def doParse(self, inStream, length, parent): c = self._data scale = readFloat(inStream) c['scale'] = scale atlasesCount = readU8(inStream) c['atlasesCount'] = atlasesCount atlases = [] for i in range(0, atlasesCount): atlas = {} atlasId = readU32(inStream) atlas['atlasId'] = atlasId sources = readU8(inStream) atlas['atlasSourcesCount'] = sources atlas['atlasSources'] = [] for i in range(0, sources): atlasSource = {} fileName = readString(inStream) atlasSource['fileName'] = fileName csf = readFloat(inStream) atlasSource['CSF'] = csf atlas['atlasSources'].append(atlasSource) atlases.append(atlas) c['atlases'] = atlases elements = [] elementsCount = readU32(inStream) for i in range(0, elementsCount): element = {} element['pivot'] = readVec(inStream) element['origin'] = readVec(inStream) element['scale'] = readFloat(inStream) element['width'] = readFloat(inStream) element['height'] = readFloat(inStream) atlasIndex = readU32(inStream) if atlasIndex > 0: atlasIndex -= 1 element['atlasIndex'] = atlasIndex elementAtlasIndex = readU32(inStream) element['elementAtlasIndex'] = elementAtlasIndex if self.version() >= 4: hasScale9Grid = readU8(inStream) element['hasScale9Grid'] = hasScale9Grid if hasScale9Grid: # scale9GridRect element['scale9Grid'] = readRect(inStream) elements.append(element) c['elements'] = elements self._data = c
def readHeaderEndV3(self, inStream): frameCount = readU16(inStream) frameSize = readRect(inStream) pivot = readVec(inStream) h = self._context['header'] h['frameCount'] = frameCount h['frameSize'] = frameSize h['pivot'] = pivot self._context['header'] = h
def doParse(self, inStream, length, parent): readU32(inStream) readU32(inStream) aabb = readRect(inStream) pivot = readVec(inStream) self.header()['pivot'] = pivot self.header()['frameSize'] = aabb hasLinkage = readU8(inStream) if hasLinkage: linkageName = readString(inStream) d = [] lastTag = Tag(self) while type(lastTag) is not TagEnd: lastTag = readTag(inStream, d, self._context) self._data['tags'] = d
def extractState2(self, inStream): state = {} hasColorTransform = readU8(inStream) hasMasks = readU8(inStream) hasEffect = readU8(inStream) state['objectIdRef'] = readU32(inStream) state['zIndex'] = readS32(inStream) state['colorOffsets'] = {} state['colorMults'] = {'a' :readFloat(inStream)} state['affineTransform'] = readAffineTransform(inStream) if hasColorTransform: state['colorOffsets']['a'] = readFloat(inStream) state['colorMults']['r'] = readFloat(inStream) state['colorOffsets']['r'] = readFloat(inStream) state['colorMults']['g'] = readFloat(inStream) state['colorOffsets']['g'] = readFloat(inStream) state['colorMults']['b'] = readFloat(inStream) state['colorOffsets']['b'] = readFloat(inStream) else: state['colorOffsets']['a'] = 0 state['colorMults']['r'] = 1 state['colorOffsets']['r'] = 0 state['colorMults']['g'] = 1 state['colorOffsets']['g'] = 0 state['colorMults']['b'] = 1 state['colorOffsets']['b'] = 0 if hasEffect: state['effects'] = [] effects = readU8(inStream) for e in range(0, effects): filterType = readU32(inStream) filt = {'type' : 'none'} if filterType == self.GFT_Blur: filt['type'] = 'blur' filt['blurSize'] = readVec(inStream) elif filt == self.GFT_Glow: filt['type'] = 'glow' filt['color'] = readColor(inStream) filt['blurSize'] = readVec(inStream) filt['strength'] = readFloat(inStream) filt['innerGlow'] = bool(readU8(inStream)) filt['knockout'] = bool(readU8(inStream)) elif filt == self.GFT_DropShadow: filt['type'] = 'dropShadow' filt['color'] = readColor(inStream) filt['angle'] = readFloat(inStream) filt['distance'] = readFloat(inStream) filt['strength'] = readFloat(inStream) filt['innerShadow'] = readFloat(inStream) filt['knockout'] = readFloat(inStream) elif filt == self.GFT_ColorMatrix: filt['type'] = 'colorMatrix' matrix = [] for i in range(0, 4): for j in range(0, 4): matrix[j * 4 + i] = readFloat(inStream) matrix2[i] = readFloat(inStream) / 256 state['effects'].append(filt) if hasMasks: state['maskObjectIdRef'] = readU32(inStream) return state