示例#1
0
def healingwarden():
    userid = str(es.ServerVar('wcs_userid'))
    count = int(wcsgroup.getUser(userid, 'ability_count'))

    if count:
        param = str(wcsgroup.getUser(userid, 'ability_parameter'))

        if param:
            param = param.split('_')
            team = int(es.getplayerteam(userid))

            if team == 2:
                teamtarget = '2'
                teamtargetn = '#t'
                color = '255 0 10 150'

            elif team == 3:
                teamtarget = '3'
                teamtargetn = '#ct'
                color = '10 0 255 150'

            x, y, z = es.getplayerlocation(userid)
            es.server.queuecmd('wcs_healingwarden ' + userid + ' ' + param[0] +
                               ' ' + param[1] + ' ' + param[2] + ' ' +
                               teamtarget + ' ' + teamtargetn + ' ' + str(x) +
                               ' ' + str(y) + ' ' + str(z) + ' ' +
                               str(es.ServerVar('wcs_roundcounter')))

            tell(userid, 'a_wardencreated')

        if count and not count == -1:
            wcsgroup.setUser(userid, 'ability_count', count - 1)

    else:
        tell(userid, 'a_failed')
示例#2
0
def player_death(ev):
    atk_play = Player.from_userid(ev['attacker'])
    vic_play = Player.from_userid(ev['userid'])
    if vic_play.userid == atk_play.userid or not atk_play.userid or not teambounty and vic_play.team == atk_play.team:
        return
    kills = int(wcsgroup.getUser(atk_play.userid, "wcs_bounty_kills")) + 1
    wcsgroup.setUser(atk_play.userid, "wcs_bounty_kills", kills)
    bounty = int(wcsgroup.getUser(atk_play.userid, "wcs_bounty_bounty"))
    if kills == int(streak):
        wcsgroup.setUser(atk_play.userid, "wcs_bounty_bounty", int(xpstart))
        if int(telltype):
            wcs.wcs.tell(
                atk_play.userid,
                "\x04[WCS]\x05 You started a bounty of \x04%s\x05." % xpstart)
        else:
            for player in PlayerIter():
                wcs.wcs.tell(
                    player.userid,
                    "\x04[WCS]\x05 Player \x04%s \x05has started a bounty of \x04%s\x05."
                    % (atk_play.name, xpstart))
    elif kills > int(streak):
        bounty += int(xpincrease)
        wcsgroup.setUser(atk_play.userid, "wcs_bounty_bounty", bounty)
        if int(telltype):
            wcs.wcs.tell(
                atk_play.userid,
                "\x04[WCS]\x05 Your bounty increased to \x04%s\x05." % bounty)
        else:
            for player in PlayerIter():
                wcs.wcs.tell(
                    player.userid,
                    "\x04[WCS]\x05Player \x04%s \x05bounty has increased to \x04%s\x05."
                    % (atk_play.name, bounty))
    bounty = int(wcsgroup.getUser(ev["userid"], "wcs_bounty_bounty"))
    kills = int(wcsgroup.getUser(ev["userid"], "wcs_bounty_kills"))
    if bounty and kills:
        wcs.wcs.getPlayer(atk_play.userid).giveXp(bounty, "bounty experience")
        if int(telltype):
            wcs.wcs.tell(
                atk_play.userid,
                "\x04[WCS]\x05 You stole \x05%s bounty of \x04%s\x05." %
                (vic_play.name, bounty))
            wcs.wcs.tell(
                vic_play.userid,
                "\x04[WCS]\x05 \x04%s \x05stole your bounty of \x04%s\x05." %
                (atk_play.name, bounty))
        else:
            for player in PlayerIter():
                wcs.wcs.tell(
                    player.userid,
                    "\x04[WCS]\x05 Player \x04%s\x05 has stolen \x04%s\x05 bounty of \x04%s\x05."
                    % (atk_play.name, vic_play.name, bounty))
    wcsgroup.setUser(vic_play.userid, "wcs_bounty_kills", 0)
    wcsgroup.setUser(vic_play.userid, "wcs_bounty_bounty", 0)
示例#3
0
def pre_hurt(ev):
    victim = Player.from_userid(int(ev['userid']))
    if ev['attacker'] != 0:
        attacker = Player.from_userid(int(ev['attacker']))
        weapon = ev['weapon']
        damage = int(ev['dmg_health'])
        absorb = wcsgroup.getUser(victim.userid, 'absorb')
        if absorb != None:
            absorb = float(absorb)
            if absorb > 0:
                absorb_dmg = damage * absorb
                if int(absorb_dmg) > 0:
                    victim.health += int(absorb_dmg)
                    wcs.wcs.tell(
                        victim.userid,
                        '\x04[WCS] \x05You absorbed %s damage!' %
                        int(absorb_dmg))
                return
        resist = wcsgroup.getUser(victim.userid, 'resist_' + weapon)
        if resist != None:
            resist = float(resist)
            if resist > 0:
                resist_dmg = damage * resist
                if int(resist_dmg) > 0:
                    victim.health += int(resist_dmg)
                    wcs.wcs.tell(
                        victim.userid,
                        '\x04[WCS] \x05You resisted %s damage!' %
                        int(absorb_dmg))
        evasion = wcsgroup.getUser(victim.userid, 'evasion')
        evasion_chance = wcsgroup.getUser(victim.userid, 'evasion_chance')
        if evasion != None:
            evasion = int(evasion)
            if evasion > 0:
                if randint(0, 100) <= int(evasion_chance):
                    victim.health += damage
                    wcs.wcs.tell(
                        victim.userid,
                        '\x04[WCS] \x05You evaded %s damage!' % damage)
    else:
        falldamage = wcsgroup.getUser(victim.userid, 'falldamage')
        if falldamage != None:
            falldamage = float(falldamage)
            if falldamage != 1.0:
                damage = int(ev['dmg_health'])
                falldamage_dmg = damage - (damage * falldamage)
                if falldamage_dmg > 0:
                    victim.health += int(falldamage_dmg)
                    wcs.wcs.tell(
                        victim.userid,
                        '\x04[WCS] \x05You blocked %s falldamage!' %
                        int(falldamage_dmg))
示例#4
0
def _regeneration_repeat(player, amount, maxhp, maxheal, radius):
    if exists(player.userid):
        if wcsgroup.getUser(player.userid, 'regeneration_active') == 1:
            if repeat_dict[player.userid] < maxheal:
                if player.health + amount <= maxhp:
                    player.health += amount
                    wcs.wcs.tell(player.userid,
                                 '\x04[WCS] \x05You got healed by a spell')
                    repeat_dict[player.userid] += amount
                else:
                    player.health = maxhp
                for play in PlayerIter('all'):
                    if play != player:
                        if play.origin.get_distance(player.origin) <= radius:
                            if play.team == player.team:
                                if (play.health + amount <= maxhp):
                                    wcs.wcs.tell(
                                        play.userid,
                                        '\x04[WCS] \x05You got healed by a spell'
                                    )
                                    play.health += amount
                                else:
                                    play.health = maxhp
        else:
            if valid_repeat(repeat_dict[player.userid]) == 1:
                if repeat_dict[player.userid].status == RepeatStatus.RUNNING:
                    repeat_dict[player.userid].stop
示例#5
0
def wcs_ulti_roots():
    userid = int(es.ServerVar('wcs_userid'))
    player = Player.from_userid(userid)
    if player.team >= 2:
        count = 0
        wcs_commands.fade(userid, 10, 55, 5, 200, 1)
        radius = float(es.ServerVar('wcs_radius'))
        time = float(es.ServerVar('wcs_duration'))
        atk_origin = player.origin
        for play in PlayerIter('alive'):
            if play.team != player.team:
                vic_origin = play.origin
                if vic_origin.get_distance(atk_origin) <= radius:
                    if not wcsgroup.getUser(play.userid, 'ulti_immunity'):
                        play.move_type = MoveType.NONE
                        count += 1
                        Delay(time, remove_freeze, (play, ))
                        es.emitsound('player', play.userid, 'wcs/root.wav',
                                     1.0, 0.6)
                        queue_command_string(
                            'es est_effect_06 #a 0 sprites/laser.vmt "%s,%s,%s" "%s,%s,%s" 10 1 5 5 10 4 0 160 0 155 2'
                            %
                            (atk_origin[0], atk_origin[1], atk_origin[2] + 35,
                             vic_origin[0], vic_origin[1], vic_origin[2] + 35))
                        queue_command_string(
                            'es est_effect_06 #a 0 sprites/laser.vmt "%s,%s,%s" "%s,%s,%s" 10 1 4 4 10 2 0 108 0 180 2'
                            %
                            (atk_origin[0], atk_origin[1], atk_origin[2] + 35,
                             vic_origin[0], vic_origin[1], vic_origin[2] + 35))
                        queue_command_string(
                            'es est_effect_06 #a 0 sprites/laser.vmt "%s,%s,%s" "%s,%s,%s" 10 1 5 5 10 4 0 80 0 190 2'
                            %
                            (atk_origin[0], atk_origin[1], atk_origin[2] + 35,
                             vic_origin[0], vic_origin[1], vic_origin[2] + 35))
                        queue_command_string(
                            'es est_effect 10 #a 0 sprites/laser.vmt %s %s %s 60 20 1 3 3 5 0 80 0 155 0 255 2'
                            %
                            (vic_origin[0], vic_origin[1], vic_origin[2] + 10))
                        queue_command_string(
                            'es est_effect 10 #a 0 sprites/laser.vmt %s %s %s 75 35 1 3 3 6 0 108 0 190 0 255 2'
                            %
                            (vic_origin[0], vic_origin[1], vic_origin[2] + 25))
                    else:
                        es.tell(
                            player.userid, '#multi',
                            '#lightgreenYour ultimate was blocked, the enemy is #greenimmune.'
                        )
                        es.tell(
                            play.userid, '#multi',
                            '#lightgreenYou #greenblocked #lightgreenan ultimate skill.'
                        )
    if count > 0:
        es.centertell(userid, 'Entangling Roots: %s' % (count))
    else:
        es.tell(
            userid, '#multi',
            '#lightgreenEntangling Roots #greenfailed#lightgreen, because no enemy is close enough.'
        )
        cancel(userid, 'player_ultimate')
示例#6
0
def player_jump(ev):
    userid = ev['userid']
    player = Player(index_from_userid(userid))
    value = wcsgroup.getUser(userid, 'longjump')
    if value is not None:
        value = float(value)
        if value > 1.0:
            vec = player.get_property_vector("m_vecVelocity")
            vec_new = Vector(vec[0] * value, vec[1] * value, vec[2])
            player.set_property_vector("m_vecBaseVelocity", vec_new)
示例#7
0
def get_cooldown(command):
    userid = int(command[1])
    var = str(command[2])
    if exists(userid):
        cooldown = wcs.wcs.get_cooldown(userid)
        timed = int(float(time.time()))
        cooldown = wcsgroup.getUser(userid, 'player_ultimate_cooldown')
        downtime = wcs.wcs.get_cooldown(userid)
        if cooldown == None:
            ConVar(var).set_int(downtime)
            return
        ConVar(var).set_int(downtime - (timed - cooldown))
示例#8
0
def pre_hurt(ev):
    victim = Player.from_userid(int(ev['userid']))
    if ev['attacker'] > 1:
        damage = int(ev['dmg_health'])
        headshot_immunity = wcsgroup.getUser(victim.userid,
                                             'headshot_immunity')
        if headshot_immunity != None:
            if victim.hitgroup == HitGroup.HEAD:
                headshot_immunity = float(headshot_immunity)
                if headshot_immunity > 0:
                    headshot_immunity_dmg = damage * headshot_immunity
                    if int(headshot_immunity_dmg) > 0:
                        victim.health += int(headshot_immunity_dmg)
示例#9
0
def wcs_ulti_chain():
    userid = int(es.ServerVar('wcs_userid'))
    player = Player.from_userid(userid)
    if player.team >= 2:
        count = 0
        wcs_commands.fade(userid, 10, 55, 5, 200, 1)
        radius = float(es.ServerVar('wcs_radius'))
        atk_origin = player.origin
        for play in PlayerIter('alive'):
            if play.team != player.team:
                vic_origin = play.origin
                if vic_origin.get_distance(atk_origin) <= radius:
                    if not wcsgroup.getUser(play.userid, 'ulti_immunity'):
                        wcs_commands.damage(play.userid, 32, userid, solo=1)
                        count += 1
                        es.emitsound('player', play.userid,
                                     'wcs/lightning.wav', 1.0, 0.6)
                        queue_command_string(
                            'es est_effect_06 #a 0 sprites/lgtning.vmt "%s,%s,%s" "%s,%s,%s" 10 .2 10 1 1 13 160 160 230 255 11'
                            %
                            (atk_origin[0], atk_origin[1], atk_origin[2] + 35,
                             vic_origin[0], vic_origin[1], vic_origin[2] + 35))
                        queue_command_string(
                            'es est_effect_06 #a 0 sprites/lgtning.vmt "%s,%s,%s" "%s,%s,%s" 10 .2 10 2 2 12 150 150 255 220 8'
                            %
                            (atk_origin[0], atk_origin[1], atk_origin[2] + 35,
                             vic_origin[0], vic_origin[1], vic_origin[2] + 35))
                        queue_command_string(
                            'es est_effect_06 #a 0 sprites/lgtning.vmt "%s,%s,%s" "%s,%s,%s" 10 .2 10 1 1 14 200 200 255 235 10'
                            %
                            (atk_origin[0], atk_origin[1], atk_origin[2] + 35,
                             vic_origin[0], vic_origin[1], vic_origin[2] + 35))
                    else:
                        es.tell(
                            userid, '#multi',
                            '#lightgreenYour ultimate was blocked, the enemy is #greenimmune.'
                        )
                        es.tell(
                            play.userid, '#multi',
                            '#lightgreenYou #greenblocked #lightgreenan ultimate skill.'
                        )
    if count > 0:
        es.centertell(userid, 'Chain Lightning: %s players damaged' % (count))
    else:
        es.tell(
            userid, '#multi',
            '#lightgreenChain Lightning #greenfailed#lightgreen, because no enemy is close enough to be damaged.'
        )
        cancel(userid, 'player_ultimate')
示例#10
0
def tick_listener():
    for player in PlayerIter('all'):
        newval = player.move_type
        if player.userid in ladder:
            oldval = ladder[player.userid]
        else:
            ladder[player.userid] = {}
            oldval = 2
        if oldval != newval:
            if newval == 2:
                if oldval == 9:
                    if wcsgroup.getUser(player.userid, 'gravity') != None:
                        gravity = wcsgroup.getUser(player.userid, 'gravity')
                    else:
                        gravity = 1.0
                    player.gravity = float(gravity)
                    if wcsgroup.getUser(player.userid, 'jetpack') != None:
                        jetpack = int(
                            wcsgroup.getUser(player.userid, 'jetpack'))
                    else:
                        jetpack = 0
                    if jetpack == 1:
                        player.set_jetpack(1)
        ladder[player.userid] = newval
示例#11
0
def player_hurt(ev):
    userid = int(ev['userid'])
    if wcsgroup.getUser(userid, 'noflash') == 1:
        remove_overlay(index_from_userid(userid))
示例#12
0
def player_blind(ev):
    noflash = wcsgroup.getUser(int(ev['userid']), 'noflash')
    if noflash == 1:
        player = Player.from_userid(int(ev['userid']))
        player.set_property_float('m_flFlashDuration', 0.0)
        player.set_property_float('m_flFlashMaxAlpha', 0.0)
示例#13
0
文件: setfx.py 项目: AlexxDone/WCS_GO
def _setfx_command(command):
    todo = str(command[1])
    userid = int(command[2])
    operator = str(command[3])
    amount = command[4]
    if len(command) > 5:
        time = float(command[5])
    else:
        time = 0
    player = Player(index_from_userid(userid))

    if todo == "blind":
        if operator == "=":
            if time == 0.0:
                time == 10000.0
            color = Color(255, 255, 255, int(amount))
            Fade(int(time), int(time), color,
                 FadeFlags.PURGE).send(player.index)
    if todo == "flicker":
        if time == 0.0:
            time == 10000.0
        if int(amount) == 1:
            player.set_key_value_int("renderfx", 13)
        if int(amount) == 0:
            player.set_key_value_int("renderfx", 0)
        if time:
            Delay(time, removefx, ("flicker", player, int(amount)))

    if todo == "1stclip":
        clip = player.get_weapon(is_filters="primary").clip
        if operator == "=":
            player.get_weapon(is_filters="primary").clip = int(amount)
            if time:
                Delay(time,
                      player.get_weapon(is_filters="primary").set_clip,
                      (clip, ))
        if operator == "+":
            player.get_weapon(is_filters="primary").clip += int(amount)
            if time:
                Delay(time,
                      player.get_weapon(is_filters="primary").set_clip,
                      (player.get_weapon(is_filters="primary").clip -
                       int(amount), ))
        if operator == "-":
            player.get_weapon(is_filters="primary").clip -= int(amount)
            if time:
                Delay(time,
                      player.get_weapon(is_filters="primary").set_clip,
                      (player.get_weapon(is_filters="primary").clip +
                       int(amount), ))

    if todo == "2ndclip":
        clip = player.get_weapon(is_filters="secondary").clip
        if operator == "=":
            player.get_weapon(is_filters="secondary").clip = int(amount)
            if time:
                Delay(time,
                      player.get_weapon(is_filters="secondary").set_clip,
                      (clip, ))
        if operator == "+":
            player.get_weapon(is_filters="secondary").clip += int(amount)
            if time:
                Delay(time,
                      player.get_weapon(is_filters="primary").set_clip,
                      (player.get_weapon(is_filters="secondary").clip -
                       int(amount), ))
        if operator == "-":
            player.get_weapon(is_filters="secondary").clip -= int(amount)
            if time:
                Delay(time,
                      player.get_weapon(is_filters="primary").set_clip,
                      (player.get_weapon(is_filters="secondary").clip +
                       int(amount), ))

    if todo == "1stammo":
        ammo = player.get_weapon(is_filters="primary").ammo
        if operator == "=":
            player.get_weapon(is_filters="primary").ammo = int(amount)
            if time:
                Delay(time,
                      player.get_weapon(is_filters="primary").set_ammo,
                      (ammo, ))
        if operator == "+":
            player.get_weapon(is_filters="primary").ammo += int(amount)
            if time:
                Delay(time,
                      player.get_weapon(is_filters="primary").set_clip,
                      (player.get_weapon(is_filters="primary").ammo -
                       int(amount), ))
        if operator == "-":
            player.get_weapon(is_filters="primary").ammo -= int(amount)
            if time:
                Delay(time,
                      player.get_weapon(is_filters="primary").set_clip,
                      (player.get_weapon(is_filters="primary").ammo +
                       int(amount), ))

    if todo == "2ndammo":
        ammo = player.get_weapon(is_filters="secondary").ammo
        if operator == "=":
            player.get_weapon(is_filters="secondary").ammo = int(amount)
            if time:
                Delay(time,
                      player.get_weapon(is_filters="secondary").set_ammo,
                      (ammo, ))
        if operator == "+":
            player.get_weapon(is_filters="secondary").ammo += int(amount)
            if time:
                Delay(time,
                      player.get_weapon(is_filters="secondary").set_ammo,
                      (player.get_weapon(is_filters="primary").ammo -
                       int(amount), ))
        if operator == "-":
            player.get_weapon(is_filters="secondary").ammo -= int(amount)
            if time:
                Delay(time,
                      player.get_weapon(is_filters="secondary").set_ammo,
                      (player.get_weapon(is_filters="primary").ammo +
                       int(amount), ))

    if todo == "invisp":
        old_color = player.color
        if operator == "=":
            old_invisp = float(player.color.a) / 2.55
            amount = float(amount) * 2.55
            amount = 255 - amount
            player.color = Color(old_color[0], old_color[1], old_color[2],
                                 int(amount))
            if time:
                old_invisp = float(old_invisp) * 2.55 - float(amount)
                Delay(time, removefx, ('invisp', player, old_invisp))
        if operator == "-":
            old_invisp = float(player.color.a) / 2.55
            amount = float(amount) * 2.55
            if (player.color.a - int(amount)) <= 0:
                player.color = Color(old_color[0], old_color[1], old_color[2],
                                     0)
            else:
                player.color = Color(old_color[0], old_color[1], old_color[2],
                                     old_color[3] - int(amount))
            if time:
                Delay(time, removefx, ('invisp', player, old_invisp))
        if operator == "+":
            old_invisp = float(player.color.a) / 2.55
            amount = float(amount) * 2.55
            if (player.color.a + int(amount)) >= 255:
                player.color = Color(old_color[0], old_color[1], old_color[2],
                                     255)
            else:
                player.color = Color(old_color[0], old_color[1], old_color[2],
                                     old_color[3] + int(amount))
            if time:
                Delay(time, removefx, ('invisp', player, -old_invisp))

    if todo == "invis":
        old_color = player.color
        amount = int(amount)
        if operator == "=":
            old_invisp = player.color.a
            player.color = Color(old_color[0], old_color[1], old_color[2],
                                 int(amount))
            if time:
                old_invisp = old_invisp - amount
                Delay(time, removefx, ('invis', player, old_invisp))
        if operator == "-":
            old_invisp = player.color.a
            if (player.color.a - amount) <= 0:
                player.color = Color(old_color[0], old_color[1], old_color[2],
                                     0)
            else:
                player.color = Color(old_color[0], old_color[1], old_color[2],
                                     old_color[3] - int(amount))
            if time:
                Delay(time, removefx, ('invis', player, old_invisp))
        if operator == "+":
            old_invisp = player.color.a
            amount = amount
            if (player.color.a + amount) >= 255:
                player.color = Color(old_color[0], old_color[1], old_color[2],
                                     255)
            else:
                player.color = Color(old_color[0], old_color[1], old_color[2],
                                     old_color[3] + int(amount))
            if time:
                Delay(time, removefx, ('invis', player, -amount))

    if todo == "longjump":
        longjump = wcsgroup.getUser(userid, 'longjump')
        if longjump != None:
            longjump = float(longjump)
        else:
            longjump = 1.0
        if operator == "=":
            wcsgroup.setUser(userid, 'longjump', amount)
            if time > 0:
                Delay(time, wcsgroup.setUser, (userid, 'longjump', 0))
        if operator == "+":
            wcsgroup.setUser(userid, 'longjump', longjump + float(amount))
            if time > 0:
                Delay(time, wcsgroup.setUser,
                      (userid, 'longjump',
                       float(wcsgroup.getUser(userid, 'longjump')) -
                       float(amount)))
        if operator == "-":
            wcsgroup.setUser(userid, 'longjump', longjump - float(amount))
            if time > 0:
                Delay(time, wcsgroup.setUser,
                      (userid, 'longjump',
                       float(wcsgroup.getUser(userid, 'longjump')) +
                       float(amount)))

    if todo == "speed":
        current_speed = player.speed
        if time:
            time = float(time)
        if operator == "=":
            oldspeed = player.speed
            player.speed = float(amount)
            dif = oldspeed - player.speed
            if time:
                Delay(time, removefx, ('speed', player, float(dif)))
        if operator == "+":
            player.speed += float(amount)
            if time:
                Delay(time, removefx, ('speed', player, -float(amount)))
        if operator == "-":
            player.speed -= float(amount)
            if time:
                Delay(time, removefx, ('speed', player, float(amount)))

    if todo == 'jetpack':
        if operator == "=":
            player.set_jetpack(int(amount))
            if time:
                Delay(time, removefx, ('jetpack', player, amount))
        wcsgroup.setUser(player.userid, 'jetpack', int(player.jetpack))

    if todo == 'gravity':
        old_grav = player.gravity
        if operator == "=":
            player.gravity = float(amount)
            if time:
                return_value = float(amount) - old_grav
                Delay(time, removefx, ('gravity', player, return_value))
        if operator == "-":
            player.gravity -= float(amount)
            if time:
                Delay(time, removefx, ('gravity', player, -amount))
        if operator == "+":
            player.gravity += float(amount)
            if time:
                Delay(time, removefx, ('gravity', player, amount))
        wcsgroup.setUser(player.userid, 'gravity', player.gravity)

    if todo == 'health':
        old_health = player.health
        if operator == "=":
            player.health = int(round(float(amount)))
            if time:
                Delay(time, removefx, ('health', player, old_health))
        if operator == "-":
            player.health -= int(round(float(amount)))
            if time:
                Delay(time, removefx, ('health', player, -amount))
        if operator == "+":
            player.health += int(round(float(amount)))
            if time:
                Delay(time, removefx, ('health', player, amount))
    if todo == 'freeze':
        if operator == "=":
            if amount == "0":
                player.move_type = MoveType.WALK
            if amount == "1":
                player.move_type = MoveType.NONE
            if time:
                Delay(time, removefx, ('freeze', player, amount))

    if todo in "cash;money":
        if operator == "=":
            old_amount = player.cash
            old_amount = old_amount - int(amount)
            player.cash = int(amount)
            if time:
                Delay(time, removefx, ('cash', player, old_amount))
        if operator == "-":
            old_amount = player.cash
            player.cash -= int(amount)
            if time:
                Delay(time, removefx, ('cash', player, -amount))
        if operator == "+":
            old_amount = player.cash
            player.cash += int(amount)
            if time:
                Delay(time, removefx, ('cash', player, amount))
    if todo == "burn":
        if operator == "=":
            if int(amount) == 1:
                if time:
                    if time == 0:
                        time = 999
                else:
                    time = 999
                player.ignite_lifetime(float(time))
            else:
                player.ignite_lifetime(0)
    if todo == "god":
        if operator == "=":
            player.godmode = int(amount)
            if time:
                Delay(time, removefx, ('god', player, int(amount)))

    if todo == "disguise":
        if operator == "=":
            if int(amount) == 2:
                player.model = Model(
                    "models/player/custom_player/legacy/tm_leet_variantB.mdl")
            if int(amount) == 3:
                player.model = Model(
                    "models/player/custom_player/legacy/ctm_idf_variantC.mdl")
            if time:
                Delay(time, removefx, ('disguise', player, amount))
示例#14
0
def cancel(userid, what):
    wcsgroup.setUser(userid, what + '_cooldown',
                     wcsgroup.getUser(userid, what + '_pre_cooldown'))