def update_view(self, param): cols = param.props['cols'] radius = param.props['radius'] if param.name == 'sphere': rows = param.props['rows'] mesh = gen.create_sphere(cols, rows, radius=radius) elif param.name == 'cone': length = param.props['length'] mesh = gen.create_cone(cols, radius=radius, length=length) elif param.name == 'cylinder': rows = param.props['rows'] length = param.props['length'] radius2 = param.props['radius Top.'] mesh = gen.create_cylinder(rows, cols, radius=[radius, radius2], length=length) elif param.name == 'arrow': length = param.props['length'] rows = param.props['rows'] cone_radius = param.props['cone_radius'] cone_length = param.props['cone_length'] mesh = gen.create_arrow(rows, cols, radius=radius, length=length, cone_radius=cone_radius, cone_length=cone_length) else: return self.canvas.visible = param.props['visible'] self.mesh.set_vertices(mesh.vertices()) self.mesh.set_faces(mesh.faces()) self.mesh.set_vertex_colors(DEFAULT_COLOR) vertices, filled, outline = self.mesh.get_glTriangles() self.canvas.set_data(vertices, filled, outline)
def update_view(self, param): cols = param.props['cols'] radius = param.props['radius'] if param.name == 'sphere': rows = param.props['rows'] mesh = gen.create_sphere(cols, rows, radius=radius) elif param.name == 'cone': length = param.props['length'] mesh = gen.create_cone(cols, radius=radius, length=length) elif param.name == 'cylinder': rows = param.props['rows'] length = param.props['length'] radius2 = param.props['radius Top.'] mesh = gen.create_cylinder(rows, cols, radius=[radius, radius2], length=length) elif param.name == 'arrow': length = param.props['length'] rows = param.props['rows'] cone_radius = param.props['cone_radius'] cone_length = param.props['cone_length'] mesh = gen.create_arrow(rows, cols, radius=radius, length=length, cone_radius=cone_radius, cone_length=cone_length) else: return self.canvas.visible = param.props['visible'] self.mesh.set_vertices(mesh.get_vertices()) self.mesh.set_faces(mesh.get_faces()) colors = np.tile(DEFAULT_COLOR, (self.mesh.n_vertices, 1)) self.mesh.set_vertex_colors(colors) vertices, filled, outline = self.mesh.get_glTriangles() self.canvas.set_data(vertices, filled, outline)