bgcolor = 111, 145, 192

    # Update Speed
    UPDATE_SPEED = 0.1

    # Number of vehicles and obstacles
    numveh = 2
    numobs = 6
    total = numveh+numobs

    # Sprite images and pygame rectangles
    img = list(range(total))
    rec = list(range(total))

    # Load vehicle images
    img[0], rec[0] = load_pygame_image('../images/ypig.png', -1)
    img[1], rec[1] = load_pygame_image('../images/gpig.png', -1)

    # Static obstacle image (shared among all obstacles)
    obs_img, obs_rec = load_pygame_image('../images/circle.png', -1)
    for i in range(numveh, numveh + numobs):
        img[i], rec[i] = obs_img, obs_rec

    # Randomly generate initial placement for vehicles
    pos = [Point2d(randint(30, sc_width-30), randint(30, sc_height-30)) for i in range(numveh)]
    pos[0] = Point2d(sc_width/2, sc_height/2)
    vel = Point2d(1,0)

    # Array of vehicles and associated pygame sprites
    obj = [SimpleVehicle2d(pos[i], 50, vel, (img[i], rec[i])) for i in range(numveh)]
    rgroup = [veh.sprite for veh in obj]
    pygame.init()

    # Display constants
    size = sc_width, sc_height = 1080, 960
    screen = pygame.display.set_mode(size)
    pygame.display.set_caption('Flocking and pursuit demo')
    bgcolor = 111, 145, 192

    # Sprite images and pygame rectangles
    numveh = 30
    numobs = 15
    img = list(range(numveh+numobs))
    rec = list(range(numveh+numobs))

    # Vehicle Sprites
    img[0], rec[0] = load_pygame_image('../images/ypig.png', -1)
    for i in range(1, numveh):
        img[i], rec[i] = load_pygame_image('../images/gpig.png', -1)
        
    # Vehicle Physics
    pos = [Point2d(randint(30, sc_width-30), randint(30, sc_height-30)) for i in range(numveh)]
    pos[0] = Point2d(sc_width/2, sc_height/2)
    vel = Point2d(5.0,0).rotated_by(147*i, True)
    
    # List of vehicles and their associated sprites
    obj = [SimpleVehicle2d(pos[i], 50, vel, (img[i], rec[i])) for i in range(numveh)]
    rgroup = [veh.sprite for veh in obj]

    # List of vehicles only, for later use
    vehlist = obj[:]