def __init__(self):
		# Load in model from train.py and load in the trained weights
		self.model = create_model(keep_prob=1) # no dropout
		self.model.load_weights('model_weights.h5')

		# Init contoller for manual override
		self.real_controller = XboxController()
def main(file_name, starting_value):
    # Instantiate the gamepad
    controller = XboxController()

    file_name = file_name
    starting_value = starting_value
    training_data = []
    # Countdown
    for i in list(range(4))[::-1]:
        print(i + 1)
        time.sleep(1)

    last_time = time.time()
    paused = False
    print("STARTING RECORDING!!!!!!!!!")

    while True:
        if not paused:
            screen = grab_screen(region=(0, 40, 1920, 1040))
            last_time = time.time()
            # resize to something a bit more acceptable for a CNN
            screen = cv2.resize(screen, (480, 270))
            # run a color convert:
            screen = cv2.cvtColor(screen, cv2.COLOR_BGR2RGB)

            controller_output = controller.read()
            training_data.append([screen, controller_output])

            last_time = time.time()

            if len(training_data) % SAMPLING_RATE == 0:
                print(len(training_data))

                # Save a checkpoint
                if len(training_data) == SAVE_RATE:
                    np.save(file_name, training_data)
                    print("SAVED TRAINING DATA")
                    training_data = []
                    starting_value += 1
                    file_name = 'data/training_data-{}.npy'.format(
                        starting_value)

        keys = key_check()
        # if 'S' in keys:
        #     np.save(file_name, training_data)
        #     print('SAVED TRAINING DATA')

        if 'T' in keys:
            if paused:
                paused = False
                print('unpaused!')
                time.sleep(1)
            else:
                print('Pausing!')
                paused = True
                time.sleep(1)
示例#3
0
    def __init__(self):
        # Start session
        self.sess = tf.InteractiveSession()
        self.sess.run(tf.global_variables_initializer())

        # Load Model
        saver = tf.train.Saver()
        saver.restore(self.sess, "./model.ckpt")

        # Init contoller for manual override
        self.real_controller = XboxController()
示例#4
0
    def __init__(self):
        wx.Frame.__init__(self, None, title=self.title, size=(660,330))

        # Init controller
        self.controller = XboxController()

         # Create GUI
        self.create_main_panel()

        # Timer
        self.timer = wx.Timer(self)
        self.Bind(wx.EVT_TIMER, self.on_timer, self.timer)
        self.rate = SAMPLE_RATE
        self.timer.Start(self.rate)

        self.recording = False
        self.t = 0
示例#5
0
class Actor(object):

    def __init__(self):
        # Start session
        self.sess = tf.InteractiveSession()
        self.sess.run(tf.global_variables_initializer())

        # Load Model
        saver = tf.train.Saver()
        saver.restore(self.sess, "./model.ckpt")

        # Init contoller for manual override
        self.real_controller = XboxController()

    def get_action(self, obs):
        
        ### determine manual override
        manual_override = self.real_controller.LeftBumper == 1

        # -- Automatic Joystick
        ## Look
        vec = resize_image(obs)

        ## Think
        joystick = \
            model.y.eval(session=self.sess, feed_dict={model.x: [vec], model.keep_prob: 1.0})[0]

        # -- Real Joystick
        joystick_real = self.real_controller.read()
        joystick_real[1] *= -1 # flip y (this is in the config when it runs normally)

        ## Act

        ### calibration
        output = [
            int(joystick[0] * 80),
            int(joystick[1] * 80),
            int(round(joystick[2])),
            int(round(joystick[3])),
            int(round(joystick[4])),
            0 
        ]

        output_real = [
            int(joystick_real[0] * 80),
            int(joystick_real[1] * 80),
            int(round(joystick_real[2])),
            int(round(joystick_real[3])),
            int(round(joystick_real[4])),
            int(self.real_controller.LeftBumper)
        ]


        ### print to console
        cprint("Player: " + str(output_real), 'yellow')
        cprint("AI: " + str(output), 'green')

        return [output, output_real]
示例#6
0
class Actor(object):

    def __init__(self):
        # Load in model from train.py and load in the trained weights
        self.model = create_model(keep_prob=1) # no dropout
        self.model.load_weights('model_weights.h5')

        # Init contoller for manual override
        self.real_controller = XboxController()

    def get_action(self, obs):

        ### determine manual override
        manual_override = self.real_controller.LeftBumper == 1
        go=self.real_controller.RightBumper==1
        
        if not manual_override:
            ## Look
            vec = resize_image(obs)
            vec = np.expand_dims(vec, axis=0) # expand dimensions for predict, it wants (1,66,200,3) not (66, 200, 3)
            ## Think
            joystick = self.model.predict(vec, batch_size=1)[0]

        else:
            joystick = self.real_controller.read()
            joystick[1] *= -1 # flip y (this is in the config when it runs normally)


        ## Act

        ### calibration
        if manual_override:
            output = [
                (int(joystick[0] * 10000)-40)*2,
                int(joystick[1] * 10000)-40,
                int(joystick[2]),
                int(round(joystick[3])),
                int(round(joystick[4])),
                ]
        else:
            output = [
                round(joystick[0])*40,
                0,
                int(joystick[2]+1),
                0,
                0,
                ]
        ### print to console
        if manual_override:
            cprint("Manual: " + str(output), 'yellow')
        else:
            cprint("AI: " + str(output), 'green')
        
        if not go and not manual_override:
            output[2]=0
        return output
示例#7
0
    def __init__(self):
        self.root = tk.Tk()
        self.sct = mss.mss()

        self.root.title('Data Acquisition')
        self.root.geometry("660x325")
        self.root.resizable(False, False)

        # Init controller
        self.controller = XboxController()

        # Create GUI
        self.create_main_panel()

        # Timer
        self.rate = IDLE_SAMPLE_RATE
        self.sample_rate = SAMPLE_RATE
        self.idle_rate = IDLE_SAMPLE_RATE
        self.recording = False
        self.t = 0
        self.pause_timer = False
        self.on_timer()

        self.root.mainloop()
示例#8
0
class Actor(object):
    def __init__(self):
        self.model = create_model(keep_prob=1)
        self.model.load_weights(MODEL_NAME)

        # Init controller for manual override
        self.real_controller = XboxController()

    def get_action(self, screen):
        manual_override = self.real_controller.UpDPad == 1

        if not manual_override:
            # Look
            vec = screen
            vec = np.expand_dims(vec, axis=0)
            # Think
            ai_control = self.model.predict(vec, batch_size=1)[0]
        else:
            joystick = self.real_controller.read()
            joystick[1] *= -1

        ### calibration
        output = [
            round((ai_control[0]), 3),  # L / R
            round((ai_control[1]), 3),  # U / D
            round((ai_control[2]), 3),
            round((ai_control[3]), 3),
            int(round(ai_control[4])),  # A
            int(round(ai_control[5])),  # B
            int(round(ai_control[6])),  # X
            int(round(ai_control[7])),  # Y
            int(round(ai_control[8])),  # B
            int(round(ai_control[9])),  # T
        ]

        ### print to console
        if manual_override:
            print("Manual: " + str(output))
        else:
            print("AI: " + str(output))

        return output
示例#9
0
import model
import threading
from termcolor import cprint

PORT_NUMBER = 8082

# Start session
sess = tf.InteractiveSession()
sess.run(tf.global_variables_initializer())

# Load Model
saver = tf.train.Saver()
saver.restore(sess, "./model.ckpt")

# Init contoller for manual override
real_controller = XboxController()


# Play
class myHandler(BaseHTTPRequestHandler):
    def log_message(self, format, *args):
        pass

    def do_GET(self):

        ### determine manual override
        manual_override = real_controller.manual_override()

        if (not manual_override):

            ## Look
class Actor(object):

	def __init__(self):
		# Load in model from train.py and load in the trained weights
		self.model = create_model(keep_prob=1) # no dropout
		self.model.load_weights('model_weights.h5')

		# Init contoller for manual override
		self.real_controller = XboxController()

	def get_action(self, obs):

		### determine manual override
		manual_override = self.real_controller.LeftBumper == 1

		if not manual_override:
			## Look
			vec = resize_image(obs)
			vec = np.expand_dims(vec, axis=0) # expand dimensions for predict, it wants (1,66,200,3) not (66, 200, 3)
			## Think
			joystick = self.model.predict(vec, batch_size=1)[0]

		else:
			joystick = self.real_controller.read()
			joystick[1] *= -1 # flip y (this is in the config when it runs normally)


		## Act

		### calibration
		output = [
			int(joystick[0] * 80),
			int(joystick[1] * 80),
			int(round(joystick[2])),
			int(round(joystick[3])),
			int(round(joystick[4])),
		]
		pressed = ''
		if output[0] > 30:
			keyboard.press('right')
			pressed += 'right '
		if output[0] < -30:
			keyboard.press('left')
			pressed += 'left '
		if output[1] > 30:
			keyboard.press('up')
			pressed += 'up '
		if output[1] < -30:
			keyboard.press('down')
			pressed += 'down '
		if output[2] > 0.5:
			keyboard.press('z')
			pressed += 'z '
		if output[3] > 0.5:
			keyboard.press('z')
			pressed += 'z '

		### print to console
		if manual_override:
			print("Manual: " + str(output)+ "Pressed: " + pressed)
		else:
			print("AI: " + str(output)+ "Pressed: " + pressed)
		return output
示例#11
0
class MainWindow(wx.Frame):
    """ Main frame of the application
    """
    title = 'Data Acquisition'

    def __init__(self):
        wx.Frame.__init__(self, None, title=self.title, size=(660, 330))

        # Init controller
        self.controller = XboxController()

        # Create GUI
        self.create_main_panel()

        # Timer
        self.timer = wx.Timer(self)
        self.Bind(wx.EVT_TIMER, self.on_timer, self.timer)
        self.rate = SAMPLE_RATE
        self.idle_rate = IDLE_SAMPLE_RATE
        self.timer.Start(self.idle_rate)

        self.recording = False
        self.t = 0

    def create_main_panel(self):
        # Panels
        self.img_panel = wx.Panel(self)
        self.joy_panel = wx.Panel(self)
        self.record_panel = wx.Panel(self)

        # Images
        img = wx.Image(320, 240)
        self.image_widget = wx.StaticBitmap(self.img_panel, wx.ID_ANY,
                                            wx.Bitmap(img))

        # Joystick
        self.init_plot()
        self.PlotCanvas = FigCanvas(self.joy_panel, wx.ID_ANY, self.fig)

        # Recording
        self.txt_outputDir = wx.TextCtrl(self.record_panel,
                                         wx.ID_ANY,
                                         pos=(5, 0),
                                         size=(320, 30))
        uid = datetime.now().strftime('%Y-%m-%d_%H:%M:%S')
        self.txt_outputDir.ChangeValue("samples/" + uid)

        self.btn_record = wx.Button(self.record_panel,
                                    wx.ID_ANY,
                                    label="Record",
                                    pos=(335, 0),
                                    size=(100, 30))
        self.Bind(wx.EVT_BUTTON, self.on_btn_record, self.btn_record)
        self.Bind(wx.EVT_UPDATE_UI, self.on_update_btn_record, self.btn_record)

        # sizers
        sizer = wx.BoxSizer(wx.HORIZONTAL)
        sizer.Add(self.img_panel, 0, wx.ALL, 5)
        sizer.Add(self.joy_panel, 0, wx.ALL, 5)

        mainSizer_v = wx.BoxSizer(wx.VERTICAL)
        mainSizer_v.Add(sizer, 0, wx.ALL, 5)
        mainSizer_v.Add(self.record_panel, 0, wx.ALL, 5)

        # finalize layout
        self.SetAutoLayout(True)
        self.SetSizer(mainSizer_v)
        self.Layout()

    def init_plot(self):
        self.plotMem = 50  # how much data to keep on the plot
        self.plotData = [[0] * (5)] * self.plotMem  # mem storage for plot

        self.fig = Figure((4, 3))
        self.axes = self.fig.add_subplot(111)

    def on_timer(self, event):
        self.poll()

        # stop drawing if recording to avoid slow downs
        #if self.recording == False:
        #   self.draw()

    def poll(self):
        self.bmp = take_screenshot()
        self.controller_data = self.controller.read()
        self.update_plot()

        if self.recording == True:
            self.save_data()

    def update_plot(self):
        self.plotData.append(
            self.controller_data)  # adds to the end of the list
        self.plotData.pop(
            0)  # remove the first item in the list, ie the oldest

    def save_data(self):
        image_file = self.outputDir + '/' + 'img_' + str(self.t) + '.png'
        self.bmp.SaveFile(image_file, wx.BITMAP_TYPE_PNG)

        # make / open outfile
        outfile = open(self.outputDir + '/' + 'data.csv', 'a')

        # write line
        outfile.write(image_file + ',' +
                      ','.join(map(str, self.controller_data)) + '\n')
        outfile.close()

        self.t += 1

    def draw(self):
        # Image
        img = self.bmp.ConvertToImage()
        img = img.Rescale(320, 240)
        self.image_widget.SetBitmap(img.ConvertToBitmap())

        # Joystick
        x = np.asarray(self.plotData)
        self.axes.plot(range(0, self.plotMem), x[:, 0], 'r')
        self.axes.hold(True)
        self.axes.plot(range(0, self.plotMem), x[:, 1], 'b')
        self.axes.plot(range(0, self.plotMem), x[:, 2], 'g')
        self.axes.plot(range(0, self.plotMem), x[:, 3], 'k')
        self.axes.plot(range(0, self.plotMem), x[:, 4], 'y')
        self.axes.hold(False)
        self.PlotCanvas.draw()

    def on_update_btn_record(self, event):
        label = "Stop" if self.recording else "Record"
        self.btn_record.SetLabel(label)

    def on_btn_record(self, event):
        # pause timer
        self.timer.Stop()

        # switch state
        self.recording = not self.recording

        if self.recording:
            self.start_recording()

        # un pause timer
        if self.recording:
            self.timer.Start(self.rate)
        else:
            self.timer.Start(self.idle_rate)

    def start_recording(self):
        # check that a dir has been specified
        if self.txt_outputDir.IsEmpty():

            msg = wx.MessageDialog(self, 'Specify the Output Directory',
                                   'Error', wx.OK | wx.ICON_ERROR)
            msg.ShowModal() == wx.ID_YES
            msg.Destroy()

            self.recording = False

        else:  # a directory was specified
            self.outputDir = self.txt_outputDir.GetValue()
            self.t = 0

            # check if path exists - ie may be saving over data
            if os.path.exists(self.outputDir):

                msg = wx.MessageDialog(
                    self, 'Output Directory Exists - Overwrite Data?',
                    'Yes or No', wx.YES_NO | wx.ICON_QUESTION)
                result = msg.ShowModal() == wx.ID_YES
                msg.Destroy()

                # overwrite the data
                if result == True:

                    # delete the dir
                    shutil.rmtree(self.outputDir)

                    # re-make dir
                    os.mkdir(self.outputDir)

                # do not overwrite the data
                else:  # result == False
                    self.recording = False
                    self.txt_outputDir.SetFocus()

            # no directory so make one
            else:
                os.mkdir(self.outputDir)

    def on_exit(self, event):
        self.Destroy()
示例#12
0
class MainWindow():
    """ Main frame of the application
    """
    def __init__(self):
        self.root = tk.Tk()
        self.sct = mss.mss()

        self.root.title('Data Acquisition')
        self.root.geometry("660x325")
        self.root.resizable(False, False)

        # Init controller
        self.controller = XboxController()

        # Create GUI
        self.create_main_panel()

        # Timer
        self.rate = IDLE_SAMPLE_RATE
        self.sample_rate = SAMPLE_RATE
        self.idle_rate = IDLE_SAMPLE_RATE
        self.recording = False
        self.t = 0
        self.pause_timer = False
        self.on_timer()

        self.root.mainloop()

    def create_main_panel(self):
        # Panels
        top_half = tk.Frame(self.root)
        top_half.pack(side=tk.TOP, expand=True, padx=5, pady=5)
        message = tk.Label(
            self.root, text="(Note: UI updates are disabled while recording)")
        message.pack(side=tk.TOP, padx=5)
        bottom_half = tk.Frame(self.root)
        bottom_half.pack(side=tk.LEFT, padx=5, pady=10)

        # Images
        self.img_panel = tk.Label(top_half,
                                  image=ImageTk.PhotoImage(
                                      "RGB", size=IMAGE_SIZE))  # Placeholder
        self.img_panel.pack(side=tk.LEFT, expand=False, padx=5)

        # Joystick
        self.init_plot()
        self.PlotCanvas = FigCanvas(figure=self.fig, master=top_half)
        self.PlotCanvas.get_tk_widget().pack(side=tk.RIGHT,
                                             expand=False,
                                             padx=5)

        # Recording
        textframe = tk.Frame(bottom_half, width=332, height=15, padx=5)
        textframe.pack(side=tk.LEFT)
        textframe.pack_propagate(0)
        self.outputDirStrVar = tk.StringVar()
        self.txt_outputDir = tk.Entry(textframe,
                                      textvariable=self.outputDirStrVar,
                                      width=100)
        self.txt_outputDir.pack(side=tk.LEFT)
        self.outputDirStrVar.set("samples/" +
                                 datetime.now().strftime('%Y-%m-%d_%H:%M:%S'))

        self.record_button = ttk.Button(bottom_half,
                                        text="Record",
                                        command=self.on_btn_record)
        self.record_button.pack(side=tk.LEFT, padx=5)

    def init_plot(self):
        self.plotMem = 50  # how much data to keep on the plot
        self.plotData = [[0] * (5)] * self.plotMem  # mem storage for plot

        self.fig = Figure(figsize=(4, 3), dpi=80)  # 320,240
        self.axes = self.fig.add_subplot(111)

    def on_timer(self):
        self.poll()

        # stop drawing if recording to avoid slow downs
        if self.recording == False:
            self.draw()

        if not self.pause_timer:
            self.root.after(self.rate, self.on_timer)

    def poll(self):
        self.img = self.take_screenshot()
        self.controller_data = self.controller.read()
        self.update_plot()

        if self.recording == True:
            self.save_data()
            self.t += 1

    def take_screenshot(self):
        # Get raw pixels from the screen
        sct_img = self.sct.grab({
            "top": Screenshot.OFFSET_Y,
            "left": Screenshot.OFFSET_X,
            "width": Screenshot.SRC_W,
            "height": Screenshot.SRC_H
        })

        # Create the Image
        return Image.frombytes('RGB', sct_img.size, sct_img.bgra, 'raw',
                               'BGRX')

    def update_plot(self):
        self.plotData.append(
            self.controller_data)  # adds to the end of the list
        self.plotData.pop(
            0)  # remove the first item in the list, ie the oldest

    def save_data(self):
        image_file = self.outputDir + '/' + 'img_' + str(self.t) + '.png'
        self.img.save(image_file)

        # write csv line
        self.outfile.write(image_file + ',' +
                           ','.join(map(str, self.controller_data)) + '\n')

    def draw(self):
        # Image
        self.img.thumbnail(IMAGE_SIZE, Image.ANTIALIAS)  # Resize
        self.img_panel.img = ImageTk.PhotoImage(self.img)
        self.img_panel['image'] = self.img_panel.img

        # Joystick
        x = np.asarray(self.plotData)
        self.axes.clear()
        self.axes.plot(range(0, self.plotMem), x[:, 0], 'r')
        self.axes.plot(range(0, self.plotMem), x[:, 1], 'b')
        self.axes.plot(range(0, self.plotMem), x[:, 2], 'g')
        self.axes.plot(range(0, self.plotMem), x[:, 3], 'k')
        self.axes.plot(range(0, self.plotMem), x[:, 4], 'y')
        self.PlotCanvas.draw()

    def on_btn_record(self):
        # pause timer
        self.pause_timer = True

        if self.recording:
            self.recording = False
        else:
            self.start_recording()

        if self.recording:
            self.t = 0  # Reset our counter for the new recording
            self.record_button["text"] = "Stop"
            self.rate = self.sample_rate
            # make / open outfile
            self.outfile = open(self.outputDir + '/' + 'data.csv', 'a')
        else:
            self.record_button["text"] = "Record"
            self.rate = self.idle_rate
            self.outfile.close()

        # un pause timer
        self.pause_timer = False
        self.on_timer()

    def start_recording(self):
        should_record = True

        # check that a dir has been specified
        if not self.outputDirStrVar.get():
            tkMessageBox.showerror(title='Error',
                                   message='Specify the Output Directory',
                                   parent=self.root)
            should_record = False

        else:  # a directory was specified
            self.outputDir = self.outputDirStrVar.get()

            # check if path exists - i.e. may be saving over data
            if os.path.exists(self.outputDir):

                # overwrite the data, yes/no?
                if tkMessageBox.askyesno(
                        title='Warning!',
                        message='Output Directory Exists - Overwrite Data?',
                        parent=self.root):
                    # delete & re-make the dir:
                    shutil.rmtree(self.outputDir)
                    os.mkdir(self.outputDir)

                # answer was 'no', so do not overwrite the data
                else:
                    should_record = False
                    self.txt_outputDir.focus_set()

            # directory doesn't exist, so make one
            else:
                os.mkdir(self.outputDir)

        self.recording = should_record
示例#13
0
    def __init__(self):
        self.model = create_model(keep_prob=1)
        self.model.load_weights(MODEL_NAME)

        # Init controller for manual override
        self.real_controller = XboxController()