def create_canvas(self, rang, function, size, pos, surface): fig = pylab.figure( figsize=list(size), # Inches dpi=1, facecolor=( 0.0, 0.0, 0.0, 1.0 ) # 100 dots per inch, so the resulting buffer is 400x400 pixels ) ax = fig.gca() ax.set_axis_off() ax.set_facecolor((0.0, 1.0, 0.0, 1.0)) ax.plot(rang, function, linewidth=100) canvas = agg.FigureCanvasAgg(fig) canvas.draw() s = canvas.get_width_height() renderer = canvas.get_renderer() raw_data = renderer.tostring_argb() id_ = code_generator(6) self.requests.append({ "data": raw_data, "size": s, "pos": pos, "id": id_, "surface": surface }) return id_
def save_url(self, url): code = code_generator(6) cursor = self.connection.cursor() cursor.execute("""INSERT INTO redirect VALUES ('{}', '{}')""".format( code, url)) self.connection.commit() return True, code
def render_image(self, image: str, center: tuple, surface, size: tuple = None): img = self.get_image(image, center=center, size=size) while True: id = code_generator(6) unique = True for request in self.requests: if request[0] == id: unique = False if unique: break self.requests.append((id, img, surface)) return id
def render(self, text: str, x: int, y: int, surface, size=16, speed=0.5, static=False, foreground=(255, 255, 255)): while True: id = code_generator(6) unique = True for request in self.requests: if request["id"] == id: unique = False if unique: break font = pygame.font.Font( dir_path + '/../../../res/fonts/EightBitDragon-anqx.ttf', size) self.requests.append({ "message": text, "x": x, "y": y, "font": font, "str": "", "progress": 0, "speed": speed, "static": static, "foreground": foreground, "id": id, "surface": surface }) return id
def save_url(self, url): code = code_generator(6) self.url_map[code] = url return True, code
def save(self, *args, **kwargs): if self.shortcode is None or self.shortcode == "": self.shortcode = code_generator() super(url_shortURL, self).save(*args, **kwargs)