def initInputs(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
    #VC: place any general initialization code here
    rawInput = vizconnect.getRawInputDict()

    #VC: initialize a new input
    _name = 'flystick'
    if vizconnect.isPendingInit('input', _name, initFlag, initList):
        #VC: init the raw object
        if initFlag & vizconnect.INIT_RAW:
            #VC: set some parameters
            hostname = 'localhost'

            #VC: create the raw object
            from vizconnect.util.input import art_flystick
            sensor = art_flystick.ARTFlystickWrapper(hostname=hostname)
            rawInput[_name] = sensor

        #VC: init the wrapper (DO NOT EDIT)
        if initFlag & vizconnect.INIT_WRAPPERS:
            vizconnect.addInput(rawInput[_name],
                                _name,
                                make='ART',
                                model='Flystick')

    #VC: return values can be modified here
    return None
示例#2
0
def initInputs(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
	#VC: place any general initialization code here
	rawInput = vizconnect.getRawInputDict()

	#VC: initialize a new input
	_name = 'r_hand_input'
	if vizconnect.isPendingInit('input', _name, initFlag, initList):
		#VC: init the raw object
		if initFlag&vizconnect.INIT_RAW:
			#VC: create the raw object
			rawInput[_name] = viz.mouse
	
		#VC: init the wrapper (DO NOT EDIT)
		if initFlag&vizconnect.INIT_WRAPPERS:
			vizconnect.addInput(rawInput[_name], _name, make='Generic', model='Mouse Buttons')

	#VC: initialize a new input
	_name = 'keyboard'
	if vizconnect.isPendingInit('input', _name, initFlag, initList):
		#VC: init the raw object
		if initFlag&vizconnect.INIT_RAW:
			#VC: set some parameters
			index = 0
			
			#VC: create the raw object
			d = viz.add('directinput.dle')
			device = d.getKeyboardDevices()[index]
			rawInput[_name] = d.addKeyboard(device)
	
		#VC: init the wrapper (DO NOT EDIT)
		if initFlag&vizconnect.INIT_WRAPPERS:
			vizconnect.addInput(rawInput[_name], _name, make='Generic', model='Keyboard')

	#VC: return values can be modified here
	return None
def initInputs(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
    #VC: place any general initialization code here
    rawInput = vizconnect.getRawInputDict()

    #VC: initialize a new input
    _name = 'ppt_wand'
    if vizconnect.isPendingInit('input', _name, initFlag, initList):
        #VC: init the raw object
        if initFlag & vizconnect.INIT_RAW:
            #VC: set some parameters
            hostname = '141.82.50.174'
            markerId = 3

            #VC: create the raw object
            from vizconnect.util.input import viz_wand
            rawInput[_name] = viz_wand.Wand(hostname, markerId)

        #VC: init the wrapper (DO NOT EDIT)
        if initFlag & vizconnect.INIT_WRAPPERS:
            vizconnect.addInput(rawInput[_name],
                                _name,
                                make='WorldViz',
                                model='PPT Wand')

    #VC: return values can be modified here
    return None
def initInputs(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
    #VC: place any general initialization code here
    rawInput = vizconnect.getRawInputDict()

    #VC: initialize a new input
    _name = 'flystick'
    if vizconnect.isPendingInit('input', _name, initFlag, initList):
        #VC: init the raw object
        if initFlag & vizconnect.INIT_RAW:
            #VC: set some parameters
            hostname = '192.168.5.160'

            #VC: create the raw object
            from vizconnect.util.input import vrpn_joystick
            sensor = vrpn_joystick.VRPNJoystick(basename='DTrack',
                                                hostname=hostname)
            rawInput[_name] = sensor

        #VC: init the wrapper (DO NOT EDIT)
        if initFlag & vizconnect.INIT_WRAPPERS:
            vizconnect.addInput(rawInput[_name],
                                _name,
                                make='ART',
                                model='Flystick')

    #VC: initialize a new input
    _name = 'keyboard'
    if vizconnect.isPendingInit('input', _name, initFlag, initList):
        #VC: init the raw object
        if initFlag & vizconnect.INIT_RAW:
            #VC: set some parameters
            index = 0

            #VC: create the raw object
            d = viz.add('directinput.dle')
            device = d.getKeyboardDevices()[index]
            rawInput[_name] = d.addKeyboard(device)

        #VC: init the wrapper (DO NOT EDIT)
        if initFlag & vizconnect.INIT_WRAPPERS:
            vizconnect.addInput(rawInput[_name],
                                _name,
                                make='Generic',
                                model='Keyboard')

    #VC: set the name of the default
    vizconnect.setDefault('input', 'flystick')

    #VC: return values can be modified here
    return None
def initInputs(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
    #VC: place any general initialization code here
    rawInput = vizconnect.getRawInputDict()

    #VC: initialize a new input
    _name = 'flystick_analog'
    if vizconnect.isPendingInit('input', _name, initFlag, initList):
        #VC: init the raw object
        if initFlag & vizconnect.INIT_RAW:
            #VC: set some parameters
            basename = 'DTrack'
            hostname = '192.168.0.10'

            #VC: create the raw object
            vrpn = viz.add('vrpn7.dle')
            sensor = vrpn.addAnalog(basename + '@' + hostname)
            rawInput[_name] = sensor

        #VC: init the wrapper (DO NOT EDIT)
        if initFlag & vizconnect.INIT_WRAPPERS:
            vizconnect.addInput(rawInput[_name],
                                _name,
                                make='Generic',
                                model='VRPN Analog')

    #VC: initialize a new input
    _name = 'flystick_buttons'
    if vizconnect.isPendingInit('input', _name, initFlag, initList):
        #VC: init the raw object
        if initFlag & vizconnect.INIT_RAW:
            #VC: set some parameters
            basename = 'DTrack'
            hostname = '192.168.0.10'

            #VC: create the raw object
            vrpn = viz.add('vrpn7.dle')
            sensor = vrpn.addButton(basename + '@' + hostname)
            rawInput[_name] = sensor

        #VC: init the wrapper (DO NOT EDIT)
        if initFlag & vizconnect.INIT_WRAPPERS:
            vizconnect.addInput(rawInput[_name],
                                _name,
                                make='Generic',
                                model='VRPN Buttons')

    #VC: return values can be modified here
    return None
示例#6
0
def initInputs(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
	#VC: place any general initialization code here
	rawInput = vizconnect.getRawInputDict()

	#VC: initialize a new input
	_name = 'r_hand_input'
	if vizconnect.isPendingInit('input', _name, initFlag, initList):
		#VC: init the raw object
		if initFlag&vizconnect.INIT_RAW:
			#VC: create the raw object
			import vizjoy
			rawInput[_name] = vizjoy.add()
	
		#VC: init the wrapper (DO NOT EDIT)
		if initFlag&vizconnect.INIT_WRAPPERS:
			vizconnect.addInput(rawInput[_name], _name, make='Generic', model='Joystick')

	#VC: return values can be modified here
	return None
示例#7
0
def initInputs(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
    #VC: place any general initialization code here
    rawInput = vizconnect.getRawInputDict()

    #VC: initialize a new input
    _name = 'joystick'
    if vizconnect.isPendingInit('input', _name, initFlag, initList):
        #VC: init the raw object
        if initFlag & vizconnect.INIT_RAW:
            #VC: create the raw object
            import vizjoy
            rawInput[_name] = vizjoy.add()

        #VC: init the wrapper (DO NOT EDIT)
        if initFlag & vizconnect.INIT_WRAPPERS:
            vizconnect.addInput(rawInput[_name],
                                _name,
                                make='Generic',
                                model='Joystick')

        #VC: init the mappings for the wrapper
        if initFlag & vizconnect.INIT_WRAPPER_MAPPINGS:
            #VC: on-state mappings
            if initFlag & vizconnect.INIT_MAPPINGS_ON_STATE:
                vizconnect.getInput(_name).setOnStateEventList([
                    vizconnect.onstate(
                        lambda rawInput: rawInput['joystick'].isButtonDown(1),
                        vizconnect.getInput(_name).setMode
                    ),  # make=Generic, model=Joystick, name=joystick, signal=Button 1
                ])

    #VC: set the name of the default
    vizconnect.setDefault('input', 'joystick')

    #VC: return values can be modified here
    return None
def initInputs(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
	#VC: place any general initialization code here
	rawInput = vizconnect.getRawInputDict()
	
	#VC: return values can be modified here
	return None
def initInputs(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
    #VC: place any general initialization code here
    rawInput = vizconnect.getRawInputDict()

    #VC: initialize a new input
    _name = 'keyboard'
    if vizconnect.isPendingInit('input', _name, initFlag, initList):
        #VC: init the raw object
        if initFlag & vizconnect.INIT_RAW:
            #VC: set some parameters
            index = 0

            #VC: create the raw object
            d = viz.add('directinput.dle')
            device = d.getKeyboardDevices()[index]
            rawInput[_name] = d.addKeyboard(device)

        #VC: init the wrapper (DO NOT EDIT)
        if initFlag & vizconnect.INIT_WRAPPERS:
            vizconnect.addInput(rawInput[_name],
                                _name,
                                make='Generic',
                                model='Keyboard')

    #VC: initialize a new input
    _name = 'r_hand_input'
    if vizconnect.isPendingInit('input', _name, initFlag, initList):
        #VC: init the raw object
        if initFlag & vizconnect.INIT_RAW:
            #VC: set some parameters
            index = 0

            #VC: create the raw object
            import steamvr
            try:
                input = steamvr.getControllerList()[index]
                input._isValid = True
            except IndexError:
                viz.logWarn(
                    "** WARNING: Not able to connect to a controller at index {0}. It's likely that not enough controllers are connected."
                    .format(index))
                input = viz.VizExtensionSensor(-1)
                input.isButtonDown = lambda e: False
                input.getTrackpad = lambda: [0, 0]
                input._isValid = False
            rawInput[_name] = input

        #VC: init the wrapper (DO NOT EDIT)
        if initFlag & vizconnect.INIT_WRAPPERS:
            vizconnect.addInput(rawInput[_name],
                                _name,
                                make='HTC',
                                model='Vive Controller')

        #VC: init the mappings for the wrapper
        if initFlag & vizconnect.INIT_WRAPPER_MAPPINGS:
            #VC: per frame mappings
            if initFlag & vizconnect.INIT_MAPPINGS_PER_FRAME:
                #VC: get the raw input dict so we have access to signals
                import vizact
                rawInput = vizconnect.getConfiguration().getRawDict('input')

                #VC: set the update function which checks for input signals
                def update(input):
                    if rawInput['r_hand_input'].isButtonDown(
                            2
                    ):  # make=HTC, model=Vive Controller, name=r_hand_input, signal=Button Trigger
                        input.setQuasimode()

                vizconnect.getInput(_name).setUpdateFunction(update)

    #VC: initialize a new input
    _name = 'l_hand_input'
    if vizconnect.isPendingInit('input', _name, initFlag, initList):
        #VC: init the raw object
        if initFlag & vizconnect.INIT_RAW:
            #VC: set some parameters
            index = 1

            #VC: create the raw object
            import steamvr
            try:
                input = steamvr.getControllerList()[index]
                input._isValid = True
            except IndexError:
                viz.logWarn(
                    "** WARNING: Not able to connect to a controller at index {0}. It's likely that not enough controllers are connected."
                    .format(index))
                input = viz.VizExtensionSensor(-1)
                input.isButtonDown = lambda e: False
                input.getTrackpad = lambda: [0, 0]
                input._isValid = False
            rawInput[_name] = input

        #VC: init the wrapper (DO NOT EDIT)
        if initFlag & vizconnect.INIT_WRAPPERS:
            vizconnect.addInput(rawInput[_name],
                                _name,
                                make='HTC',
                                model='Vive Controller')

    #VC: set the name of the default
    vizconnect.setDefault('input', 'r_hand_input')

    #VC: return values can be modified here
    return None