示例#1
0
    def draw(self, vsk: vsketch.Vsketch) -> None:
        vsk.size(self.page_size, landscape=self.landscape)
        vsk.penWidth("0.5mm")

        # obtain the datafile
        file_name = self.category + ".bin"
        file_path = pathlib.Path(file_name)
        url = "https://storage.googleapis.com/quickdraw_dataset/full/binary/"
        url += file_name.replace(" ", "%20")
        if not file_path.exists():
            urllib.request.urlretrieve(url, file_name)

        # extract some drawings
        drawing_set = unpack_drawings(file_name)
        drawing_subset = list(islice(drawing_set, 10000))

        # draw stuff

        width = vsk.width - 2 * self.margins
        height = vsk.height - 2 * self.margins

        n = self.columns * self.rows
        samples = random.sample(drawing_subset, n)
        for j in range(self.rows):
            with vsk.pushMatrix():
                for i in range(self.columns):
                    idx = j * self.columns + i
                    with vsk.pushMatrix():
                        vsk.scale(self.scale_factor * min(1 / self.columns, 1 / self.rows))
                        drawing = quickdraw_to_linestring(samples[idx])
                        vsk.stroke((idx % self.layer_count) + 1)
                        vsk.geometry(drawing)
                    vsk.translate(width / self.columns, 0)

            vsk.translate(0, height / self.rows)
示例#2
0
    def draw(self, vsk: vsketch.Vsketch) -> None:
        vsk.size("a4", landscape=False)
        vsk.scale("4mm")

        for i in range(5):
            for j in range(7):
                shape = unary_union(
                    [
                        Point(*np.random.random(2) * 5).buffer(np.random.random())
                        for _ in range(15)
                    ]
                )
                vsk.geometry(translate(shape, i * 8, j * 8))
示例#3
0
    def draw(self, vsk: vsketch.Vsketch) -> None:
        vsk.size("a4", landscape=True)
        vsk.scale("1cm")
        vsk.penWidth("0.5mm")

        p = translate(
            Polygon(
                [(-3, -1), (1.5, -2), (1.4, 2), (0, 1.5), (-1, 2.3)],
                holes=[[(-0.5, -0.5), (0.5, -0.5), (0.5, 0.5), (-0.5, 0.5)]],
            ),
            2.5,
            14,
        )

        # the default is no fill and stroke to layer 1
        vsk.square(0, 0, 4)
        vsk.circle(2, 8, 4)
        vsk.geometry(p)

        vsk.translate(7, 0)

        # add some fill to layer 2
        vsk.fill(2)
        vsk.penWidth("1mm", 2)
        vsk.square(0, 0, 4)
        vsk.circle(2, 8, 4)
        vsk.geometry(p)

        vsk.translate(7, 0)

        # with thick stroke
        vsk.fill(2)
        vsk.penWidth("1mm", 2)
        vsk.strokeWeight(4)
        vsk.square(0, 0, 4)
        vsk.circle(2, 8, 4)
        vsk.geometry(p)

        vsk.translate(7, 0)

        # remove stroke and set fill to layer 3 with a thicker pen
        vsk.fill(3)
        vsk.penWidth("2mm", 3)
        vsk.noStroke()
        vsk.square(0, 0, 4)
        vsk.circle(2, 8, 4)
        vsk.geometry(p)
示例#4
0
    def draw(self, vsk: vsketch.Vsketch) -> None:
        vsk.size(self.page_size)

        width = round((vsk.width - 2 * self.margin) / self.base_pitch) * self.base_pitch
        height = round((vsk.height - 2 * self.margin) / self.base_pitch) * self.base_pitch

        mls0 = MultiLineString(
            [
                [(0, y), (width, y)]
                for y in np.arange(0, height + self.base_pitch, self.base_pitch)
            ]
        )
        mls1 = MultiLineString(
            [
                [(0, y), (width, y)]
                for y in np.arange(self.base_pitch / 2, height, self.base_pitch)
            ]
        )
        mls2 = MultiLineString(
            [
                [(0, y), (width, y)]
                for y in np.arange(self.base_pitch / 4, height, self.base_pitch / 2)
            ]
        )

        # build a separation
        yy = np.linspace(0, height, 100)
        xx = np.array([vsk.noise(y * 0.002) for y in yy]) * width / 1.8 + 3 * width / 5 - 200
        p1 = Polygon(list(zip(xx, yy)) + [(width, height), (width, 0)])

        vsk.geometry(mls0)

        circles = [
            Point(vsk.random(0, width), vsk.random(0, height)).buffer(
                vsk.random(self.min_radius, self.max_radius)
            )
            for _ in range(5)
        ]

        all_geom = circles + [p1]
        itrsct = unary_union(
            [a.intersection(b) for a, b in itertools.combinations(all_geom, 2)]
        )
        vsk.geometry(mls1.intersection(unary_union(all_geom)))
        vsk.geometry(mls2.intersection(itrsct))
    def draw(self, vsk: vsketch.Vsketch) -> None:
        print(os.getcwd())
        vsk.size("a6", landscape=False, center=False)
        vsk.scale(1)
        vsk.penWidth(self.pen_width)

        glyph_poly = load_glyph(self.font, self.glyph, self.face_index)

        # normalize glyph size
        bounds = glyph_poly.bounds
        scale_factor = min(
            (vsk.width - 2 * self.glyph_margin) / (bounds[2] - bounds[0]),
            (vsk.height - 2 * self.glyph_margin) / (bounds[3] - bounds[1]),
        )
        glyph_poly = scale(glyph_poly, scale_factor, scale_factor)
        bounds = glyph_poly.bounds
        glyph_poly = translate(
            glyph_poly,
            vsk.width / 2 - bounds[0] - (bounds[2] - bounds[0]) / 2,
            vsk.height / 2 - bounds[1] - (bounds[3] - bounds[1]) / 2 +
            self.glyph_voffset,
        )

        if self.draw_glyph:
            vsk.strokeWeight(self.glyph_weight)
            if self.fill_glyph:
                vsk.fill(1)
            vsk.geometry(glyph_poly)

            if self.fill_glyph and self.glyph_chroma:
                angle = self.glyph_chroma_angle / 180.0 * math.pi
                glyph_poly_chroma1 = translate(
                    glyph_poly,
                    -self.glyph_chroma_offset * math.cos(angle),
                    -self.glyph_chroma_offset * math.sin(angle),
                ).difference(glyph_poly)
                glyph_poly_chroma2 = translate(
                    glyph_poly,
                    self.glyph_chroma_offset * math.cos(angle),
                    self.glyph_chroma_offset * math.sin(angle),
                ).difference(glyph_poly)

                vsk.strokeWeight(1)
                vsk.stroke(2)
                vsk.fill(2)
                vsk.geometry(glyph_poly_chroma1)
                vsk.stroke(3)
                vsk.fill(3)
                vsk.geometry(glyph_poly_chroma2)

                glyph_poly = unary_union(
                    [glyph_poly, glyph_poly_chroma1, glyph_poly_chroma2])

            vsk.strokeWeight(1)
            vsk.stroke(1)
            vsk.noFill()

        glyph_shadow = None
        if self.glyph_shadow:
            angle = self.glyph_chroma_angle / 180.0 * math.pi
            glyph_shadow = translate(
                glyph_poly,
                self.glyph_chroma_offset * math.cos(angle),
                self.glyph_chroma_offset * math.sin(angle),
            ).difference(glyph_poly)
            vsk.fill(3)
            vsk.stroke(3)
            vsk.geometry(glyph_shadow)
            vsk.noFill()
            vsk.stroke(1)
            glyph_poly = glyph_poly.union(glyph_shadow)

        if self.glyph_weight == 1:
            glyph_poly_ext = glyph_poly.buffer(
                self.glyph_space,
                join_style=JOIN_STYLE.mitre,
            )
            glyph_poly_int = glyph_poly.buffer(
                -self.glyph_space_inside,
                join_style=JOIN_STYLE.mitre,
            )
        else:
            buf_len = (self.glyph_weight - 1) / 2 * self.pen_width
            glyph_poly_ext = glyph_poly.buffer(
                buf_len * 2 + self.glyph_space,
                join_style=JOIN_STYLE.mitre,
            )
            glyph_poly_int = glyph_poly.buffer(
                -buf_len - self.glyph_space_inside,
                join_style=JOIN_STYLE.mitre,
            )

        if glyph_shadow is not None:
            glyph_poly_int = glyph_poly_int.difference(glyph_shadow)

        # horizontal stripes
        if self.draw_h_stripes:
            count = round(
                (vsk.height - 2 * self.margin) / self.h_stripes_pitch)
            corrected_pitch = (vsk.height - 2 * self.margin) / count
            hstripes = MultiLineString([[
                (self.margin, self.margin + i * corrected_pitch),
                (vsk.width - self.margin, self.margin + i * corrected_pitch),
            ] for i in range(count + 1)])

            vsk.geometry(hstripes.difference(glyph_poly_ext))

            if self.h_stripes_inside:
                inside_stripes = translate(hstripes, 0, corrected_pitch /
                                           2).intersection(glyph_poly_int)
                vsk.geometry(inside_stripes)

                if self.h_stripes_inside_chroma:
                    chroma_offset = math.sqrt(2) * self.pen_width
                    vsk.stroke(2)
                    vsk.geometry(
                        translate(inside_stripes, -chroma_offset,
                                  -chroma_offset))
                    vsk.stroke(3)
                    vsk.geometry(
                        translate(inside_stripes, chroma_offset,
                                  chroma_offset))
                    vsk.stroke(1)

        # concentric
        if self.draw_concentric:
            circle_count = int(
                math.ceil(
                    math.hypot(vsk.width, vsk.height) / 2 /
                    self.concentric_pitch))
            circles = unary_union([
                Point(vsk.width / 2, vsk.height / 2).buffer(
                    (i + 1) * self.concentric_pitch,
                    resolution=int(1 * (i + 1) * self.concentric_pitch),
                ).exterior for i in range(circle_count)
            ])
            vsk.geometry(
                circles.difference(glyph_poly_ext).intersection(
                    box(
                        self.margin,
                        self.margin,
                        vsk.width - self.margin,
                        vsk.height - self.margin,
                    )))

        # dots
        vsk.fill(1)
        if self.draw_dots or self.draw_cut_circles:
            v_pitch = self.pitch * math.tan(math.pi / 3) / 2
            h_count = int((vsk.width - 2 * self.margin) // self.pitch)
            v_count = int((vsk.height - 2 * self.margin) // v_pitch)
            h_offset = (vsk.width - h_count * self.pitch) / 2
            v_offset = (vsk.height - v_count * v_pitch) / 2

            dot_array = []
            for j in range(v_count + 1):
                odd_line = j % 2 == 1
                for i in range(h_count + (0 if odd_line else 1)):
                    dot = Point(
                        h_offset + i * self.pitch +
                        (self.pitch / 2 if odd_line else 0),
                        v_offset + j * v_pitch,
                    ).buffer(self.thickness / 2)

                    if self.draw_dots:
                        if not dot.buffer(
                                self.thickness / 2).intersects(glyph_poly_ext):
                            dot_array.append(dot)
                    else:
                        dot_array.append(dot)

            dots = unary_union(dot_array)

            if self.draw_dots:
                vsk.geometry(dots)

            if self.draw_cut_circles:
                if self.cut_circles_inside:
                    op_func = lambda geom: geom.intersection(glyph_poly_int)
                else:
                    op_func = lambda geom: geom.difference(glyph_poly_ext)

                vsk.geometry(op_func(dots))

                if self.cut_circle_chroma:
                    angle = math.pi / 6
                    dist = self.pitch * 0.1
                    vsk.fill(2)
                    vsk.stroke(2)
                    vsk.geometry(
                        op_func(
                            translate(dots, -dist * math.cos(angle), -dist *
                                      math.sin(angle)).difference(dots)))
                    vsk.fill(3)
                    vsk.stroke(3)
                    vsk.geometry(
                        op_func(
                            translate(dots, dist * math.cos(angle),
                                      dist *
                                      math.sin(angle)).difference(dots)))
                    vsk.fill(1)
                    vsk.stroke(1)

        vsk.stroke(4)  # apply line sort, see finalize()
        if self.draw_dot_matrix:
            h_count = int(
                (vsk.width - 2 * self.margin) // self.dot_matrix_pitch) + 1
            v_count = int(
                (vsk.height - 2 * self.margin) // self.dot_matrix_pitch) + 1
            h_pitch = (vsk.width - 2 * self.margin) / (h_count - 1)
            v_pitch = (vsk.height - 2 * self.margin) / (v_count - 1)

            mp = MultiPoint([
                (self.margin + i * h_pitch, self.margin + j * v_pitch)
                for i, j in itertools.product(range(h_count), range(v_count))
                if vsk.random(1) < self.dot_matrix_density
            ])

            if self.draw_dot_matrix_inside:
                mp = mp.intersection(glyph_poly_int)
            else:
                mp = mp.difference(glyph_poly_ext)

            vsk.geometry(mp)
            vsk.vpype("color -l4 black")

        vsk.vpype("color -l1 black color -l2 cyan color -l3 magenta")