示例#1
0
    def updateSingleFuncItem( self, treeItem, funcObj ):
        " Updates single function item "
        if not treeItem.populated:
            return

        # It may have decor, classes and other functions
        existingDecors = []
        hadFunctions = False
        hadClasses = False
        itemsToRemove = []
        for funcChildItem in treeItem.childItems:
            if funcChildItem.itemType == DecoratorItemType:
                name = funcChildItem.sourceObj.name
                found = False
                for decor in funcObj.decorators:
                    if decor.name == name:
                        found = True
                        existingDecors.append( name )
                        if cmpDecoratorDisplayName( funcChildItem.sourceObj,
                                                    decor ):
                            funcChildItem.updateData( decor )
                            funcChildItem.setData( 2, decor.line )
                        else:
                            # Appearence changed
                            funcChildItem.updateData( decor )
                            funcChildItem.setData( 2, decor.line )
                            self.signalItemUpdated( funcChildItem )
                        break
                if not found:
                    itemsToRemove.append( funcChildItem )
                continue
            elif funcChildItem.itemType == FunctionsItemType:
                hadFunctions = True
                if not funcObj.functions:
                    itemsToRemove.append( funcChildItem )
                else:
                    funcChildItem.updateData( funcObj )
                    self.updateFunctionsItem( funcChildItem,
                                              funcObj.functions )
                continue
            elif funcChildItem.itemType == ClassesItemType:
                hadClasses = True
                if not funcObj.classes:
                    itemsToRemove.append( funcChildItem )
                else:
                    funcChildItem.updateData( funcObj )
                    self.updateClassesItem( funcChildItem,
                                            funcObj.classes )
                continue

        for item in itemsToRemove:
            self.removeTreeItem( item )

        # Add those which have been introduced
        for decor in funcObj.decorators:
            if decor.name not in existingDecors:
                newItem = TreeViewDecoratorItem( treeItem, decor )
                if treeItem.columnCount() > 1:
                    newItem.appendData( [ treeItem.data( 1 ), decor.line ] )
                    newItem.setPath( self.findParentPath( treeItem ) )
                self.addTreeItem( treeItem, newItem )

        if not hadFunctions and funcObj.functions:
            newItem = TreeViewFunctionsItem( treeItem, funcObj )
            if treeItem.columnCount() > 1:
                newItem.appendData( [ "", "" ] )
            self.addTreeItem( treeItem, newItem )
        if not hadClasses and funcObj.classes:
            newItem = TreeViewClassesItem( treeItem, funcObj )
            if treeItem.columnCount() > 1:
                newItem.appendData( [ "", "" ] )
            self.addTreeItem( treeItem, newItem )
        return
示例#2
0
    def updateSingleClassItem( self, treeItem, classObj ):
        " Updates single class item "
        if not treeItem.populated:
            return

        # There might be decorators, classes, methods, static attributes and
        # instance attributes
        existingDecors = []
        existingMethods = []
        hadStaticAttributes = False
        hadInstanceAttributes = False
        hadClasses = False
        itemsToRemove = []
        for classChildItem in treeItem.childItems:
            if classChildItem.itemType == DecoratorItemType:
                name = classChildItem.sourceObj.name
                found = False
                for decor in classObj.decorators:
                    if decor.name == name:
                        found = True
                        existingDecors.append( name )
                        if cmpDecoratorDisplayName( classChildItem.sourceObj,
                                                    decor ):
                            classChildItem.updateData( decor )
                            classChildItem.setData( 2, decor.line )
                        else:
                            # Appearence changed
                            classChildItem.updateData( decor )
                            classChildItem.setData( 2, decor.line )
                            self.signalItemUpdated( classChildItem )
                        break
                if not found:
                    itemsToRemove.append( classChildItem )
                continue
            elif classChildItem.itemType == ClassesItemType:
                hadClasses = True
                if not classObj.classes:
                    itemsToRemove.append( classChildItem )
                else:
                    classChildItem.updateData( classObj )
                    self.updateClassesItem( classChildItem,
                                            classObj.classes )
                continue
            elif classChildItem.itemType == FunctionItemType:
                name = classChildItem.sourceObj.name
                found = False
                for method in classObj.functions:
                    if method.name == name:
                        found = True
                        existingMethods.append( name )
                        if cmpFunctionDisplayName( classChildItem.sourceObj,
                                                   method ):
                            classChildItem.updateData( method )
                            classChildItem.setData( 2, method.line )
                        else:
                            # Appearence changed
                            classChildItem.updateData( method )
                            classChildItem.setData( 2, method.line )
                            self.signalItemUpdated( classChildItem )
                        self.updateSingleFuncItem( classChildItem,
                                                   method )
                        break
                if not found:
                    itemsToRemove.append( classChildItem )
                continue
            elif classChildItem.itemType == StaticAttributesItemType:
                hadStaticAttributes = True
                if not classObj.classAttributes:
                    itemsToRemove.append( classChildItem )
                else:
                    self.updateAttrItem( classChildItem,
                                         classObj.classAttributes )
                continue
            elif classChildItem.itemType == InstanceAttributesItemType:
                hadInstanceAttributes = True
                if not classObj.instanceAttributes:
                    itemsToRemove.append( classChildItem )
                else:
                    self.updateAttrItem( classChildItem,
                                         classObj.instanceAttributes )
                continue

        for item in itemsToRemove:
            self.removeTreeItem( item )

        # Add those which have been introduced
        for decor in classObj.decorators:
            if decor.name not in existingDecors:
                newItem = TreeViewDecoratorItem( treeItem, decor )
                if treeItem.columnCount() > 1:
                    newItem.appendData( [ treeItem.data( 1 ), decor.line ] )
                    newItem.setPath( self.findParentPath( treeItem ) )
                self.addTreeItem( treeItem, newItem )
        for method in classObj.functions:
            if method.name not in existingMethods:
                newItem = TreeViewFunctionItem( treeItem, method )
                if treeItem.columnCount() > 1:
                    newItem.appendData( [ treeItem.data( 1 ), method.line ] )
                    newItem.setPath( self.findParentPath( treeItem ) )
                self.addTreeItem( treeItem, newItem )

        if not hadClasses and classObj.classes:
            newItem = TreeViewClassesItem( treeItem, classObj )
            if treeItem.columnCount() > 1:
                newItem.appendData( [ "", "" ] )
            self.addTreeItem( treeItem, newItem )
        if not hadStaticAttributes and \
           classObj.classAttributes:
            newItem = TreeViewStaticAttributesItem( treeItem )
            if treeItem.columnCount() > 1:
                newItem.appendData( [ "", "" ] )
            self.addTreeItem( treeItem, newItem )
        if not hadInstanceAttributes and \
           classObj.instanceAttributes:
            newItem = TreeViewInstanceAttributesItem( treeItem )
            if treeItem.columnCount() > 1:
                newItem.appendData( [ "", "" ] )
            self.addTreeItem( treeItem, newItem )


        return
示例#3
0
    def populateFunctionItem( self, parentItem, repopulate ):
        " Populates a function item "

        parentItem.populated = True

        # Count the number of items
        count = len( parentItem.sourceObj.decorators )

        if parentItem.sourceObj.functions:
            count += 1
        if parentItem.sourceObj.classes:
            count += 1

        if count == 0:
            return

        # Insert rows
        if repopulate:
            self.beginInsertRows( self.createIndex( parentItem.row(),
                                                    0, parentItem ),
                                  0, count - 1 )

        for item in parentItem.sourceObj.decorators:
            node = TreeViewDecoratorItem( parentItem, item )
            if parentItem.columnCount() > 1:
                node.appendData( [ parentItem.data( 1 ), item.line ] )
                node.setPath( self.findParentPath( parentItem ) )
            self._addItem( node, parentItem )

        if parentItem.sourceObj.functions:
            node = TreeViewFunctionsItem( parentItem, parentItem.sourceObj )
            if parentItem.columnCount() > 1:
                node.appendData( [ "", "" ] )
            self._addItem( node, parentItem )

        if parentItem.sourceObj.classes:
            node = TreeViewClassesItem( parentItem, parentItem.sourceObj )
            if parentItem.columnCount() > 1:
                node.appendData( [ "", "" ] )
            self._addItem( node, parentItem )

        if repopulate:
            self.endInsertRows()

        return
示例#4
0
    def updateSingleFuncItem(self, treeItem, funcObj):
        " Updates single function item "
        if not treeItem.populated:
            return

        # It may have decor, classes and other functions
        existingDecors = []
        hadFunctions = False
        hadClasses = False
        itemsToRemove = []
        for funcChildItem in treeItem.childItems:
            if funcChildItem.itemType == DecoratorItemType:
                name = funcChildItem.sourceObj.name
                found = False
                for decor in funcObj.decorators:
                    if decor.name == name:
                        found = True
                        existingDecors.append(name)
                        if cmpDecoratorDisplayName(funcChildItem.sourceObj,
                                                   decor):
                            funcChildItem.updateData(decor)
                            funcChildItem.setData(2, decor.line)
                        else:
                            # Appearence changed
                            funcChildItem.updateData(decor)
                            funcChildItem.setData(2, decor.line)
                            self.signalItemUpdated(funcChildItem)
                        break
                if not found:
                    itemsToRemove.append(funcChildItem)
                continue
            elif funcChildItem.itemType == FunctionsItemType:
                hadFunctions = True
                if not funcObj.functions:
                    itemsToRemove.append(funcChildItem)
                else:
                    funcChildItem.updateData(funcObj)
                    self.updateFunctionsItem(funcChildItem, funcObj.functions)
                continue
            elif funcChildItem.itemType == ClassesItemType:
                hadClasses = True
                if not funcObj.classes:
                    itemsToRemove.append(funcChildItem)
                else:
                    funcChildItem.updateData(funcObj)
                    self.updateClassesItem(funcChildItem, funcObj.classes)
                continue

        for item in itemsToRemove:
            self.removeTreeItem(item)

        # Add those which have been introduced
        for decor in funcObj.decorators:
            if decor.name not in existingDecors:
                newItem = TreeViewDecoratorItem(treeItem, decor)
                if treeItem.columnCount() > 1:
                    newItem.appendData([treeItem.data(1), decor.line])
                    newItem.setPath(self.findParentPath(treeItem))
                self.addTreeItem(treeItem, newItem)

        if not hadFunctions and funcObj.functions:
            newItem = TreeViewFunctionsItem(treeItem, funcObj)
            if treeItem.columnCount() > 1:
                newItem.appendData(["", ""])
            self.addTreeItem(treeItem, newItem)
        if not hadClasses and funcObj.classes:
            newItem = TreeViewClassesItem(treeItem, funcObj)
            if treeItem.columnCount() > 1:
                newItem.appendData(["", ""])
            self.addTreeItem(treeItem, newItem)
        return
示例#5
0
    def updateSingleClassItem(self, treeItem, classObj):
        " Updates single class item "
        if not treeItem.populated:
            return

        # There might be decorators, classes, methods, static attributes and
        # instance attributes
        existingDecors = []
        existingMethods = []
        hadStaticAttributes = False
        hadInstanceAttributes = False
        hadClasses = False
        itemsToRemove = []
        for classChildItem in treeItem.childItems:
            if classChildItem.itemType == DecoratorItemType:
                name = classChildItem.sourceObj.name
                found = False
                for decor in classObj.decorators:
                    if decor.name == name:
                        found = True
                        existingDecors.append(name)
                        if cmpDecoratorDisplayName(classChildItem.sourceObj,
                                                   decor):
                            classChildItem.updateData(decor)
                            classChildItem.setData(2, decor.line)
                        else:
                            # Appearence changed
                            classChildItem.updateData(decor)
                            classChildItem.setData(2, decor.line)
                            self.signalItemUpdated(classChildItem)
                        break
                if not found:
                    itemsToRemove.append(classChildItem)
                continue
            elif classChildItem.itemType == ClassesItemType:
                hadClasses = True
                if not classObj.classes:
                    itemsToRemove.append(classChildItem)
                else:
                    classChildItem.updateData(classObj)
                    self.updateClassesItem(classChildItem, classObj.classes)
                continue
            elif classChildItem.itemType == FunctionItemType:
                name = classChildItem.sourceObj.name
                found = False
                for method in classObj.functions:
                    if method.name == name:
                        found = True
                        existingMethods.append(name)
                        if cmpFunctionDisplayName(classChildItem.sourceObj,
                                                  method):
                            classChildItem.updateData(method)
                            classChildItem.setData(2, method.line)
                        else:
                            # Appearence changed
                            classChildItem.updateData(method)
                            classChildItem.setData(2, method.line)
                            self.signalItemUpdated(classChildItem)
                        self.updateSingleFuncItem(classChildItem, method)
                        break
                if not found:
                    itemsToRemove.append(classChildItem)
                continue
            elif classChildItem.itemType == StaticAttributesItemType:
                hadStaticAttributes = True
                if not classObj.classAttributes:
                    itemsToRemove.append(classChildItem)
                else:
                    self.updateAttrItem(classChildItem,
                                        classObj.classAttributes)
                continue
            elif classChildItem.itemType == InstanceAttributesItemType:
                hadInstanceAttributes = True
                if not classObj.instanceAttributes:
                    itemsToRemove.append(classChildItem)
                else:
                    self.updateAttrItem(classChildItem,
                                        classObj.instanceAttributes)
                continue

        for item in itemsToRemove:
            self.removeTreeItem(item)

        # Add those which have been introduced
        for decor in classObj.decorators:
            if decor.name not in existingDecors:
                newItem = TreeViewDecoratorItem(treeItem, decor)
                if treeItem.columnCount() > 1:
                    newItem.appendData([treeItem.data(1), decor.line])
                    newItem.setPath(self.findParentPath(treeItem))
                self.addTreeItem(treeItem, newItem)
        for method in classObj.functions:
            if method.name not in existingMethods:
                newItem = TreeViewFunctionItem(treeItem, method)
                if treeItem.columnCount() > 1:
                    newItem.appendData([treeItem.data(1), method.line])
                    newItem.setPath(self.findParentPath(treeItem))
                self.addTreeItem(treeItem, newItem)

        if not hadClasses and classObj.classes:
            newItem = TreeViewClassesItem(treeItem, classObj)
            if treeItem.columnCount() > 1:
                newItem.appendData(["", ""])
            self.addTreeItem(treeItem, newItem)
        if not hadStaticAttributes and \
           classObj.classAttributes:
            newItem = TreeViewStaticAttributesItem(treeItem)
            if treeItem.columnCount() > 1:
                newItem.appendData(["", ""])
            self.addTreeItem(treeItem, newItem)
        if not hadInstanceAttributes and \
           classObj.instanceAttributes:
            newItem = TreeViewInstanceAttributesItem(treeItem)
            if treeItem.columnCount() > 1:
                newItem.appendData(["", ""])
            self.addTreeItem(treeItem, newItem)

        return
示例#6
0
    def populateFunctionItem(self, parentItem, repopulate):
        " Populates a function item "

        parentItem.populated = True

        # Count the number of items
        count = len(parentItem.sourceObj.decorators)

        if parentItem.sourceObj.functions:
            count += 1
        if parentItem.sourceObj.classes:
            count += 1

        if count == 0:
            return

        # Insert rows
        if repopulate:
            self.beginInsertRows(
                self.createIndex(parentItem.row(), 0, parentItem), 0,
                count - 1)

        for item in parentItem.sourceObj.decorators:
            node = TreeViewDecoratorItem(parentItem, item)
            if parentItem.columnCount() > 1:
                node.appendData([parentItem.data(1), item.line])
                node.setPath(self.findParentPath(parentItem))
            self._addItem(node, parentItem)

        if parentItem.sourceObj.functions:
            node = TreeViewFunctionsItem(parentItem, parentItem.sourceObj)
            if parentItem.columnCount() > 1:
                node.appendData(["", ""])
            self._addItem(node, parentItem)

        if parentItem.sourceObj.classes:
            node = TreeViewClassesItem(parentItem, parentItem.sourceObj)
            if parentItem.columnCount() > 1:
                node.appendData(["", ""])
            self._addItem(node, parentItem)

        if repopulate:
            self.endInsertRows()

        return