示例#1
0
文件: mesh_lut.py 项目: trasse/vedo
from vedo import makeLUT, Sphere

mesh = Sphere().lineWidth(0.1)

# create some data array to be associated to points
data = mesh.points()[:, 2]
data[10:20] = float('nan')

# Build a lookup table of colors:
#               scalar  color   alpha
lut = makeLUT(
    [
        (-0.80, 'pink'),
        (-0.33, 'green', 0.8),
        (0.67, 'red'),
    ],
    vmin=-1,
    vmax=1,
    aboveColor='grey',
    belowColor='white',
    interpolate=False,
)

mesh.cmap(lut, data).addScalarBar()

mesh.show(axes=1, viewup='z')
示例#2
0
"""Build a custom colormap, including
out-of-range and NaN colors and labels"""
from vedo import buildLUT, Sphere, show, settings

# settings.useDepthPeeling = True # might help with transparencies

# generate a sphere and stretch it, so it sits between z=-2 and z=+2
mesh = Sphere(quads=True).scale([1,1,2]).lineWidth(0.1)

# create some dummy data array to be associated to points
data = mesh.points()[:,2]  # pick z-coords, use them as scalar data
data[10:70] = float('nan') # make some values invalid by setting to NaN
data[300:600] = 100        # send some values very far above-scale

# build a custom LookUp Table of colors:
#               value, color, alpha
lut = buildLUT([
                #(-2, 'pink'      ),  # up to -2 is pink
                (0.0, 'pink'      ),  # up to 0 is pink
                (0.4, 'green', 0.5),  # up to 0.4 is green with alpha=0.5
                (0.7, 'darkblue'  ),
                #( 2, 'darkblue'  ),
               ],
               vmin=-1.2, belowColor='lightblue',
               vmax= 0.7, aboveColor='grey',
               nanColor='red',
               interpolate=False,
              )
# 3D scalarbar:
mesh.cmap(lut, data).addScalarBar3D(title='My 3D scalarbar', c='white')
mesh.scalarbar.scale(1.5).rotateX(90).y(1) # make it bigger and place it
示例#3
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print('---------------------------------')
print('vtkVersion', vtk.vtkVersion().GetVTKVersion())
print('---------------------------------')


#####################################
cone = Cone(res=48)
sphere = Sphere(res=24)

carr = cone.cellCenters()[:, 2]
parr = cone.points()[:, 0]
cone.addCellArray(carr, 'carr')
cone.addPointArray(parr, 'parr')

carr = sphere.cellCenters()[:, 2]
parr = sphere.points()[:, 0]
sphere.addCellArray(carr, 'carr')
sphere.addPointArray(parr, 'parr')

sphere.addPointArray(np.sin(sphere.points()), 'pvectors')
sphere.addElevationScalars()

cone.computeNormals()
sphere.computeNormals()


###################################### test clone()
c2 = cone.clone()
print('clone()', cone.N(), c2.N())
assert cone.N() == c2.N()
print('clone()', cone.NCells(), c2.NCells())
示例#4
0
print('---------------------------------')
print('vtkVersion', vtk.vtkVersion().GetVTKVersion())
print('---------------------------------')

#####################################
cone = Cone(res=48)
sphere = Sphere(res=24)

carr = cone.cellCenters()[:, 2]
parr = cone.points()[:, 0]

cone.pointdata["parr"] = parr
cone.celldata["carr"] = carr

carr = sphere.cellCenters()[:, 2]
parr = sphere.points()[:, 0]

sphere.pointdata["parr"] = parr
sphere.celldata["carr"] = carr

sphere.pointdata["pvectors"] = np.sin(sphere.points())

sphere.addElevationScalars()

cone.computeNormals()
sphere.computeNormals()

###################################### test clone()
c2 = cone.clone()
print('clone()', cone.N(), c2.N())
assert cone.N() == c2.N()