示例#1
0
 def getAction(self):
     from pygame.locals import K_LEFT, K_RIGHT, K_UP, K_DOWN
     from pygame.locals import K_ESCAPE, QUIT        
     from vgdl.ontology import RIGHT, LEFT, UP, DOWN
     pygame.event.pump()
     keystate = pygame.key.get_pressed()    
     res = None
     if   keystate[K_RIGHT]: res = BASEDIRS.index(RIGHT)
     elif keystate[K_LEFT]:  res = BASEDIRS.index(LEFT)
     elif keystate[K_UP]:    res = BASEDIRS.index(UP)
     elif keystate[K_DOWN]:  res = BASEDIRS.index(DOWN)        
     if keystate[K_ESCAPE] or pygame.event.peek(QUIT):
         raise UserTiredException('Pressed ESC')
     return res
示例#2
0
 def getAction(self):
     from pygame.locals import K_LEFT, K_RIGHT, K_UP, K_DOWN
     from pygame.locals import K_ESCAPE, QUIT
     from vgdl.ontology import RIGHT, LEFT, UP, DOWN
     pygame.event.pump()
     keystate = pygame.key.get_pressed()
     res = None
     if keystate[K_RIGHT]: res = BASEDIRS.index(RIGHT)
     elif keystate[K_LEFT]: res = BASEDIRS.index(LEFT)
     elif keystate[K_UP]: res = BASEDIRS.index(UP)
     elif keystate[K_DOWN]: res = BASEDIRS.index(DOWN)
     if keystate[K_ESCAPE] or pygame.event.peek(QUIT):
         raise UserTiredException('Pressed ESC')
     return res
    def act(self, timer):
        possibleAction = self.game.getPossibleActions()
        action = random.choice(list(possibleAction.keys()))
        print(action)

        from vgdl.ontology import RIGHT, LEFT, UP, DOWN

        res = None
        if action == 'RIGHT':
            res = BASEDIRS.index(RIGHT)
        elif action == 'LEFT':
            res = BASEDIRS.index(LEFT)
        elif action == 'UP':
            res = BASEDIRS.index(UP)
        elif action == 'DOWN':
            res = BASEDIRS.index(DOWN)
        return res
示例#4
0
 def _nearTileIncrements(self):
     p0, p1, orient = self.getState()[:3]
     o0, o1 = orient
     l0, l1 = BASEDIRS[(BASEDIRS.index(orient) + 1) % len(BASEDIRS)]
     r0, r1 = BASEDIRS[(BASEDIRS.index(orient) - 1) % len(BASEDIRS)]
     
     res = [(True, 1, (p0 + 2 * l0, p1 + 2 * l1)),
            (True, 2, (p0 + o0 + 2 * l0, p1 + o1 + 2 * l1)),
            (True, 3, (p0 + 2 * o0 + l0, p1 + 2 * o1 + l1)),
            (True, 4, (p0 + 2 * o0, p1 + 2 * o1)),
            (True, 5, (p0 + 2 * o0 + r0, p1 + 2 * o1 + r1)),
            (True, 6, (p0 + o0 + 2 * r0, p1 + o1 + 2 * r1)),
            (True, 7, (p0 + 2 * r0, p1 + 2 * r1)),
            (False, 2, (p0 + o0 + l0, p1 + o1 + l1)),
            (False, 4, (p0 + o0 + r0, p1 + o1 + r1)),
            (False, 3, (p0 + o0, p1 + o1)),
            (False, 1, (p0 + l0, p1 + l1)),
            (False, 5, (p0 + r0, p1 + r1)),
            (False, 6, (p0, p1)),
            ]
     return res
示例#5
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 def _stateNeighbors(self, state):
     """ Can be different in subclasses... 
     
     By default: current position and four neighbors. """
     pos = (state[0], state[1])
     ns = [(a[0] + pos[0], a[1] + pos[1]) for a in BASEDIRS]
     if self.orientedAvatar:
         # subjective perspective, so we rotate the view according to the current orientation
         ns = listRotate(ns, BASEDIRS.index(state[2]))
         return ns
     else:
         return ns
示例#6
0
    def _nearTileIncrements(self):
        p0, p1, orient = self.getState()[:3]
        o0, o1 = orient
        l0, l1 = BASEDIRS[(BASEDIRS.index(orient) + 1) % len(BASEDIRS)]
        r0, r1 = BASEDIRS[(BASEDIRS.index(orient) - 1) % len(BASEDIRS)]

        res = [
            (True, 1, (p0 + 2 * l0, p1 + 2 * l1)),
            (True, 2, (p0 + o0 + 2 * l0, p1 + o1 + 2 * l1)),
            (True, 3, (p0 + 2 * o0 + l0, p1 + 2 * o1 + l1)),
            (True, 4, (p0 + 2 * o0, p1 + 2 * o1)),
            (True, 5, (p0 + 2 * o0 + r0, p1 + 2 * o1 + r1)),
            (True, 6, (p0 + o0 + 2 * r0, p1 + o1 + 2 * r1)),
            (True, 7, (p0 + 2 * r0, p1 + 2 * r1)),
            (False, 2, (p0 + o0 + l0, p1 + o1 + l1)),
            (False, 4, (p0 + o0 + r0, p1 + o1 + r1)),
            (False, 3, (p0 + o0, p1 + o1)),
            (False, 1, (p0 + l0, p1 + l1)),
            (False, 5, (p0 + r0, p1 + r1)),
            (False, 6, (p0, p1)),
        ]
        return res