Name'
def test_dexterity_increase(player_wizard, browser): # noqa """When dexterity is increased or decreased, relevant skills, savings throws, initiative, and to hit (finesse weapons) reflect the change.""" print(('When dexterity is increased or decreased, relevant skills, ' 'savings throws, initiative, and to hit (finesse weapons) reflect ' 'the change.')) saving_throw = SavingThrowTable(browser) skills = SkillsTable(browser) ability_scores_table = AbilityScoresTable(browser) ability_scores_edit = AbilityScoresEditModal(browser) weapon_table = WeaponTable(browser) weapon_add = WeaponAddModal(browser) stats = OtherStats(browser) tabs = Tabs(browser) ability_scores_table.table.click() # str needs to be less than dex as we are testing finesse weapon # i.e. the higher of str and dex is used ability_scores_edit.strength = 10 ability_scores_edit.dexterity = 14 ability_scores_edit.done.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( table_cell_updated(saving_throw, 'blank2', '+ 2', 'table', 3)) dexterity = ut.get_table_row(saving_throw, 'table', row_number=3) initiative = stats.initiative.text tabs.skills.click() acrobatics = ut.get_table_row(skills, 'table', row_number=1) sleight_of_hand = ut.get_table_row(skills, 'table', row_number=16) stealth = ut.get_table_row(skills, 'table', row_number=17) tabs.equipment.click() weapon_table.add.click() # select a dagger ut.select_from_autocomplete(weapon_add, 'name', browser, has_search_term=False, arrow_down_count=7) weapon_add.add.click() to_hit = ut.get_table_row(weapon_table, 'table').to_hit assert dexterity.blank2.strip() == '+ 2' assert initiative.strip() == '2' assert to_hit.strip() == '+ 4' assert acrobatics.blank2.strip() == '+ 2 (Dex)' assert sleight_of_hand.blank2.strip() == '+ 2 (Dex)' assert stealth.blank2.strip() == '+ 2 (Dex)'