def player_light2(*qwp_extra): qc.self.frame = frame['light2'] qc.self.nextthink = qc.time + 0.1 qc.self.think = player_light1 muzzleflash() if not qc.self.button0 or client.intermission_running: player_run() return qc.self.weaponframe += 1 if qc.self.weaponframe == 5: qc.self.weaponframe = 1 weapons.SuperDamageSound() weapons.W_FireLightning() qc.self.attack_finished = qc.time + 0.2
def player_nail1(*qwp_extra): qc.self.frame = frame['nailatt1'] qc.self.nextthink = qc.time + 0.1 qc.self.think = player_nail2 muzzleflash() if not qc.self.button0 or client.intermission_running: player_run() return qc.self.weaponframe += 1 if qc.self.weaponframe == 9: qc.self.weaponframe = 1 weapons.SuperDamageSound() weapons.W_FireSpikes(4) qc.self.attack_finished = qc.time + 0.2