示例#1
0
 def animate_relics(self):
     relative_pos = 0
     sep = 200
     base_x = SCREEN_WIDTH // 2 - (sep * (len(MainMenu.COLORS) - 1)) // 2
     for color in MainMenu.COLORS:
         self.relics.append(self.scene.layers[0].add_sprite(
             color + '_relic', pos=(base_x + relative_pos, 150)))
         relative_pos += sep
     clock.schedule_interval(self.rotate, 0.01)
示例#2
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文件: lander.py 项目: einarf/wasabi2d
    color="green",
    fontsize=60,
)

# Create the game object
game = Game()


def toggle_spots():
    if game.game_on:
        scene.layers[-3].visible = True
    else:
        scene.layers[-3].visible ^= 1


clock.schedule_interval(toggle_spots, 0.5)

hud = scene.layers[2]

score_label = hud.add_label(
    "SCORE: " + str(round(game.score)),
    font='eunomia_regular',
    pos=(10, 55),
    fontsize=40,
)
time_label = hud.add_label(
    "TIME: " + str(round(game.time)),
    font='eunomia_regular',
    pos=(10, 95),
    fontsize=40,
)
示例#3
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        bullet = scene.layers[0].add_sprite('tiny_bullet', pos=ship.pos)
        bullet.color = (1, 0, 0, 1)
        bullet.vel = Vector2(600, 0).rotate_rad(ship.angle)
        bullet.power = 1.0
        bullets.append(bullet)
        sounds.laser.play()


def update_circ():
    circ.radius += 1
    poly.stroke_width += 0.01
    x, y = r.pos
    r.pos = (x, y - 1)


clock.schedule_interval(update_circ, 0.1)


def rotate_star():
    """Animate the rotation of the star."""
    animate(
        star,
        'bounce_end',
        duration=1.0,
        angle=star.angle + math.pi / 3,
    )


rotate_star()
clock.schedule_interval(rotate_star, 2.0)
示例#4
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from wasabi2d import Scene, clock, run

scene = Scene()

x = scene.width / 2
labels = [
    scene.layers[0].add_label("Hello", pos=(x, 200)),
    scene.layers[0].add_label("World", pos=(x, 300)),
    scene.layers[0].add_label("", pos=(x, 400)),
]


def rotate():
    """Rotate the text strings between the labels."""
    texts = [l.text for l in labels]
    texts.insert(0, texts.pop())
    for l, t in zip(labels, texts):
        l.text = t


clock.schedule_interval(rotate, 0.4)

run()