def render_menu_bar(self) -> None: open_popup = None if ig.begin_menu_bar(): if ig.begin_menu('File'): if ig.menu_item('New')[0]: self.file = None self.reload() if ig.menu_item('Open')[0]: self.tkinter_lift() filename = tkinter.filedialog.askopenfilename() or None if filename is not None: self.file = SequenceFile.from_filename(filename) self.reload() if ig.menu_item('Save')[0]: if self.file is None: if self.ask_save_filename(): self.save() else: self.save() if ig.menu_item('Save as')[0]: if self.ask_save_filename(): self.save() if ig.begin_menu('Game version'): versions = [ (version.upper(), version.lower()) for version in unlocked_game_versions() ] loaded_game_version: Optional[str] = None if hasattr(self.model, 'game_version'): loaded_game_version = self.model.game_version for label, version in versions: if ig.menu_item(label, selected = loaded_game_version == version)[0]: self.change_version(version) if len(locked_game_versions()) > 0: if ig.menu_item('Other')[0]: open_popup = 'Game versions##game-versions' ig.end_menu() ig.end_menu() if ig.begin_menu('Settings'): if ig.menu_item('Controller')[0]: open_popup = 'Controller##settings-controller' if ig.menu_item('Key bindings')[0]: open_popup = 'Key bindings##settings-key-bindings' ig.end_menu() ig.end_menu_bar() if open_popup is not None: ig.open_popup(open_popup)
def render(self) -> None: self.render_menu_bar() if self.tas_to_load is not None: game_version, edits = self.tas_to_load unlocked_versions = unlocked_game_versions() if game_version.upper() in unlocked_versions: self.tas_to_load = None self.model.load(game_version, edits) self.main_view = MainView(self.model) elif self.metadata is DEFAULT_TAS and len(unlocked_versions) > 0: self.tas_to_load = None self.model.load(unlocked_versions[0].lower(), edits) self.main_view = MainView(self.model) else: ig.open_popup('Game versions##game-versions') if self.main_view is not None: self.main_view.render() if ig.begin_popup_modal('Controller##settings-controller', True, ig.WINDOW_NO_RESIZE)[0]: render_controller_settings('content') ig.end_popup_modal() if ig.begin_popup_modal('Key bindings##settings-key-bindings', True, ig.WINDOW_NO_RESIZE)[0]: render_key_binding_settings('content') ig.end_popup_modal() if ig.begin_popup_modal( 'Game versions##game-versions', True if self.tas_to_load is None else None, ig.WINDOW_NO_RESIZE | ig.WINDOW_ALWAYS_AUTO_RESIZE, )[0]: def select_rom_filename() -> Optional[str]: self.tkinter_lift() return tkinter.filedialog.askopenfilename() or None render_game_version_menu('content', select_rom_filename) ig.end_popup_modal()
def render_left_column(self, framebuffer_size: Tuple[int, int]) -> None: total_height = ig.get_window_height() - ig.get_frame_height() # subtract menu bar slider_space = 45 wall_hitbox_radius = use_state('wall-hitbox-radius', 50) wall_hitbox_options = [0, 24, 50, 110] hovered_surface: Ref[Optional[int]] = use_state('hovered-surface', None) new_hovered_surface: Optional[int] = None hidden_surfaces_by_area = \ use_state('hidden-surfaces', cast(Dict[Tuple[int, int], Set[int]], {})).value current_area = ( dcast(int, self.model.get(Variable('level-num').with_frame(self.model.selected_frame))), dcast(int, self.model.get(Variable('area-index').with_frame(self.model.selected_frame))), ) hidden_surfaces = hidden_surfaces_by_area.setdefault(current_area, set()) log.timer.begin('gview1') ig.begin_child( 'Game View 1', height=int(total_height // 2) - slider_space // 2, border=True, ) hovered_surface_1 = ui.render_game_view_rotate( 'game-view-1', framebuffer_size, self.model, wall_hitbox_radius.value, hovered_surface.value, hidden_surfaces, ) ig.set_cursor_pos((10.0, ig.get_window_height() - 30)) ig.text('wall radius') ig.same_line() ig.push_item_width(50) _, index = ig.combo( '##wall-hitbox-radius', wall_hitbox_options.index(wall_hitbox_radius.value), list(map(str, wall_hitbox_options)), ) wall_hitbox_radius.value = wall_hitbox_options[index] ig.pop_item_width() ig.end_child() log.timer.end() log.timer.begin('gview2') ig.begin_child( 'Game View 2', height=int(total_height // 2) - slider_space // 2, border=True, ) hovered_surface_2 = ui.render_game_view_birds_eye( 'game-view-2', framebuffer_size, self.model, wall_hitbox_radius.value, hovered_surface.value, hidden_surfaces, ) ig.end_child() log.timer.end() new_hovered_surface = hovered_surface_1 or hovered_surface_2 if new_hovered_surface is not None and ig.is_mouse_clicked(1): ig.open_popup('surface-ctx') hovered_surface.value = new_hovered_surface if ig.begin_popup('surface-ctx'): if hovered_surface.value is not None: if hovered_surface.value in hidden_surfaces: if ig.menu_item('Show')[0]: hidden_surfaces.remove(hovered_surface.value) else: if ig.menu_item('Hide')[0]: hidden_surfaces.add(hovered_surface.value) if ig.menu_item('Properties')[0]: self.variable_explorer.open_surface_tab(hovered_surface.value) ig.end_popup() else: hovered_surface.value = new_hovered_surface if hovered_surface.value is not None and ig.is_mouse_clicked(2): if hovered_surface.value in hidden_surfaces: hidden_surfaces.remove(hovered_surface.value) else: hidden_surfaces.add(hovered_surface.value) speed_options = [0.05, 0.25, 0.5, 1, 2, 4] saved_play_direction = use_state('saved-play-direction', 0) saved_speed_index = use_state('saved-speed-index', 3) play_direction = saved_play_direction.value speed_index = saved_speed_index.value if play_direction == 0: frame_advance = 0 play_override = 0 def control(name: str, speed: int) -> None: nonlocal frame_advance, play_override x = input_down_gradual(name, 0.25) if x == 1.0: play_override = speed elif input_pressed(name): frame_advance += speed control('frame-next', 1) control('frame-next-alt', 1) control('frame-prev', -1) control('frame-prev-alt', -1) control('frame-next-fast', 10) control('frame-prev-fast', -10) if play_override != 0: if abs(play_override) in speed_options: speed_index = speed_options.index(abs(play_override)) else: speed_index = len(speed_options) - 1 play_direction = 1 if play_override > 0 else -1 else: self.model.selected_frame += frame_advance else: if input_down('frame-next') or input_down('frame-next-alt'): if play_direction == 1: speed_index += 1 else: play_direction = -play_direction elif input_down('frame-prev') or input_down('frame-prev-alt'): if play_direction == -1: speed_index += 1 else: play_direction = -play_direction elif input_down('frame-next-fast'): if play_direction == 1: speed_index += 2 else: play_direction = -play_direction speed_index += 1 elif input_down('frame-prev-fast'): if play_direction == -1: speed_index += 2 else: play_direction = -play_direction speed_index += 1 speed_index = min(max(speed_index, 0), len(speed_options) - 1) self.model.play_speed = play_direction * speed_options[speed_index] self.model.playback_mode = saved_play_direction.value != 0 def play_button(label: str, direction: int) -> None: disabled = play_direction == direction if ig.disableable_button(label, enabled=play_direction != direction): saved_play_direction.value = direction play_button('<|', -1) ig.same_line() play_button('||', 0) ig.same_line() play_button('|>', 1) ig.same_line() ig.push_item_width(63) changed, new_index = ig.combo( '##speed-option', speed_index, [str(s) + 'x' for s in speed_options], ) ig.pop_item_width() if changed: saved_speed_index.value = new_index if input_pressed('playback-play'): if saved_play_direction.value == 0: saved_play_direction.value = 1 else: saved_play_direction.value = 0 if input_pressed('playback-rewind'): if saved_play_direction.value == 0: saved_play_direction.value = -1 else: saved_play_direction.value = 0 if input_pressed('playback-speed-up'): saved_speed_index.value = min(saved_speed_index.value + 1, len(speed_options) - 1) if input_pressed('playback-slow-down'): saved_speed_index.value = max(saved_speed_index.value - 1, 0) ig.same_line() new_frame = ui.render_frame_slider( 'frame-slider', self.model.selected_frame, self.model.max_frame - 1, self.model.pipeline.cached_frames() if self.show_debug_pane else [], ) if new_frame is not None: self.model.selected_frame = new_frame.value
def render_intended_stick_control(self, id: str) -> None: up_options = ['3d view', 'mario yaw', 'stick y', 'world x'] up_option = use_state('up-option', 0) ig.text('up =') ig.same_line() ig.push_item_width(100) _, up_option.value = ig.combo('##up-option', up_option.value, up_options) ig.pop_item_width() ig.dummy(1, 10) stick_x_var = Variable('input-stick-x').with_frame( self.model.selected_frame) stick_y_var = Variable('input-stick-y').with_frame( self.model.selected_frame) face_yaw = dcast( int, self.model.get( Variable('mario-face-yaw').with_frame( self.model.selected_frame))) camera_yaw = dcast( int, self.model.get( Variable('camera-yaw').with_frame(self.model.selected_frame)) or 0) squish_timer = dcast( int, self.model.get(self.model.selected_frame, 'gMarioState->squishTimer')) active_face_yaw = face_yaw events = self.model.pipeline.frame_log(self.model.selected_frame + 1) active_face_yaw_action = None for event in events: if event['type'] == 'FLT_EXECUTE_ACTION': action_name = self.model.action_names[event['action']] active_face_yaw = event['faceAngle'][1] active_face_yaw_action = action_name if action_name == 'idle': break up_angle = { 'mario yaw': active_face_yaw, 'stick y': camera_yaw + 0x8000, 'world x': 0x4000, '3d view': self.model.rotational_camera_yaw, }[up_options[up_option.value]] self.model.input_up_yaw = up_angle raw_stick_x = dcast(int, self.model.get(stick_x_var)) raw_stick_y = dcast(int, self.model.get(stick_y_var)) adjusted = stick_raw_to_adjusted(raw_stick_x, raw_stick_y) intended = stick_adjusted_to_intended( adjusted, face_yaw, camera_yaw, squish_timer != 0, ) def render_value(label: str, value: object, formatter: VariableFormatter) -> Optional[Any]: label_width = 60 value_size = ( 60 if label == 'dyaw' else 80, ig.get_text_line_height() + 2 * ig.get_style().frame_padding[1], ) ig.push_item_width(label_width) ig.selectable(label, width=label_width) ig.pop_item_width() ig.same_line() new_value, _, _ = ui.render_variable_value('value-' + label, value, formatter, value_size) return None if new_value is None else new_value.value target_yaw: Optional[int] = None target_dyaw: Optional[int] = None target_mag: Optional[float] = None target_mag = render_value('int mag', intended.mag, FloatFormatter()) target_yaw = render_value('int yaw', intended.yaw, DecimalIntFormatter()) dyaw = intended.yaw - active_face_yaw target_dyaw = render_value('dyaw', dyaw, DecimalIntFormatter()) ig.same_line() if ig.button('?'): ig.open_popup('active-yaw-expl') if ig.begin_popup('active-yaw-expl'): ig.text(f'{intended.yaw} - {active_face_yaw} = {dyaw}') ig.text(f'intended yaw = {intended.yaw}') if active_face_yaw == face_yaw: ig.text(f'face yaw = {face_yaw}') if active_face_yaw != face_yaw: ig.text( f'face yaw = {active_face_yaw} at start of {active_face_yaw_action} action' ) ig.text(f'(face yaw = {face_yaw} at start of frame)') ig.end_popup() if dyaw not in range(0, 16): if ig.button('dyaw = 0'): target_dyaw = 0 if target_yaw is not None or target_dyaw is not None or target_mag is not None: relative_to = 0 if target_yaw is not None else active_face_yaw if target_dyaw is not None: target_yaw = active_face_yaw + target_dyaw if target_yaw is None: target_yaw = intended.yaw if target_mag is None: target_mag = intended.mag new_raw_stick_x, new_raw_stick_y = intended_to_raw( face_yaw, camera_yaw, squish_timer, target_yaw, target_mag, relative_to) self.model.set(stick_x_var, new_raw_stick_x) self.model.set(stick_y_var, new_raw_stick_y) n_a = intended.yaw - up_angle n_x = intended.mag / 32 * math.sin(-n_a * math.pi / 0x8000) n_y = intended.mag / 32 * math.cos(n_a * math.pi / 0x8000) ig.set_cursor_pos((ig.get_cursor_pos().x + 155, 0)) new_n = ui.render_joystick_control(id, n_x, n_y, 'circle') if new_n is not None: new_n_a = int(math.atan2(-new_n[0], new_n[1]) * 0x8000 / math.pi) new_intended_yaw = up_angle + new_n_a new_intended_mag = 32 * math.sqrt(new_n[0]**2 + new_n[1]**2) new_raw_stick_x, new_raw_stick_y = intended_to_raw( face_yaw, camera_yaw, squish_timer, new_intended_yaw, new_intended_mag, relative_to=0) self.model.set(stick_x_var, new_raw_stick_x) self.model.set(stick_y_var, new_raw_stick_y)