示例#1
0
 def create_fragment_shader(self):
     return ShaderStage(
         [ShaderFileBlock('wiggle.glsl', 'skybox.frag'), ],
         GL.GL_FRAGMENT_SHADER)
示例#2
0
文件: plane.py 项目: cmbruns/wiggle
 def create_geometry_shader(self):
     return ShaderStage([
         ShaderFileBlock('wiggle.glsl', 'plane_horizon_line.geom'),
     ], GL.GL_GEOMETRY_SHADER)
示例#3
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 def create_vertex_shader(self):
     return ShaderStage(
         [ShaderFileBlock('wiggle.glsl', 'skybox.vert'), ],
         GL.GL_VERTEX_SHADER)
示例#4
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 def create_geometry_shader(self):
     return ShaderStage([
         ShaderFileBlock('wiggle.glsl', 'per_face_normals.geom'),
     ], GL.GL_GEOMETRY_SHADER)