示例#1
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def showSolution3D(S, start, goal):
    from vedo import Text3D, Cube, Line, Grid, merge, show

    pts, cubes, txts = [], [], []
    pts = [(x, -y) for y, x in S[0]]
    for y, line in enumerate(Z):
        for x, c in enumerate(line):
            if c: cubes.append(Cube([x, -y, 0]))

    path = Line(pts).lw(6).c('tomato')
    walls = merge(cubes).clean().flat().texture('wood1')

    sy, sx = S[1].shape
    gradient = np.flip(S[1], axis=0).ravel()
    grd = Grid(pos=((sx - 1) / 2, -(sy - 1) / 2, -0.49),
               sx=sx,
               sy=sy,
               resx=sx,
               resy=sy)
    grd.lw(0).wireframe(False).cmap('gist_earth_r', gradient, on='cells')
    grd.addScalarBar(title='Gradient', horizontal=True, c='k', nlabels=2)

    txts.append(__doc__)
    txts.append(Text3D('Start', pos=[start[1] - 1, -start[0] + 1.5, 1], c='k'))
    txts.append(Text3D('Goal!', pos=[goal[1] - 2, -goal[0] - 2.7, 1], c='k'))
    show(path, walls, grd, txts, axes=0, zoom=1.2)
示例#2
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    def __init__(self, parent=None):

        Qt.QMainWindow.__init__(self, parent)
        self.frame = Qt.QFrame()
        self.vl = Qt.QVBoxLayout()
        self.vtkWidget = QVTKRenderWindowInteractor(self.frame)
        self.vl.addWidget(self.vtkWidget)

        vp = Plotter(qtWidget=self.vtkWidget, axes=2, N=2)

        cn = Cone()
        cc = Cube().pos(1, 1, 1).color("pink")
        ss = Torus()
        vp.show(cn, cc, at=0)
        vp.show(ss, at=1, viewup="z", interactorStyle=0)

        self.start(vp)
示例#3
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            # Add a trail behind the particle
            self.vsphere.addTrail(alpha=0.4, maxlength=1, n=50)


#####################################################################################################
if __name__ == "__main__":

    # An example simulation of N particles scattering on a charged target.
    # See e.g. https://en.wikipedia.org/wiki/Rutherford_scattering

    vp = Plotter(title="Particle Simulator",
                 bg="black",
                 axes=0,
                 interactive=False)

    vp += Cube(c="white").wireframe(1)  # a wireframe cube

    sim = ParticleSim(dt=5e-6, iterations=200)
    sim.add_particle((-0.4, 0, 0),
                     color="w",
                     charge=3e-6,
                     radius=0.01,
                     fixed=True)  # the target

    positions = np.random.randn(500,
                                3) / 60  # generate a beam of 500 particles
    for p in positions:
        p[0] = -0.5  # Fix x position. Their charge are small/negligible compared to target:
        sim.add_particle(p,
                         charge=0.01e-6,
                         mass=0.1e-6,
示例#4
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"""Record and playback camera movements and other events
\rightarrow Move the cube around, press 1, and finally press q"""
from vedo import Cube, Plotter

plt1 = Plotter(axes=1, interactive=0, title="recording window")
evts = plt1.show(Cube(), __doc__).record()
# print("Events:", evts) # a simple string (also saved as .vedo_recorded_events.log)

plt2 = Plotter(axes=1, interactive=0, title="playback window", pos=(1100,0))
plt2.show(Cube(), "...now playing!").play(evts).interactive().close()
示例#5
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文件: colorcubes.py 项目: zhDai/vedo
"""Show a cube for each available color name"""
print(__doc__)
from vedo import Cube, Text2D, show, settings
from vedo.colors import colors
from operator import itemgetter

settings.immediateRendering = False  # faster for multi-renderers

# sorting by hex color code (matplotlib colors):
sorted_colors1 = sorted(colors.items(), key=itemgetter(1))
cbs=[]
for sc in sorted_colors1:
    cname = sc[0]
    if cname[-1] in "123456789": continue
    cb = Cube().lw(1).color(cname)
    tname = Text2D(cname, s=0.9)
    cbs.append([tname, cb])
print("click on any cube and press i or I")
show(cbs, N=len(cbs), azimuth=.2, size='full', title="matplotlib colors", interactive=0)

# sort by name (bootstrap5 colors):
sorted_colors2 = sorted(colors.items(), key=itemgetter(0))
cbs = []
for sc in sorted_colors2:
    cname = sc[0]
    if cname[-1] not in "123456789": continue
    cb = Cube().lw(1).lighting('off').color(cname)
    cbs.append([cname, cb])
show(cbs, shape=(11,9), azimuth=.2, size=(800,1000), title="bootstrap5 colors", new=True)

示例#6
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"""
Show a cube for each available texture name.
Any jpg file can be used as texture.
"""
from vedo import settings, Plotter, Cube, Text2D
from vedo.settings import textures, textures_path

print(__doc__)
print('textures_path:', settings.textures_path)
print('textures:', settings.textures)

settings.immediateRendering = False
plt = Plotter(N=len(settings.textures), axes=0)

for i, name in enumerate(settings.textures):
    if i > 30: break
    cb = Cube().texture(name)
    plt.show(cb, name, at=i, azimuth=1)

plt.show(interactive=True).close()
示例#7
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            self.vsphere = Sphere(pos, r=radius, c=color).addTrail(alpha=0.4,
                                                                   maxlength=1,
                                                                   n=50)
            vp.add(self.vsphere,
                   render=False)  # Sphere representing the particle


#####################################################################################################
if __name__ == "__main__":

    vp = Plotter(title="Particle Simulator",
                 bg="black",
                 axes=0,
                 interactive=False)

    vp += Cube().c('w').wireframe(True).lighting('off')  # a wireframe cube

    sim = ParticleSim(dt=5e-6, iterations=200)
    sim.add_particle((-0.4, 0, 0),
                     color="w",
                     charge=3e-6,
                     radius=0.01,
                     fixed=True)  # the target

    positions = np.random.randn(500,
                                3) / 60  # generate a beam of 500 particles
    for p in positions:
        p[0] = -0.5  # Fix x position. Their charge are small/negligible compared to target:
        sim.add_particle(p,
                         charge=0.01e-6,
                         mass=0.1e-6,
示例#8
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"""Compute the (signed) distance of one mesh to another"""
from vedo import Sphere, Cube, show

s1 = Sphere().x(10)
s2 = Cube(c='grey4').scale([2, 1, 1]).x(14)

s1.distanceTo(s2, signed=False)
s1.cmap('hot').addScalarBar('Signed\nDistance')
# print(s1.pointdata["Distance"])  # numpy array

show(s1, s2, __doc__, axes=1, size=(1000, 500), zoom=1.5).close()
示例#9
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"""
Show a cube for each available color name
"""
print(__doc__)
from vedo import Cube, Text2D, show
from vedo.colors import colors, getColor

from operator import itemgetter

# sorting by hex color code:
sorted_colors = sorted(colors.items(), key=itemgetter(1))
# or by name:
# sorted_colors = sorted(colors.items(), key=itemgetter(0))

cbs = []
for i, sc in enumerate(sorted_colors):
    cname = sc[0]
    rgb = getColor(cname)
    cb = Cube(c=rgb)
    tname = Text2D(cname, pos=3)
    cbs.append([tname, cb])

print("click on any cube and press i")
show(cbs, N=len(sorted_colors), azimuth=.2, size='fullscreen')
示例#10
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"""Computes the signed distance
from one mesh to another.
"""
from vedo import Sphere, Cube, show

s1 = Sphere()
s2 = Cube(pos=[1, 0, 0], c='white', alpha=0.4)

s1.distanceToMesh(s2, signed=True, negate=False)

s1.addScalarBar(title='Signed\nDistance')

#print(s1.getPointArray("Distance"))

show(s1, s2, __doc__)
示例#11
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"""Simulation of an optical system with lenses and mirrors of arbitrary shapes and orientations
(points mark the exit locations of photons, many from total internal reflections)"""
from vedo import Grid, Sphere, Cube, Cone, Points, show
from optics_base import Lens, Ray, Mirror, Screen  # see file ./optics_base.py
import numpy as np

# Create meshes as ordinary vedo objects
sm = Sphere(r=8).z(-8.1)
sp = Sphere(r=8).z(+8.1)
shape1 = Sphere(r=0.9, res=53).cutWithPlane().cap().rotateY(-90).pos(0, 0, 0.5)
shape2 = Cube(side=2).triangulate().boolean('-', sm).boolean("-", sp).z(3)
shape3 = Cone().rotateY(-90).z(6)
shape4 = Cube().scale([1.7, 1, 0.2]).rotateY(70).pos(-0.3, 0, 8)
shape5 = Sphere(r=2).boolean("intersect",
                             Sphere(r=2).z(3.5)).rotateX(10).pos(0.8, 0, 7.5)
shape6 = Grid(resx=1, resy=1).rotateY(-60).rotateX(30).pos(0, -1, 11)

# Build lenses (with their refractive indices), and mirrors, using those meshes
lens1 = Lens(shape1, ref_index=1.35).c("blue9")  # constant refr. index
lens2 = Lens(shape2, ref_index="glass").c("blue7")
lens3 = Lens(shape3, ref_index="glass").c("green9")
lens4 = Lens(shape4, ref_index="glass").c("purple9").lineWidth(1)
lens5 = Lens(shape5, ref_index="glass").c("orange9")
mirror = Mirror(shape6)
screen = Screen(4, 4).rotateY(20).pos(1, 0, 12)
elements = [lens1, lens2, lens3, lens4, lens5, mirror, screen]

# Generate photons and trace them through the optical elements
lines = []
source = Grid(resx=20, resy=20).points()  # a numpy array
for pt in source:
示例#12
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"""Record and playback camera movements and other events
\rightarrow Move the cube around, press 1, and finally press q""" 
from vedo import Cube, Plotter, interactive

plt1 = Plotter(axes=1, interactive=0, title="recording window")
evts = plt1.show(Cube(), __doc__).record()
# print("Events:", evts) # a simple string (also saved as .vedo_recorded_events.log)

plt2 = Plotter(axes=1, interactive=0, title="playback window", pos=(1100,0))
plt2.show(Cube(), "...now playing!").play(evts)
interactive()
示例#13
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"""Histogram (or plot) in 3D.
The size of each cube is proportional to the value at that point"""
import numpy as np
from vedo import Volume, Cube, Glyph, show

# Make up some arbitrary data
X, Y, Z = np.mgrid[:4, :8, :8]
counts = 50 - ( (X-4)**2 + (Y-4)**2 + (Z-4)**2 )

# This is now a point cloud with an associated array of counts
pcloud = Volume(counts).topoints()

marker = Cube().scale(0.015)
glyphed_pcl = Glyph(pcloud, marker, scaleByScalar=True)
glyphed_pcl.cmap('seismic').addScalarBar('counts')

show(glyphed_pcl, __doc__, axes=1)