示例#1
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    def __init__(self,
                 screen,
                 music_list,
                 background_image,
                 bounds,
                 title,
                 menu_dictionary,
                 start_selection=0):

        self.screen = screen
        self.bounds = bounds
        self.menu_dictionary = menu_dictionary
        self.title = title
        self.music_list = music_list
        self.background_image = background_image
        self.cursor = Cursor()
        pygame.mouse.set_visible(False)
        self.menu_group = pygame.sprite.Group()
        self.menu_tooltip_group = pygame.sprite.Group()
        self.cursor_group = pygame.sprite.Group()
        self.menu_selection_pointer = []
        self.menu_tooltip_pointer = []
        self.current_selection = start_selection
        self.timer = pygame.time.Clock()
        self.menu_beep_sound = utility.load_sound('menuBeep')
        self.menu_forward_sound = utility.load_sound('menuForward')
        self.menu_back_sound = utility.load_sound('menuBack')

        index = 0

        menu_title = text.Text(FONT_PATH, title[1], FONT_COLOR, title[0])
        menu_title.position = vector.Vector2d(title[2], title[3])
        menu_title.set_alignment(CENTER_MIDDLE)
        self.menu_group.add(menu_title)

        for option in menu_dictionary:
            menu_selection = text.Text(FONT_PATH, 32, FONT_INACTIVE_COLOR,
                                       menu_dictionary[option][0], -1, index)
            menu_selection.set_alignment(CENTER_MIDDLE)
            menu_selection.position = vector.Vector2d(
                (((self.bounds[RIGHT] - self.bounds[LEFT]) / 2) +
                 self.bounds[LEFT], ((self.bounds[BOTTOM] - self.bounds[TOP]) /
                                     (len(self.menu_dictionary) + 1) *
                                     (index + 1)) + self.bounds[TOP]))

            self.menu_group.add(menu_selection)
            self.menu_selection_pointer.append(menu_selection)

            menu_tooltip = text.Text(FONT_PATH, 32, FONT_COLOR,
                                     menu_dictionary[option][1])
            menu_tooltip.set_alignment(BOTTOM_MIDDLE)
            menu_tooltip.position = vector.Vector2d(
                ((SCREEN_WIDTH / 2), SCREEN_HEIGHT))
            self.menu_tooltip_group.add(menu_tooltip)
            self.menu_tooltip_pointer.append(menu_tooltip)

            index += 1

        self.cursor_group.add(self.cursor)
示例#2
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def load_data():
    Balloon.pickup_sound = utility.load_sound('pop')
    Bonus250.master_animation_list.build_animation('Idle', ['balloonblue'])
    Bonus500.master_animation_list.build_animation('Idle', ['balloongreen'])

    BonusX2.master_animation_list.build_animation('Idle', ['balloonred'])
    BonusX2.pickup_sound = utility.load_sound('doublePoints')
    BonusCombo.master_animation_list.build_animation('Idle', ['balloonyellow'])
    BonusCombo.pickup_sound = utility.load_sound('combo')
def load_data():
    Balloon.pickup_sound = utility.load_sound('pop')
    Bonus250.master_animation_list.build_animation('Idle', ['balloonblue'])
    Bonus500.master_animation_list.build_animation('Idle', ['balloongreen'])

    BonusX2.master_animation_list.build_animation('Idle', ['balloonred'])
    BonusX2.pickup_sound = utility.load_sound('doublePoints')
    BonusCombo.master_animation_list.build_animation('Idle', ['balloonyellow'])
    BonusCombo.pickup_sound = utility.load_sound('combo')
示例#4
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    def __init__(self, screen, music_list, background_image, bounds, title, menu_dictionary, start_selection=0):
        
        self.screen = screen
        self.bounds = bounds
        self.menu_dictionary = menu_dictionary
        self.title = title
        self.music_list = music_list
        self.background_image = background_image
        self.cursor = Cursor()
        pygame.mouse.set_visible(False)
        self.menu_group = pygame.sprite.Group()
        self.menu_tooltip_group = pygame.sprite.Group()
        self.cursor_group = pygame.sprite.Group()
        self.menu_selection_pointer = []
        self.menu_tooltip_pointer = []
        self.current_selection = start_selection
        self.timer = pygame.time.Clock()
        self.menu_beep_sound = utility.load_sound('menuBeep')
        self.menu_forward_sound = utility.load_sound('menuForward')
        self.menu_back_sound = utility.load_sound('menuBack')
        
        index = 0
        
        menu_title = text.Text(FONT_PATH, title[1], FONT_COLOR, title[0])
        menu_title.position = vector.Vector2d(title[2], title[3])
        menu_title.set_alignment(CENTER_MIDDLE)
        self.menu_group.add(menu_title)
        
        for option in menu_dictionary:
            menu_selection = text.Text(FONT_PATH, 32, FONT_INACTIVE_COLOR, menu_dictionary[option][0], -1, index)
            menu_selection.set_alignment(CENTER_MIDDLE)
            menu_selection.position = vector.Vector2d((((self.bounds[RIGHT] - self.bounds[LEFT]) / 2) + self.bounds[LEFT],
                                                       ((self.bounds[BOTTOM]-self.bounds[TOP]) / (len(self.menu_dictionary) + 1) * (index + 1)) + self.bounds[TOP]))
            
            self.menu_group.add(menu_selection)
            self.menu_selection_pointer.append(menu_selection)
            
            menu_tooltip = text.Text(FONT_PATH, 32, FONT_COLOR, menu_dictionary[option][1])
            menu_tooltip.set_alignment(BOTTOM_MIDDLE)
            menu_tooltip.position = vector.Vector2d(((SCREEN_WIDTH / 2), SCREEN_HEIGHT))
            self.menu_tooltip_group.add(menu_tooltip)
            self.menu_tooltip_pointer.append(menu_tooltip)

            index += 1
            
        self.cursor_group.add(self.cursor)
示例#5
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def load_data():
    DamageX2.pickup_sound = utility.load_sound('doubleDamage')
    DamageX2.master_animation_list.build_animation('Idle', ['geemred'])
    DamageX2.master_animation_list.build_animation('Blink', ['geemred', 'blank'])
    
    Nova.pickup_sound = utility.load_sound('nova')
    Nova.master_animation_list.build_animation('Idle', ['boom'])
    Nova.master_animation_list.build_animation('Blink', ['boom', 'blank'])

    Reflect.pickup_sound = utility.load_sound('reflect')
    Reflect.master_animation_list.build_animation('Idle', ['geemblue'])
    Reflect.master_animation_list.build_animation('Blink', ['geemblue', 'blank'])

    DualShot.pickup_sound = utility.load_sound('dualShot')
    DualShot.master_animation_list.build_animation('Idle', ['geemgreen'])
    DualShot.master_animation_list.build_animation('Blink', ['geemgreen', 'blank'])

    FastShot.pickup_sound = utility.load_sound('fastShot')
    FastShot.master_animation_list.build_animation('Idle', ['geemorange'])
    FastShot.master_animation_list.build_animation('Blink', ['geemorange', 'blank'])
示例#6
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def load_data():
    Player.master_animation_list.build_animation('Idle', ['kuunIdle'])
    Player.master_animation_list.build_animation('Fire', ['kuunShoot'])
    Player.master_animation_list.build_animation('HurtIdle', ['kuunIdle', 'blank'])
    Player.master_animation_list.build_animation('HurtFire', ['kuunShoot', 'blank'])
    Player.master_animation_list.build_animation('Die', ['kuunDie'])

    Player.NUM_OW_SOUNDS = 2 #plus one for a total of 3
    Player.lose_life_sound.append(utility.load_sound('ow1'))
    Player.lose_life_sound.append(utility.load_sound('ow2'))
    Player.lose_life_sound.append(utility.load_sound('ow3'))

    Player.NUM_FIRE_SOUNDS = 2 #plus one for total of 3
    Player.fire_sound.append(utility.load_sound('shot1'))
    Player.fire_sound.append(utility.load_sound('shot2'))
    Player.fire_sound.append(utility.load_sound('shot3'))

    Player.death_sound.append(utility.load_sound('playerDeath1'))
    Player.death_sound.append(utility.load_sound('playerDeath2'))
    Player.death_sound.append(utility.load_sound('playerDeath3'))

    Player.extraLifeSound = utility.load_sound('extraLife')
示例#7
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def load_data():
    DamageX2.pickup_sound = utility.load_sound('doubleDamage')
    DamageX2.master_animation_list.build_animation('Idle', ['geemred'])
    DamageX2.master_animation_list.build_animation('Blink',
                                                   ['geemred', 'blank'])

    Nova.pickup_sound = utility.load_sound('nova')
    Nova.master_animation_list.build_animation('Idle', ['boom'])
    Nova.master_animation_list.build_animation('Blink', ['boom', 'blank'])

    Reflect.pickup_sound = utility.load_sound('reflect')
    Reflect.master_animation_list.build_animation('Idle', ['geemblue'])
    Reflect.master_animation_list.build_animation('Blink',
                                                  ['geemblue', 'blank'])

    DualShot.pickup_sound = utility.load_sound('dualShot')
    DualShot.master_animation_list.build_animation('Idle', ['geemgreen'])
    DualShot.master_animation_list.build_animation('Blink',
                                                   ['geemgreen', 'blank'])

    FastShot.pickup_sound = utility.load_sound('fastShot')
    FastShot.master_animation_list.build_animation('Idle', ['geemorange'])
    FastShot.master_animation_list.build_animation('Blink',
                                                   ['geemorange', 'blank'])
示例#8
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def load_data():
    Player.master_animation_list.build_animation('Idle', ['kuunIdle'])
    Player.master_animation_list.build_animation('Fire', ['kuunShoot'])
    Player.master_animation_list.build_animation('HurtIdle',
                                                 ['kuunIdle', 'blank'])
    Player.master_animation_list.build_animation('HurtFire',
                                                 ['kuunShoot', 'blank'])
    Player.master_animation_list.build_animation('Die', ['kuunDie'])

    Player.NUM_OW_SOUNDS = 2  #plus one for a total of 3
    Player.lose_life_sound.append(utility.load_sound('ow1'))
    Player.lose_life_sound.append(utility.load_sound('ow2'))
    Player.lose_life_sound.append(utility.load_sound('ow3'))

    Player.NUM_FIRE_SOUNDS = 2  #plus one for total of 3
    Player.fire_sound.append(utility.load_sound('shot1'))
    Player.fire_sound.append(utility.load_sound('shot2'))
    Player.fire_sound.append(utility.load_sound('shot3'))

    Player.death_sound.append(utility.load_sound('playerDeath1'))
    Player.death_sound.append(utility.load_sound('playerDeath2'))
    Player.death_sound.append(utility.load_sound('playerDeath3'))

    Player.extraLifeSound = utility.load_sound('extraLife')
示例#9
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def load_data():
    Hakta.death_sound = utility.load_sound('pop')
    Hakta.master_animation_list.build_animation('Idle', ['hakta'])
示例#10
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def load_data():
    Batto.last_spawn = 0, 0
    Batto.death_sound = utility.load_sound('pop')
    Batto.master_animation_list.build_animation('Idle', ['batto'])
示例#11
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def load_data():
    World.bonus_tally_sound = utility.load_sound('bonusTally')
    World.boss_fight_music = utility.load_sound('bossMusic')
    World.get_ready_sound = utility.load_sound('getReady')
示例#12
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def load_data():
    Hakta.death_sound = utility.load_sound('pop')
    Hakta.master_animation_list.build_animation('Idle', ['hakta'])
示例#13
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    pygame.mixer.set_reserved(BAAKE_CHANNEL)
    pygame.mixer.Channel(BAAKE_CHANNEL).set_volume(1)
    
    pygame.mixer.set_reserved(BOSS_CHANNEL)
    pygame.mixer.Channel(BOSS_CHANNEL).set_volume(1)
    
    pygame.mixer.set_reserved(PICKUP_CHANNEL)
    pygame.mixer.Channel(PICKUP_CHANNEL).set_volume(1)

except:
    utility.sound_active = False
    print('WARNING! - Sound not initialized.')

pygame.mouse.set_visible(False)
music_list = [
    utility.load_sound('menuMusic'),
    utility.load_sound('music0'),
    utility.load_sound('music1'),
    utility.load_sound('music2'),
    utility.load_sound('bossMusic')
]

world.load_data()
player.load_data()
bullet.load_data()
pygame.event.pump()
enemies.baake.load_data()
balloon.load_data()
gem.load_data()
pygame.event.pump()
enemies.moono.load_data()
示例#14
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def load_data():
    Rokubi.death_sound = utility.load_sound('pop')
    Rokubi.master_animation_list.build_animation('Idle', ['rokubei'])
示例#15
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def load_data():
    Moono.death_sound = utility.load_sound('pop')
    Moono.master_animation_list.build_animation('Idle', ['moono'])
示例#16
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def load_data():
    Raayu.death_sound = utility.load_sound('pop')
    Raayu.master_animation_list.build_animation('Idle', ['raayu'])
示例#17
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def load_data():
    World.bonus_tally_sound = utility.load_sound('bonusTally')
    World.boss_fight_music = utility.load_sound('bossMusic')
    World.get_ready_sound = utility.load_sound('getReady')
示例#18
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def load_data():
    BossTut.music = utility.load_sound('bossMusic')
    BossTut.bullet_sound = utility.load_sound('baakeHit')
    BossTut.hurt_sound = utility.load_sound('hurtBoss')
    BossTut.how_to_kill = utility.load_image('howToBoss1')
    BossTut.master_animation_list.build_animation('idle', ['boss1'])
    BossTut.master_animation_list.build_animation('hurt', ['boss1', 'boss1', 'boss1_1', 'boss1_1'])

    BaakeBoss.music = utility.load_sound('bossMusic')
    BaakeBoss.bullet_sound = utility.load_sound('baakeHit')
    BaakeBoss.hurt_sound = utility.load_sound('hurtBoss')
    BaakeBoss.how_to_kill = utility.load_image('howToBoss1')
    BaakeBoss.master_animation_list.build_animation('idle', ['boss0'])
    BaakeBoss.master_animation_list.build_animation('hurt', ['boss0', 'boss0', 'boss0_1', 'boss0_1'])
    
    MoonoBoss.music = utility.load_sound('bossMusic')
    MoonoBoss.bullet_sound = utility.load_sound('baakeHit')
    MoonoBoss.hurt_sound = utility.load_sound('hurtBoss')
    MoonoBoss.shield_break = utility.load_sound('shieldBreak')
    MoonoBoss.shield_restore = utility.load_sound('shieldRestore')
    MoonoBoss.how_to_kill = utility.load_image('howToBoss3')
    MoonoBoss.master_animation_list.build_animation('idle', ['boss2idle_0', 'boss2idle_1', 'boss2idle_2', 'boss2idle_3', 'boss2idle_4', 'boss2idle_5', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0', 'boss2idle_0'])
    MoonoBoss.master_animation_list.build_animation('vulnerable', ['boss2v'])
    MoonoBoss.master_animation_list.build_animation('hurt', ['boss2_1'])
示例#19
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def load_data():
    Paajo.death_sound = utility.load_sound('pop')
    Paajo.master_animation_list.build_animation('Idle', ['paajo'])
示例#20
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def load_data():
    Raayu.death_sound = utility.load_sound('pop')
    Raayu.master_animation_list.build_animation('Idle', ['raayu'])
示例#21
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def load_data():
    Bokko.bullet_sound = utility.load_sound('baakeHit')
    Bokko.master_animation_list.build_animation('Idle', ['bokko'])
示例#22
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def load_data():
    Bokko.bullet_sound = utility.load_sound('baakeHit')
    Bokko.master_animation_list.build_animation('Idle', ['bokko'])
示例#23
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    pygame.mixer.set_reserved(BAAKE_CHANNEL)
    pygame.mixer.Channel(BAAKE_CHANNEL).set_volume(1)

    pygame.mixer.set_reserved(BOSS_CHANNEL)
    pygame.mixer.Channel(BOSS_CHANNEL).set_volume(1)

    pygame.mixer.set_reserved(PICKUP_CHANNEL)
    pygame.mixer.Channel(PICKUP_CHANNEL).set_volume(1)

except:
    utility.sound_active = False
    print('WARNING! - Sound not initialized.')

pygame.mouse.set_visible(False)
music_list = [
    utility.load_sound('menuMusic'),
    utility.load_sound('music0'),
    utility.load_sound('music1'),
    utility.load_sound('music2'),
    utility.load_sound('bossMusic')
]

world.load_data()
player.load_data()
bullet.load_data()
pygame.event.pump()
enemies.baake.load_data()
balloon.load_data()
gem.load_data()
pygame.event.pump()
enemies.moono.load_data()
示例#24
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def load_data():
    Batto.last_spawn = 0, 0
    Batto.death_sound = utility.load_sound('pop')
    Batto.master_animation_list.build_animation('Idle', ['batto'])