def set_scene_objects(pose) -> bpy.types.Object: """creates all objects in the scene. Pose skeleton, floor, lights, focus object for camera to focus at. """ skeleton = Skeleton(pose, shadow_on=True) floor = Floor(size=20.0) utils.create_area_light(location=(4.0, -3.0, 6.0), rotation=(0.0, math.pi * 60.0 / 180.0, -math.pi * 32.0 / 180.0), size=0.50, color=(1.00, 1.0, 1.0, 1.00), strength=1500.0, name="Main Light") # camera focus - pelvis or any point, check manually? focus_location = (skeleton.joint_coordinates[0][0], skeleton.joint_coordinates[0][1], skeleton.joint_coordinates[0][2]) bpy.ops.object.empty_add(location=focus_location) focus_target = bpy.context.object return focus_target
def set_floor_and_lights() -> None: size = 200.0 current_object = utils.create_plane(size=size, name="Floor") floor_mat = utils.add_material("Material_Plane", use_nodes=True, make_node_tree_empty=True) utils.build_checker_board_nodes(floor_mat.node_tree, size) current_object.data.materials.append(floor_mat) utils.create_area_light(location=(6.0, 0.0, 4.0), rotation=(0.0, math.pi * 60.0 / 180.0, 0.0), size=5.0, color=(1.00, 0.70, 0.60, 1.00), strength=1500.0, name="Main Light") utils.create_area_light(location=(-6.0, 0.0, 2.0), rotation=(0.0, -math.pi * 80.0 / 180.0, 0.0), size=5.0, color=(0.30, 0.42, 1.00, 1.00), strength=1000.0, name="Sub Light")