"""Manually build a mesh from points and faces""" from vedo import Mesh, printc, show verts = [(50,50,50), (70,40,50), (50,40,80), (80,70,50)] faces = [(0,1,2), (2,1,3), (1,0,3)] # (the first triangle face is formed by vertex 0, 1 and 2) # Build the polygonal Mesh object: mesh = Mesh([verts, faces]) mesh.backColor('violet').lineColor('tomato').lineWidth(2) labs = mesh.labels('id').c('black') # retrieve them as numpy arrays printc('points():\n', mesh.points(), c=3) printc('faces(): \n', mesh.faces(), c=3) show(mesh, labs, __doc__, viewup='z', axes=1).close()
"""Manually build a mesh from points and faces""" from vedo import Mesh, printc, show verts = [(50, 50, 50), (70, 40, 50), (50, 40, 80), (80, 70, 50)] faces = [(0, 1, 2), (2, 1, 3), (1, 0, 3)] # (the first triangle face is formed by vertex 0, 1 and 2) # Build the polygonal Mesh object: m = Mesh([verts, faces]) m.backColor('violet').lineColor('tomato').lineWidth(2) # retrieve them as numpy arrays printc('points():\n', m.points(), c=3) printc('faces(): \n', m.faces(), c=3) show(m, __doc__, viewup='z', axes=8)