示例#1
0
 def __init__(self, module_manager):
     SimpleVTKClassModuleBase.__init__(
         self, module_manager,
         vtk.vtkMaskPolyData(), 'Processing.',
         ('vtkPolyData',), ('vtkPolyData',),
         replaceDoc=True,
         inputFunctions=None, outputFunctions=None)
示例#2
0
ren1 = vtk.vtkRenderer()
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(ren1)
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
# create a cyberware source
#
cyber = vtk.vtkPolyDataReader()
cyber.SetFileName("" + str(VTK_DATA_ROOT) + "/Data/fran_cut.vtk")
normals = vtk.vtkPolyDataNormals()
#enable this for cool effect
normals.SetInputConnection(cyber.GetOutputPort())
normals.FlipNormalsOn()
stripper = vtk.vtkStripper()
stripper.SetInputConnection(cyber.GetOutputPort())
mask = vtk.vtkMaskPolyData()
mask.SetInputConnection(stripper.GetOutputPort())
mask.SetOnRatio(2)
cyberMapper = vtk.vtkPolyDataMapper()
cyberMapper.SetInputConnection(mask.GetOutputPort())
cyberActor = vtk.vtkActor()
cyberActor.SetMapper(cyberMapper)
cyberActor.GetProperty().SetColor(1.0, 0.49, 0.25)
# Add the actors to the renderer, set the background and size
#
ren1.AddActor(cyberActor)
ren1.SetBackground(1, 1, 1)
renWin.SetSize(300, 300)
#ren1 SetBackground 0.1 0.2 0.4
ren1.SetBackground(1, 1, 1)
# render the image
示例#3
0
def main():
    colors = vtk.vtkNamedColors()

    fileName = get_program_parameters()

    renderer1 = vtk.vtkRenderer()
    renderer1.SetViewport(0.0, 0.0, 0.5, 1.0)

    renderer2 = vtk.vtkRenderer()
    renderer2.SetViewport(0.5, 0.0, 1.0, 1.0)

    renderWindow = vtk.vtkRenderWindow()
    renderWindow.AddRenderer(renderer1)
    renderWindow.AddRenderer(renderer2)

    interactor = vtk.vtkRenderWindowInteractor()
    interactor.SetRenderWindow(renderWindow)

    # Create a cyberware source.
    #
    cyber = vtk.vtkPolyDataReader()
    cyber.SetFileName(fileName)

    deci = vtk.vtkDecimatePro()
    deci.SetInputConnection(cyber.GetOutputPort())
    deci.SetTargetReduction(0.7)
    deci.PreserveTopologyOn()

    normals = vtk.vtkPolyDataNormals()
    normals.SetInputConnection(deci.GetOutputPort())

    mask = vtk.vtkMaskPolyData()
    mask.SetInputConnection(deci.GetOutputPort())
    mask.SetOnRatio(2)

    cyberMapper = vtk.vtkPolyDataMapper()
    cyberMapper.SetInputConnection(mask.GetOutputPort())

    cyberActor = vtk.vtkActor()
    cyberActor.SetMapper(cyberMapper)
    cyberActor.GetProperty().SetColor(colors.GetColor3d("Flesh"))

    stripper = vtk.vtkStripper()
    stripper.SetInputConnection(cyber.GetOutputPort())

    stripperMask = vtk.vtkMaskPolyData()
    stripperMask.SetInputConnection(stripper.GetOutputPort())
    stripperMask.SetOnRatio(2)

    stripperMapper = vtk.vtkPolyDataMapper()
    stripperMapper.SetInputConnection(stripperMask.GetOutputPort())

    stripperActor = vtk.vtkActor()
    stripperActor.SetMapper(stripperMapper)
    stripperActor.GetProperty().SetColor(colors.GetColor3d("Flesh"))

    # Add the actors to the renderer, set the background and size.
    #
    renderer1.AddActor(stripperActor)
    renderer2.AddActor(cyberActor)
    renderer1.SetBackground(colors.GetColor3d("Wheat"))
    renderer2.SetBackground(colors.GetColor3d("Papaya_Whip"))
    renderWindow.SetSize(1024, 640)

    # Render the image.
    #
    cam1 = vtk.vtkCamera()
    cam1.SetFocalPoint(0, 0, 0)
    cam1.SetPosition(1, 0, 0)
    cam1.SetViewUp(0, 1, 0)
    renderer1.SetActiveCamera(cam1)
    renderer2.SetActiveCamera(cam1)
    renderer1.ResetCamera()
    cam1.Azimuth(30)
    cam1.Elevation(30)
    cam1.Dolly(1.4)
    renderer1.ResetCameraClippingRange()

    interactor.Start()
ren1 = vtk.vtkRenderer()
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(ren1)
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
# create a cyberware source
#
cyber = vtk.vtkPolyDataReader()
cyber.SetFileName("" + str(VTK_DATA_ROOT) + "/Data/fran_cut.vtk")
normals = vtk.vtkPolyDataNormals()
#enable this for cool effect
normals.SetInputConnection(cyber.GetOutputPort())
normals.FlipNormalsOn()
stripper = vtk.vtkStripper()
stripper.SetInputConnection(cyber.GetOutputPort())
mask = vtk.vtkMaskPolyData()
mask.SetInputConnection(stripper.GetOutputPort())
mask.SetOnRatio(2)
cyberMapper = vtk.vtkPolyDataMapper()
cyberMapper.SetInputConnection(mask.GetOutputPort())
cyberActor = vtk.vtkActor()
cyberActor.SetMapper(cyberMapper)
cyberActor.GetProperty().SetColor(1.0,0.49,0.25)
# Add the actors to the renderer, set the background and size
#
ren1.AddActor(cyberActor)
ren1.SetBackground(1,1,1)
renWin.SetSize(300,300)
#ren1 SetBackground 0.1 0.2 0.4
ren1.SetBackground(1,1,1)
# render the image