def test_win_conditions_win_causes_player_win_counter_to_go_up(self):
     player, player_hand, dealer_hand = self.setup_win_scenario()
     win_conditions(player, player_hand, dealer_hand)
     self.assertEqual(player.wins, 1)
 def test_win_conditions_lose(self):
     player, player_hand, dealer_hand = self.setup_lose_scenario()
     win_conditions(player, player_hand, dealer_hand)
     self.assertEqual(player.money, Decimal(0.00))
示例#3
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                x = deck.deal()
                player_hand.add_card(x)
                print("You were dealt a {}.".format(x))
                print("Your score is: {}".format(player_hand.score()))

        # dealer logic
        print(
            "The dealer shows his hand and has {}".format(
                dealer_hand.show_cards()))
        while((dealer_hand.score() <= 17) and (dealer_hand.score() < player_hand.score()) and (player_hand.score() <= 21)):
            x = deck.deal()
            dealer_hand.add_card(x)
            print("The dealer hits and gets a {}".format(x))
        print("His score is {}.".format(dealer_hand.score()))
        # win/lose conditions
        win_conditions(player, player_hand, dealer_hand)
    player.games_played += 1
    player.update_percentage()
    print("")
    play_another = (input("Are you up for another hand? (y/n)").lower())


# Goodbye message/warning.
clearscreen()

if player.money <= 0:
    print("Sorry friend, you've got to have money to rent a seat. Have a nice one.")
print(
    "Thanks for playing! You're leaving the table win percentage of {}%.".format(
        player.win_percentage))