def __init__(self, config: dict, startup_extensions: List[str]): # TODO: Change prefix to . when syncing # commands.when_mentioned_or('e!') super().__init__(command_prefix='.', case_insensitive=True, description='A bot to run CSGO PUGS.', help_command=commands.DefaultHelpCommand(verify_checks=False), intents=discord.Intents( guilds=True, members=True, bans=True, emojis=True, integrations=True, invites=True, voice_states=True, presences=False, messages=True, guild_messages=True, dm_messages=True, reactions=True, guild_reactions=True, dm_reactions=True, typing=True, guild_typing=True, dm_typing=True )) self.token: str = config['discord_token'] self.bot_IP: str = config['bot_IP'] self.steam_web_api_key = config['steam_web_API_key'] self.servers: List[CSGOServer] = [] # Will need to change for when there is multiple server queue self.users_not_ready: List[discord.Member] = [] for i, server in enumerate(config['servers']): self.servers.append( CSGOServer(i, server['server_address'], server['server_port'], server['server_password'], server['RCON_password'])) self.web_server = WebServer(bot=self) self.dev: bool = False self.version: str = __version__ self.queue_ctx: commands.Context = None self.queue_voice_channel: discord.VoiceChannel = None logger = logging.getLogger('discord') logger.setLevel(logging.DEBUG) handler = logging.FileHandler(filename='discord.log', encoding='utf-8', mode='w') handler.setFormatter(logging.Formatter('%(asctime)s:%(levelname)s:%(name)s: %(message)s')) logger.addHandler(handler) for extension in startup_extensions: self.load_extension(f'cogs.{extension}')
def __init__(self, config: dict, startup_extensions: List[str]): super().__init__(command_prefix=commands.when_mentioned_or('icl.'), case_insensitive=True, description='ICL Bot', help_command=commands.DefaultHelpCommand(verify_checks=False), intents=discord.Intents( guilds=True, members=True, bans=True, emojis=True, integrations=True, invites=True, voice_states=True, presences=False, messages=True, guild_messages=True, dm_messages=True, reactions=True, guild_reactions=True, dm_reactions=True, typing=True, guild_typing=True, dm_typing=True )) fileConfig('logging.conf') self.logger = logging.getLogger(f'ICL_bot.{__name__}') self.logger.debug(f'Version = {__version__}') self.logger.debug(f'config.json = \n {pprint.pformat(config)}') self.token: str = config['discord_token'] self.faceit_token: str = config['faceit_token'] self.bot_IP: str = config['bot_IP'] if 'bot_port' in config: self.bot_port: int = config['bot_port'] else: self.bot_port: int = 3000 self.web_server = WebServer(bot=self) self.dev: bool = False self.version: str = __version__ self.matches: List[Match] = [] for extension in startup_extensions: self.load_extension(f'cogs.{extension}')
def __init__(self, config: dict, startup_extensions: List[str]): super().__init__( command_prefix=commands.when_mentioned_or('.'), case_insensitive=True, description='A bot to run CSGO PUGS.', help_command=commands.DefaultHelpCommand(verify_checks=False), intents=discord.Intents(guilds=True, members=True, bans=True, emojis=True, integrations=True, invites=True, voice_states=True, presences=False, messages=True, guild_messages=True, dm_messages=True, reactions=True, guild_reactions=True, dm_reactions=True, typing=True, guild_typing=True, dm_typing=True)) fileConfig('logging.conf') self.logger = logging.getLogger(f'10man.{__name__}') self.logger.debug(f'Version = {__version__}') self.logger.debug(f'config.json = \n {pprint.pformat(config)}') self.token: str = config['discord_token'] self.bot_IP: str = config['bot_IP'] if 'bot_port' in config: self.bot_port: int = config['bot_port'] else: self.bot_port: int = 3000 self.steam_web_api_key = config['steam_web_API_key'] self.servers: List[CSGOServer] = [] # Will need to change for when there is multiple server queue self.users_not_ready: List[discord.Member] = [] for i, server in enumerate(config['servers']): self.servers.append( CSGOServer(i, server['server_address'], server['server_port'], server['server_password'], server['RCON_password'])) self.web_server = WebServer(bot=self) self.dev: bool = False self.version: str = __version__ self.queue_ctx: commands.Context = None self.queue_voice_channel: discord.VoiceChannel = None self.match_size = 10 self.spectators: List[discord.Member] = [] self.connect_dm = False self.queue_captains: List[discord.Member] = [] for extension in startup_extensions: self.load_extension(f'cogs.{extension}')