def initilize(self): self._glFunc = QOpenGLFunctions() # used in all OpenGL systems self._renderWindow = vtk.vtkGenericOpenGLRenderWindow( ) # Can not Resize # self._renderWindow = vtk.vtkExternalOpenGLRenderWindow() # Recommend; vtk-8.1.2-py3-none-any.whl self._renderer: vtk.vtkRenderer = vtk.vtkRenderer() self._renderWindow.AddRenderer(self._renderer) # * Interactor self._rwInteractor = vtk.vtkGenericRenderWindowInteractor() self._rwInteractor.EnableRenderOff() self._rwInteractor.SetRenderWindow(self._renderWindow) # * Initialize the OpenGL context for the renderer self._renderWindow.OpenGLInitContext() # * Interactor Style style = vtk.vtkInteractorStyleTrackballCamera() style.SetDefaultRenderer(self._renderer) style.SetMotionFactor(10.0) self._rwInteractor.SetInteractorStyle(style) self.__m_mouseLeftButton: QMouseEvent = None self.__m_mouseEvent: QMouseEvent = None self.__m_moveEvent: QMouseEvent = None self.__m_wheelEvent: QWheelEvent = None self.__fboItem: "QmlVTKRenderWindowInteractor" = None self.__firstRender = True self.jointPose = np.array([0, 0, 0, 0, 0, 0]) self._axis = [[0, 0, 1], [0, 1, 0], [0, 1, 0], [0, 1, 0], [0, 0, 1], [0, 1, 0]] self.__jointPoseChanged = False
def __init__(self): qDebug('RendererHelper::__init__()') super().__init__() self.__m_vtkFboItem = None self.gl = QOpenGLFunctions() self.__m_mouseLeftButton: QMouseEvent = None self.__m_mouseEvent: QMouseEvent = None self.__m_moveEvent: QMouseEvent = None self.__m_wheelEvent: QWheelEvent = None self.__m_firstRender: bool = True self.renderWindow: vtk.vtkGenericOpenGLRenderWindow = vtk.vtkGenericOpenGLRenderWindow( ) self.renderer: vtk.vtkRenderer = vtk.vtkRenderer() self.renderWindow.AddRenderer(self.renderer) # * Interactor self.interactor: vtk.vtkGenericRenderWindowInteractor = vtk.vtkGenericRenderWindowInteractor( ) self.interactor.EnableRenderOff() self.renderWindow.SetInteractor(self.interactor) # * Initialize the OpenGL context for the renderer self.renderWindow.OpenGLInitContext() # * Interactor Style style = vtk.vtkInteractorStyleTrackballCamera() style.SetDefaultRenderer(self.renderer) style.SetMotionFactor(10.0) self.interactor.SetInteractorStyle(style)
def testQVTKWidget2(self): w2 = vtk.QVTKWidget2() w2.resize(500, 500) ren = vtk.vtkRenderer() ren.SetBackground(0, 0, 0) ren.SetBackground2(1, 1, 1) ren.SetGradientBackground(1) win2 = vtk.vtkGenericOpenGLRenderWindow() win2.AddRenderer(ren) w2.SetRenderWindow(win2) renwin = w2.GetRenderWindow() cone = vtk.vtkConeSource() mapper = vtk.vtkPolyDataMapper() mapper.SetInput(cone.GetOutput()) actor = vtk.vtkActor() actor.SetMapper(mapper) ren.AddViewProp(actor) ren.ResetCamera() w2.show() if Testing.isInteractive(): PyQt4.QtGui.qApp.exec_()
def Init(): global C,R,RW,RWI,OMW,grid_actor C=vtk.vtkCamera() R=vtk.vtkRenderer() R.SetActiveCamera(C) #R.AddActor(A) RW=vtk.vtkGenericOpenGLRenderWindow() RW.AddRenderer(R) RW.SetIsDirect(True) RW.SetSupportsOpenGL(True) RWI = vtk.vtkGenericRenderWindowInteractor() RWI.SetRenderWindow(RW) AA = vtk.vtkAxesActor() OMW = vtk.vtkOrientationMarkerWidget() OMW.SetOrientationMarker( AA ); OMW.SetInteractor( RWI ); OMW.SetEnabled( 1 ); OMW.SetInteractive(0); Lights = [] for l in bpy.context.user_preferences.system.solid_lights: L = vtk.vtkLight() L.SetLightTypeToCameraLight() L.SetDiffuseColor( l.diffuse_color ) L.SetSpecularColor( l.specular_color ) L.SetPosition( l.direction ) R.AddLight(L) Lights.append(L) grid_actor = None return R
def testQVTKWidget2(self): w2 = vtk.QVTKWidget2() w2.resize(500,500) ren = vtk.vtkRenderer() ren.SetBackground(0,0,0) ren.SetBackground2(1,1,1) ren.SetGradientBackground(1) win2 = vtk.vtkGenericOpenGLRenderWindow() win2.AddRenderer(ren) w2.SetRenderWindow(win2) renwin = w2.GetRenderWindow() cone = vtk.vtkConeSource() mapper = vtk.vtkPolyDataMapper() mapper.SetInput(cone.GetOutput()) actor = vtk.vtkActor() actor.SetMapper(mapper) ren.AddViewProp(actor) ren.ResetCamera() w2.show() if Testing.isInteractive(): PyQt4.QtGui.qApp.exec_()
def __init__(self): super(QmlVTKOpenGLRenderWindowInteractor, self).__init__() self._glFunc = QOpenGLFunctions() self._RenderWindow = vtk.vtkGenericOpenGLRenderWindow() self._Iren = vtk.vtkGenericRenderWindowInteractor() self._ren = vtk.vtkRenderer() self._RenderWindow.AddRenderer(self._ren) self._Iren.SetRenderWindow(self._RenderWindow) self._RenderWindow.OpenGLInitContext()
def init(self): self.renderer = vtkRenderer() self.renderer.SetUseDepthPeeling(1); #### self.renderer.SetBackground(1,1,1) self.renderWindow = vtkGenericOpenGLRenderWindow() self.renderWindow.SetAlphaBitPlanes(True) #### self.renderWindow.AddRenderer(self.renderer) self.SetRenderWindow(self.renderWindow) self.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding) self.actors = vtkPropCollection()
def __init__(self, *args, **kwargs): qDebug('FboItem::__init__') QQuickFramebufferObject.__init__(self) self._vtkFboRenderer = None BasePlotter.__init__(self, *args, **kwargs) self._opts = { 'border': None, 'border_color': 'k', 'border_width': 2.0, } common_keys = self._opts.keys() & kwargs.keys() common_dict = {k: kwargs[k] for k in common_keys} self._opts.update(common_dict) self.ren_win = vtk.vtkGenericOpenGLRenderWindow = vtk.vtkGenericOpenGLRenderWindow( ) self.iren: vtk.vtkGenericRenderWindowInteractor = vtk.vtkGenericRenderWindowInteractor( ) self.iren.EnableRenderOff() self.ren_win.SetInteractor(self.iren) self.update_style() self.__m_lastMouseLeftButton: QMouseEvent = QMouseEvent( QEvent.Type.None_, QPointF(0, 0), Qt.NoButton, Qt.NoButton, Qt.NoModifier) self.__m_lastMouseButton: QMouseEvent = QMouseEvent( QEvent.Type.None_, QPointF(0, 0), Qt.NoButton, Qt.NoButton, Qt.NoModifier) self.__m_lastMouseMove: QMouseEvent = QMouseEvent( QEvent.Type.None_, QPointF(0, 0), Qt.NoButton, Qt.NoButton, Qt.NoModifier) self.__m_lastMouseWheel: QWheelEvent = None self.setMirrorVertically( True) # QtQuick and OpenGL have opposite Y-Axis directions self.setAcceptedMouseButtons(Qt.RightButton | Qt.LeftButton)
def __init__(self): qDebug('RendererHelper::__init__()') super().__init__() self.__m_vtkFboItem = None self.gl = QOpenGLFunctions() self.__m_processingEngine: ProcessingEngine = None self.__m_selectedModel: Model = None self.__m_selectedActor: vtk.vtkActor = None self.__m_isModelSelected: bool = False self.__m_selectedModelPositionX: float = 0.0 self.__m_selectedModelPositionY: float = 0.0 self.__m_mouseLeftButton: QMouseEvent = None self.__m_mouseEvent: QMouseEvent = None self.__m_moveEvent: QMouseEvent = None self.__m_wheelEvent: QWheelEvent = None self.__m_platformModel: vtk.vtkCubeSource = None self.__m_platformGrid: vtk.vtkPolyData = None self.__m_platformModelActor: vtk.vtkActor = None self.__m_platformGridActor: vtk.vtkActor = None self.__m_platformWidth: float = 200.0 self.__m_platformDepth: float = 200.0 # self.__m_platformHeight:float = 200.0 self.__m_platformThickness: float = 2.0 self.__m_gridBottomHeight: float = 0.15 self.__m_gridSize: np.uint16 = 10 # self.__m_camPositionX:float = 0.0 # self.__m_camPositionY:float = 0.0 # self.__m_camPositionZ:float = 0.0 self.__m_clickPositionZ: float = 0.0 self.__m_firstRender: bool = True self.__m_modelsRepresentationOption: int = 0 self.__m_modelsOpacity: float = 1.0 self.__m_modelsGouraudInterpolation: bool = False #* Renderer #* https://vtk.org/doc/nightly/html/classQVTKOpenGLNativeWidget.html#details # QSurfaceFormat.setDefaultFormat(QVTKOpenGLNativeWidget.defaultFormat()) # from vtk 8.2.0 # QSurfaceFormat.setDefaultFormat(fmt) self.__m_vtkRenderWindow: vtk.vtkGenericOpenGLRenderWindow = vtk.vtkGenericOpenGLRenderWindow( ) self.__m_renderer: vtk.vtkRenderer = vtk.vtkRenderer() self.__m_vtkRenderWindow.AddRenderer(self.__m_renderer) #* Interactor self.__m_vtkRenderWindowInteractor: vtk.vtkGenericRenderWindowInteractor = vtk.vtkGenericRenderWindowInteractor( ) self.__m_vtkRenderWindowInteractor.EnableRenderOff() self.__m_vtkRenderWindow.SetInteractor( self.__m_vtkRenderWindowInteractor) #* Initialize the OpenGL context for the renderer self.__m_vtkRenderWindow.OpenGLInitContext() #* Interactor Style style = vtk.vtkInteractorStyleTrackballCamera() style.SetDefaultRenderer(self.__m_renderer) style.SetMotionFactor(10.0) self.__m_vtkRenderWindowInteractor.SetInteractorStyle(style) #* Picker self.__m_picker: vtk.vtkCellPicker = vtk.vtkCellPicker() self.__m_picker.SetTolerance(0.0)