def init(self, player_data): print("hosting: " + str(gamestate.hosting)) self.register_network_callbacks() VersusModeState.init(self, player_data) #self.initialized = True #self.exit_indicator = False self.chatting = False
def handle_exit_events(self): VersusModeState.handle_exit_events(self)
def handle_match_state(self): VersusModeState.handle_match_state(self) if self.fight_end_timer > 8000: if self.match_state == MatchStates.PLAYER1_WINS or self.match_state == MatchStates.PLAYER2_WINS: versusclient.listener.end_match()
def handle_events(self): VersusModeState.handle_events(self) self.handle_network_events()
def __init__(self): VersusModeState.__init__(self) self.chatting = False