示例#1
0
            elif command == "CLAIMED":
                claimed = sprite_uuid_map[split_input[2]]
                if split_input[1] == client_networking.client_uuid:
                    # this means we got it
                    claimed.execute_claim(player)
                else:
                    # this means we didn't
                    claimed.execute_claim(opponent)
            elif command == "COMPLETE":
                print "Cast of", sigil_deserialize(split_input[1]).name, "complete"
            elif command == "REMOVE":
                print "Removing sigil", split_input[1]
                sprite_uuid_map[split_input[1]].remove()
            elif command == "HEALTH":
                if split_input[1] == client_networking.client_uuid:
                    player.health = int(split_input[2])
                else:
                    opponent.health = int(split_input[2])
        # every 3 seconds we'll look for sigils off the screen and clean them up
        if sigil_appearance_count % 180 == 0:
            out_of_bounds = [s for s in game_state.available_sprites if s.rect.x <= -150]
            for sigil in out_of_bounds:
                game_state.available_sprites.remove(sigil)
        sigil_appearance_count += 1

        # update all sprites and draw the UI, also keep the framerate synced
        game_state.all_sprites.update()
        game_state.sigil_overlay_sprites.update()
        screen.blit(generate_ui(), (0, 0))
        game_state.all_sprites.draw(screen)
        game_state.sigil_overlay_sprites.draw(screen)