示例#1
0
    def parse_way(self, way):
        """Parse a way element and create the corresponding object."""
        osmId = way.attrib['id']
        tags = self.get_tags(way)
        refs = []
        for ref in way.findall('nd'):
            refs.append(ref.attrib['ref'])
        self.wayRefList[
            osmId] = refs  # we need to store them because the can then be usefull when parsin 'relations'

        # dont take into acount underground structure
        if float(tags.get('layer', '0')) < 0:
            return

        if 'building' in tags or 'building:part' in tags:
            Building.add_to_list(osmId, tags, refs)
        elif 'highway' in tags:
            Road.add_to_list(osmId, tags, refs)
        elif tags.get('waterway') == 'river' or tags.get(
                'waterway') == 'stream':
            River.add_to_list(osmId, tags, refs)
        elif tags.get('barrier') == 'fence' or tags.get('barrier') == 'wall':
            Barrier.add_to_list(osmId, tags, refs)
        elif 'natural' in tags:
            Area.add_to_list(osmId, tags['natural'], tags, refs)
        elif 'landuse' in tags:
            Area.add_to_list(osmId, tags['landuse'], tags, refs)
        elif 'waterway' in tags:
            Area.add_to_list(osmId, tags['waterway'], tags, refs)
        elif 'amenity' in tags and tags['amenity'] == 'parking':
            Area.add_to_list(osmId, 'parking', tags, refs)
        elif 'name' in tags and tags['name'] == 'parking line':
            ParkingLines.add_to_list(osmId, tags, refs)
示例#2
0
    def export(cls, file):
        """Export all the trees from the trees list."""
        for tree in Tree.list[:]:

            if WebotsObject.removalRadius > 0.0:
                # Check that the tree is inside the scope of a road,
                # otherwise, remove it from the tree list.
                if not Road.are_coords_close_to_some_road_waypoint(
                    [[tree.coord.x, tree.coord.z]], areOSMReferences=False):
                    Tree.list.remove(tree)
                    continue

            file.write('SimpleTree {\n')
            if tree.leafType == 'needleleaved':
                file.write(' type "%s"\n' %
                           random.choice(Tree.needleLeavesTypes))
            elif tree.leafType == 'broadleaved':
                file.write(' type "%s"\n' %
                           random.choice(Tree.broadLeavesTypes))
            else:
                file.write('  type "random"\n')
            file.write('  rotation 0 1 0 %.3f\n' %
                       (random.random() * 2 * math.pi))
            file.write('  translation %.2f %.2f %.2f\n' %
                       (tree.coord.x, tree.coord.y, tree.coord.z))
            file.write('  name "tree(%d)"\n' % Tree.nameIndex)
            Tree.nameIndex += 1
            file.write('  enableBoundingObject FALSE\n')
            if tree.height is not None:
                file.write('  height %.3f\n' % (tree.height))
            if tree.radius is not None:
                file.write('  radius %.3f\n' % (tree.radius))
            elif tree.height is not None:
                file.write('  radius %.3f\n' % (tree.height / 2.0))
            file.write('}\n')
示例#3
0
    def export(cls, file):
        """Export all the parking lines from the parking lines list."""
        for parkingLines in ParkingLines.list[:]:
            if len(parkingLines.ref) != 2:
                ParkingLines.list.remove(parkingLines)
                continue

            if WebotsObject.removalRadius > 0.0:
                # Check that the parking lines is inside the scope of a road,
                # otherwise, remove it from the parking lines list.
                if not Road.are_coords_close_to_some_road_waypoint(parkingLines.ref):
                    ParkingLines.list.remove(parkingLines)
                    continue

            # Coordinates extration
            c0 = (OSMCoord.coordDictionnary[parkingLines.ref[0]].x, OSMCoord.coordDictionnary[parkingLines.ref[0]].y, OSMCoord.coordDictionnary[parkingLines.ref[0]].z)
            c1 = (OSMCoord.coordDictionnary[parkingLines.ref[1]].x, OSMCoord.coordDictionnary[parkingLines.ref[1]].y, OSMCoord.coordDictionnary[parkingLines.ref[1]].z)

            # Compute the length and the angle
            v0 = Vector2D(c0[0], c0[2])
            v1 = Vector2D(c1[0], c1[2])
            deltaV = v0 - v1
            length = deltaV.norm()
            angle = - deltaV.angle() + math.pi
            expectedCarParkWidth = 2.4
            nCarParks = int((length + expectedCarParkWidth // 2) // expectedCarParkWidth)  # cf. http://stackoverflow.com/questions/3950372/round-with-integer-division
            carParkWidth = length / nCarParks

            file.write("ParkingLines {\n")
            file.write("  translation %.2lf %.2lf %.2lf\n" % (c0[0], c0[1] + 0.01, c0[2]))
            file.write("  rotation 0 1 0 %.2lf\n" % (angle))
            file.write("  numberOfCarParks %d\n" % (nCarParks))
            file.write("  carParkWidth %f\n" % (carParkWidth))
            file.write("}\n")
示例#4
0
    def export(cls, file):
        """Export all the rivers from the rivers list."""
        for river in River.list[:]:
            if not river.ref:
                River.list.remove(river)
                continue

            if WebotsObject.removalRadius > 0.0:
                # Check that the river is inside the scope of a road,
                # otherwise, remove it from the river list.
                if not Road.are_coords_close_to_some_road_waypoint(river.ref):
                    River.list.remove(river)
                    continue

            if not river.name == "":
                file.write("DEF " + protect_def_name(river.name) + " " +
                           "Transform {\n")
            else:
                file.write("Transform {\n")
            file.write("  translation %.2lf %.2lf %.2lf\n" %
                       (OSMCoord.coordDictionnary[river.ref[0]].x,
                        OSMCoord.coordDictionnary[river.ref[0]].y,
                        OSMCoord.coordDictionnary[river.ref[0]].z))
            file.write("  children [\n")
            file.write("    Shape {\n")
            file.write("      appearance PBRAppearance {\n")
            file.write("        baseColor 0.3 0.5 0.8\n")
            file.write("        roughness 0.3\n")
            file.write("        metalness 0\n")
            file.write("      }\n")
            file.write("      geometry Extrusion {\n")
            file.write("        crossSection [\n")
            file.write("          %.2f 0\n" % (-river.width / 2))
            file.write("          %.2f 0.5\n" % (-river.width / 2))
            file.write("          %.2f 0.5\n" % (river.width / 2))
            file.write("          %.2f 0\n" % (river.width / 2))
            file.write("          %.2f 0\n" % (-river.width / 2))
            file.write("        ]\n")
            file.write("        spine [\n")
            for ref in river.ref:
                if ref in OSMCoord.coordDictionnary:
                    file.write("          %.2f %.2f %.2f,\n" %
                               (OSMCoord.coordDictionnary[ref].x -
                                OSMCoord.coordDictionnary[river.ref[0]].x,
                                OSMCoord.coordDictionnary[ref].y -
                                OSMCoord.coordDictionnary[river.ref[0]].y,
                                OSMCoord.coordDictionnary[ref].z -
                                OSMCoord.coordDictionnary[river.ref[0]].z))
                else:
                    print("Warning: node " + str(ref) + " not referenced.")
            file.write("  ]\n")

            file.write("          splineSubdivision 0\n")
            file.write("      }\n")
            file.write("      castShadows FALSE\n")
            file.write("    }\n")
            file.write("  ]\n")
            file.write("}\n")
示例#5
0
文件: area.py 项目: woundet/webots
    def export(cls, file, noParkings):
        """Export all the areas from the areas list."""
        for area in Area.list[:]:
            if noParkings and area.type == 'parking':
                Area.list.remove(area)
                continue

            if WebotsObject.removalRadius > 0.0:
                # Check that the area is inside the scope of a road,
                # otherwise, remove it from the area list.
                if not Road.are_coords_close_to_some_road_waypoint(area.ref):
                    Area.list.remove(area)
                    continue

            defName = ""
            if not area.name == "":
                defName = area.name
            else:
                defName = area.type
            defName = protect_def_name(defName)
            if area.type == 'forest' and not Area.noForests:
                treesFile = area.generate_tree_file(os.path.dirname(os.path.abspath(file.name)))
                if file is not None:
                    file.write("Forest {\n")
                    file.write("  shape [\n")
                    if Area.are_references_clockwise(area.ref) is False:
                        for ref in area.ref:
                            file.write("    %.2f %.2f, " % (OSMCoord.coordDictionnary[ref].x, OSMCoord.coordDictionnary[ref].z))
                    else:
                        for ref in reversed(area.ref):
                            file.write("    %.2f %.2f, " % (OSMCoord.coordDictionnary[ref].x, OSMCoord.coordDictionnary[ref].z))
                    file.write("\n]\n")
                    if area.leafType == "needleleaved":
                        file.write(' type "%s"\n' % random.choice(Tree.needleLeavesTypes))
                    elif area.leafType == "broadleaved":
                        file.write(' type "%s"\n' % random.choice(Tree.broadLeavesTypes))
                    else:
                        file.write("  type \"random\"\n")
                    file.write("  treesFiles [\n")
                    file.write("    " + "\"" + treesFile + "\"" + "\n")
                    file.write("  ]\n")
                    file.write("}\n")
            else:
                verticalOffset = -0.01 if area.type == 'parking' else 0.0
                drawFlat = True if area.type == 'water' else False
                Area.draw_area(file, area.ref, area.color[0], area.color[1], area.color[2], defName, area.transparency,
                               area.texture, verticalOffset=verticalOffset, drawFlat=drawFlat)
示例#6
0
                     maxlat=maxlat,
                     maxlon=maxlon,
                     elevation=elevation)
        print(" * Elevation data acquired")
    else:
        print_header(outputFile,
                     minlat=minlat,
                     minlon=minlon,
                     maxlat=maxlat,
                     maxlon=maxlon)
    WebotsObject.elevation = elevation

    # parse OSM file
    parser = Parser()
    parser.parse_file(options.inFile, options.disableMultipolygonBuildings)
    Road.initialize_speed_limit(parser.country)

    print(" * OSM filed parsed")

    if options.enable3D and elevation is not None:
        add_height_to_coordinates(
            elevation)  # important to do it before 'center_coordinates'
    xOffset, zOffset = OSMCoord.center_coordinates(minlat=minlat,
                                                   minlon=minlon,
                                                   maxlat=maxlat,
                                                   maxlon=maxlon)
    WebotsObject.xOffset = xOffset
    WebotsObject.zOffset = zOffset

    # From now we are in local coordinates system and not earth coordinates system anymore
示例#7
0
    def export(cls, file):
        """Export all the barriers from the barriers list."""
        for barrier in Barrier.list[:]:
            if not barrier.ref:
                Barrier.list.remove(barrier)
                continue

            if WebotsObject.removalRadius > 0.0:
                # Check that the barrier is inside the scope of a road,
                # otherwise, remove it from the barrier list.
                if not Road.are_coords_close_to_some_road_waypoint(
                        barrier.ref):
                    Barrier.list.remove(barrier)
                    continue

            if barrier.type == 'fence':
                file.write('Fence {\n')
                file.write('  name "fence(%d)"\n' % Barrier.fenceNameIndex)
                Barrier.fenceNameIndex += 1
                file.write('  height %.2f\n' % barrier.height)
                file.write('  path [\n')
                for ref in barrier.ref:
                    if ref in OSMCoord.coordDictionnary:
                        file.write('    %.2f %.2f %.2f,\n' %
                                   (OSMCoord.coordDictionnary[ref].x,
                                    OSMCoord.coordDictionnary[ref].y,
                                    OSMCoord.coordDictionnary[ref].z))
                    else:
                        print('Warning: node ' + str(ref) + ' not referenced.')
                file.write('  ]\n')
                file.write('  splineSubdivision 0\n')
                file.write('}\n')
            elif barrier.type == 'wall':
                file.write('Solid {\n')
                file.write('  translation 0 %.2f 0\n' % (barrier.height / 2))
                file.write('  children [\n')
                file.write('    DEF SHAPE Shape {\n')
                file.write('      appearance PBRAppearance {\n')
                file.write('        baseColorMap ImageTexture {\n')
                file.write('          url [ "textures/red_brick_wall.jpg" ]\n')
                file.write('        }\n')
                file.write('        roughness 1\n')
                file.write('        metalness 0\n')
                file.write('        textureTransform TextureTransform {\n')
                file.write('          scale %.1f %.1f\n' %
                           (barrier.length(), barrier.height))
                file.write('        }\n')
                file.write('      }\n')
                file.write('      geometry Extrusion {\n')
                file.write('        crossSection [\n')
                file.write('          %.2f %.2f\n' % ((barrier.width / 2),
                                                      (barrier.height / 2)))
                file.write('          %.2f %.2f\n' % ((barrier.width / 2),
                                                      (-barrier.height / 2)))
                file.write('          %.2f %.2f\n' % ((-barrier.width / 2),
                                                      (-barrier.height / 2)))
                file.write('          %.2f %.2f\n' % ((-barrier.width / 2),
                                                      (barrier.height / 2)))
                file.write('          %.2f %.2f\n' % ((barrier.width / 2),
                                                      (barrier.height / 2)))
                file.write('        ]\n')
                file.write('        spine [\n')
                for ref in barrier.ref:
                    if ref in OSMCoord.coordDictionnary:
                        file.write('          %.2f %.2f %.2f,\n' %
                                   (OSMCoord.coordDictionnary[ref].x,
                                    OSMCoord.coordDictionnary[ref].y,
                                    OSMCoord.coordDictionnary[ref].z))
                    else:
                        print('Warning: node ' + str(ref) + ' not referenced.')
                file.write('        ]\n')
                file.write('        splineSubdivision 0\n')
                file.write('      }\n')
                file.write('    }\n')
                file.write('  ]\n')
                file.write('  name "wall(%d)"\n' % Barrier.wallNameIndex)
                Barrier.wallNameIndex += 1
                file.write('  boundingObject USE SHAPE\n')
                file.write('}\n')
示例#8
0
    def export(cls, file):
        """Export all the buildings from the buildings list."""
        for building in Building.list[:]:
            settingsSection = Settings.get_section('building', building.type)
            if settingsSection is None or len(building.ref) < 1:
                Building.list.remove(building)
                continue

            if WebotsObject.removalRadius > 0.0:
                # Check that the building is inside the scope of a road,
                # otherwise, remove it from the building list.
                if not Road.are_coords_close_to_some_road_waypoint(building.ref):
                    Building.list.remove(building)
                    continue

            if building.height > 0 and building.levels < 0:
                building.levels = int(building.height / 3.0)

            file.write("SimpleBuilding {\n")
            # set the height of the building to be the height of the minimum corner
            if WebotsObject.enable3D:
                height = float('inf')
                for ref in building.ref:
                    if ref in OSMCoord.coordDictionnary and OSMCoord.coordDictionnary[ref].y < height:
                        height = OSMCoord.coordDictionnary[ref].y
                if height == float('inf'):
                    height = 0
                height = height + building.layer * WebotsObject.layerHeight
                file.write("  translation %.2lf %.2lf %.2lf\n" % (OSMCoord.coordDictionnary[building.ref[0]].x, height, OSMCoord.coordDictionnary[building.ref[0]].z))
            else:
                file.write("  translation %.2lf %.2lf %.2lf\n" % (OSMCoord.coordDictionnary[building.ref[0]].x, building.layer * WebotsObject.layerHeight, OSMCoord.coordDictionnary[building.ref[0]].z))

            name = building.name
            if name != '' and building.number != '':
                name += ' ' + building.number
            if name == '':
                name = "building(%d)" % Building.nameIndex
                Building.nameIndex += 1
            else:
                newName = name
                i = 1
                while newName in Building.nameList:
                    newName = name + '(%d)' % i
                    i += 1
                Building.nameList.append(newName)
                name = newName
            name = name.replace('"', '')
            file.write('  name "%s"\n' % name)

            file.write("  corners [\n")
            for ref in building.ref:
                if ref in OSMCoord.coordDictionnary:
                    file.write("    %.2f %.2f,\n" % (OSMCoord.coordDictionnary[ref].x - OSMCoord.coordDictionnary[building.ref[0]].x, OSMCoord.coordDictionnary[ref].z - OSMCoord.coordDictionnary[building.ref[0]].z))
                else:
                    print("Warning: node " + str(ref) + " not referenced.")
            file.write("  ]\n")
            # Set the roofShape
            if building.roofShape in building.importedRoofShapes:
                file.write('  roofShape "%s"\n' % building.importedRoofShapes[building.roofShape])
            elif Settings.has_option(settingsSection, 'roofShape'):
                file.write("  roofShape " + Settings.get(settingsSection, 'roofShape') + "\n")
            else:
                if len(building.ref) <= 4:
                    file.write("  roofShape \"pyramidal roof\"\n")
                else:
                    file.write("  roofShape \"flat roof\"\n")
            # Set the wallType
            if building.material in building.importedWallTypes and building.importedWallTypes[building.material] in building.coloredWallTypes and building.color != "":
                file.write("  wallType \"%s\"\n" % building.importedWallTypes[building.material])
            elif building.color != "":
                file.write(' wallType "%s"\n' % random.choice(building.coloredWallTypes))
            elif building.material in building.importedWallTypes:
                file.write("  wallType \"%s\"\n" % building.importedWallTypes[building.material])
            elif Settings.has_option(settingsSection, 'wallType'):
                file.write("  wallType " + Settings.get(settingsSection, 'wallType') + "\n")
            else:
                file.write("  wallType \"random\"\n")
            # Set the roofType
            if building.roofMaterial in building.coloredRoofTypes and building.importedRoofTypes[building.roofMaterial] in building.coloredRoofTypes and building.roofColor != "":
                file.write('  roofType "%s"\n' % building.importedRoofTypes[building.roofMaterial])
            elif building.roofColor != "":
                file.write(' roofType "%s"\n' % random.choice(building.coloredRoofTypes))
            elif building.roofMaterial in building.importedRoofTypes:
                file.write('  roofType "%s"\n' % building.importedRoofTypes[building.roofMaterial])
            elif Settings.has_option(settingsSection, 'roofType'):
                file.write("  roofType " + Settings.get(settingsSection, 'roofType') + "\n")
            # Set the wallColor
            if building.color != '':
                file.write("  wallColor [ %.2f %.2f %.2f ]\n" % (building.red, building.green, building.blue))
            # Set the roofColor
            if building.roofColor != '':
                file.write("  wallColor [ %.2f %.2f %.2f ]\n" % (building.roofRed, building.roofGreen, building.roofBlue))
            # Set the roofHeight
            if building.roofHeight > 0:
                file.write("  roofHeight %.2f\n" % building.roofHeight)
            elif Settings.has_option(settingsSection, 'roofHeight'):
                file.write("  roofHeight " + Settings.getfloat(settingsSection, 'roofHeight') + "\n")
            # Set the levels
            if building.levels > 0:
                file.write("  floorNumber " + str(building.levels) + "\n")
            elif Settings.has_option(settingsSection, 'floorNumber'):
                building.levels = Settings.getfloat(settingsSection, 'floorNumber')
                file.write("  floorNumber " + Settings.get(settingsSection, 'floorNumber') + "\n")
            # Set the startingFloor
            if building.minHeight > 0 and building.levels > 0:
                file.write("  startingFloor %d\n" % int(building.minHeight / building.height * building.levels))
                file.write("  bottom TRUE\n")
            elif building.minLevel is not None:
                file.write("  startingFloor " + str(building.minLevel) + "\n")
                file.write("  bottom TRUE\n")
            elif building.layer > 0:
                file.write("  bottom TRUE\n")
            # Set the floorHeight
            if building.height > 0:
                if building.levels > 0:
                    file.write("  floorHeight %.2f\n" % (building.height / building.levels))
                else:
                    file.write("  floorHeight %.2f\n" % (building.height / 3))
            elif Settings.has_option(settingsSection, 'floorHeight'):
                file.write("  floorHeight " + Settings.get(settingsSection, 'floorHeight') + "\n")
            file.write("}\n")