def testEmptyMenuItemInfo(self): mi = win32gui_struct.EmptyMENUINFO() dwStyle, cyMax, hbrBack, dwContextHelpID, dwMenuData = \ win32gui_struct.UnpackMENUINFO(mi) self.failUnlessEqual(dwStyle, 0) self.failUnlessEqual(cyMax, 0) self.failUnlessEqual(hbrBack, 0) self.failUnlessEqual(dwContextHelpID, 0) self.failUnlessEqual(dwMenuData, 0)
def testEmptyMenuItemInfo(self): mi = win32gui_struct.EmptyMENUINFO() dwStyle, cyMax, hbrBack, dwContextHelpID, dwMenuData = \ win32gui_struct.UnpackMENUINFO(mi) assert dwStyle == 0 assert cyMax == 0 assert hbrBack == 0 assert dwContextHelpID == 0 assert dwMenuData == 0
def __init__(self, owner_ctrl, menuhandle, is_main_menu=True, owner_item=None): """ Initialize the class * **owner_ctrl** is the Control that owns this menu * **menuhandle** is the menu handle of the menu * **is_main_menu** we have to track whether it is the main menu or a popup menu * **owner_item** The item that contains this menu - this will be None for the main menu, it will be a MenuItem instance for a submenu. """ self.ctrl = owner_ctrl self.handle = menuhandle self.is_main_menu = is_main_menu self.owner_item = owner_item self._as_parameter_ = self.handle self.accessible = True if self.is_main_menu: self.ctrl.send_message_timeout(win32defines.WM_INITMENU, self.handle) menu_info = MenuInfo() buf = win32gui_struct.EmptyMENUINFO() try: win32gui.GetMenuInfo(self.handle, buf) except win32gui.error: self.accessible = False else: menu_info.dwStyle, menu_info.cyMax, menu_info.hbrBack, menu_info.dwContextHelpID,\ menu_info.dwMenuData = win32gui_struct.UnpackMENUINFO(buf) if menu_info.dwStyle & win32defines.MNS_NOTIFYBYPOS: self.COMMAND = win32defines.WM_MENUCOMMAND else: self.COMMAND = win32defines.WM_COMMAND