示例#1
0
def main(argv) -> None:
    with Display() as display:
        compositor, allocator, renderer, backend = build_compositor(display)
        device_manager = DataDeviceManager(display)  # noqa: F841
        xdg_shell = XdgShell(display)
        with OutputLayout() as output_layout, Cursor(
            output_layout
        ) as cursor, XCursorManager(24) as xcursor_manager, Seat(
            display, "seat0"
        ) as seat:
            scene = Scene(output_layout)
            tinywl_server = TinywlServer(  # noqa: F841
                display=display,
                backend=backend,
                allocator=allocator,
                renderer=renderer,
                scene=scene,
                xdg_shell=xdg_shell,
                cursor=cursor,
                cursor_manager=xcursor_manager,
                seat=seat,
                output_layout=output_layout,
            )

            socket = display.add_socket()
            print("socket:", socket.decode())
            with backend:
                display.run()
示例#2
0
文件: core.py 项目: dpiegdon/qtile
    def __init__(self):
        """Setup the Wayland core backend"""
        self.qtile: Optional[Qtile] = None
        self.desktops: int = 1
        self.current_desktop: int = 0

        self.display = Display()
        self.event_loop = self.display.get_event_loop()
        self.compositor, self.backend = wlroots_helper.build_compositor(
            self.display)
        self.renderer = self.backend.renderer
        self.socket = self.display.add_socket()
        self.fd = None
        self._hovered_internal: Optional[window.Internal] = None

        # These windows have not been mapped yet; they'll get managed when mapped
        self.pending_windows: List[window.WindowType] = []

        # mapped_windows contains just regular windows
        self.mapped_windows: List[window.WindowType] = []  # Ascending in Z
        # stacked_windows also contains layer_shell windows from the current output
        self.stacked_windows: List[window.WindowType] = []  # Ascending in Z
        self._current_output: Optional[Output] = None

        # set up inputs
        self.keyboards: List[keyboard.Keyboard] = []
        self.grabbed_keys: List[Tuple[int, int]] = []
        self.grabbed_buttons: List[Tuple[int, int]] = []
        DataDeviceManager(self.display)
        DataControlManagerV1(self.display)
        self.seat = seat.Seat(self.display, "seat0")
        self.add_listener(self.seat.request_set_selection_event,
                          self._on_request_set_selection)
        self.add_listener(self.backend.new_input_event, self._on_new_input)

        # set up outputs
        self.outputs: List[Output] = []
        self.add_listener(self.backend.new_output_event, self._on_new_output)
        self.output_layout = OutputLayout()
        self.add_listener(self.output_layout.change_event,
                          self._on_output_layout_change)
        self.output_manager = OutputManagerV1(self.display)
        self.add_listener(self.output_manager.apply_event,
                          self._on_output_manager_apply)
        self.add_listener(self.output_manager.test_event,
                          self._on_output_manager_test)

        # set up cursor
        self.cursor = Cursor(self.output_layout)
        self.cursor_manager = XCursorManager(24)
        self.add_listener(self.seat.request_set_cursor_event,
                          self._on_request_cursor)
        self.add_listener(self.cursor.axis_event, self._on_cursor_axis)
        self.add_listener(self.cursor.frame_event, self._on_cursor_frame)
        self.add_listener(self.cursor.button_event, self._on_cursor_button)
        self.add_listener(self.cursor.motion_event, self._on_cursor_motion)
        self.add_listener(self.cursor.motion_absolute_event,
                          self._on_cursor_motion_absolute)

        # set up shell
        self.xdg_shell = XdgShell(self.display)
        self.add_listener(self.xdg_shell.new_surface_event,
                          self._on_new_xdg_surface)
        self.layer_shell = LayerShellV1(self.display)
        self.add_listener(self.layer_shell.new_surface_event,
                          self._on_new_layer_surface)

        # Add support for additional protocols
        XdgOutputManagerV1(self.display, self.output_layout)
        ScreencopyManagerV1(self.display)
        GammaControlManagerV1(self.display)
        PrimarySelectionV1DeviceManager(self.display)
        self._virtual_keyboard_manager_v1 = VirtualKeyboardManagerV1(
            self.display)
        self.add_listener(
            self._virtual_keyboard_manager_v1.new_virtual_keyboard_event,
            self._on_new_virtual_keyboard)
        xdg_decoration_manager_v1 = xdg_decoration_v1.XdgDecorationManagerV1.create(
            self.display)
        self.add_listener(
            xdg_decoration_manager_v1.new_toplevel_decoration_event,
            self._on_new_toplevel_decoration,
        )
        # wlr_server_decoration will be removed in a future version of wlroots
        server_decoration_manager = ServerDecorationManager.create(
            self.display)
        server_decoration_manager.set_default_mode(
            ServerDecorationManagerMode.SERVER)

        # start
        os.environ["WAYLAND_DISPLAY"] = self.socket.decode()
        logger.info("Starting core with WAYLAND_DISPLAY=" +
                    self.socket.decode())
        self.backend.start()
示例#3
0
    def __init__(self):
        """Setup the Wayland core backend"""
        self.qtile: Optional[Qtile] = None
        self.desktops: int = 1
        self.current_desktop: int = 0

        self.display = Display()
        self.event_loop = self.display.get_event_loop()
        self.compositor, self.backend = wlroots_helper.build_compositor(
            self.display)
        self.renderer = self.backend.renderer
        self.socket = self.display.add_socket()
        self.fd = None

        # set up inputs
        self.keyboards: List[keyboard.Keyboard] = []
        self.grabbed_keys: List[Tuple[int, int]] = []
        self.grabbed_buttons: List[Tuple[int, int]] = []
        self.device_manager = DataDeviceManager(self.display)
        self.seat = seat.Seat(self.display, "seat0")
        self._on_request_set_selection_listener = Listener(
            self._on_request_set_selection)
        self._on_new_input_listener = Listener(self._on_new_input)
        self.seat.request_set_selection_event.add(
            self._on_request_set_selection_listener)
        self.backend.new_input_event.add(self._on_new_input_listener)

        # set up outputs
        self.output_layout = OutputLayout()
        self.outputs: List[output.Output] = []
        self._on_new_output_listener = Listener(self._on_new_output)
        self.backend.new_output_event.add(self._on_new_output_listener)

        # set up cursor
        self.cursor = Cursor(self.output_layout)
        self.cursor_manager = XCursorManager(24)
        self._on_request_cursor_listener = Listener(self._on_request_cursor)
        self.seat.request_set_cursor_event.add(
            self._on_request_cursor_listener)
        self._on_cursor_axis_listener = Listener(self._on_cursor_axis)
        self._on_cursor_frame_listener = Listener(self._on_cursor_frame)
        self._on_cursor_button_listener = Listener(self._on_cursor_button)
        self._on_cursor_motion_listener = Listener(self._on_cursor_motion)
        self._on_cursor_motion_absolute_listener = Listener(
            self._on_cursor_motion_absolute)
        self.cursor.axis_event.add(self._on_cursor_axis_listener)
        self.cursor.frame_event.add(self._on_cursor_frame_listener)
        self.cursor.button_event.add(self._on_cursor_button_listener)
        self.cursor.motion_event.add(self._on_cursor_motion_listener)
        self.cursor.motion_absolute_event.add(
            self._on_cursor_motion_absolute_listener)

        # set up shell
        self.xdg_shell = xdg_shell.XdgShell(self.display)
        self._on_new_xdg_surface_listener = Listener(self._on_new_xdg_surface)
        self.xdg_shell.new_surface_event.add(self._on_new_xdg_surface_listener)

        # Add support for additional protocols
        XdgOutputManagerV1(self.display, self.output_layout)
        ScreencopyManagerV1(self.display)
        GammaControlManagerV1(self.display)
        self._virtual_keyboard_manager_v1 = VirtualKeyboardManagerV1(
            self.display)
        self._on_new_virtual_keyboard_listener = Listener(
            self._on_new_virtual_keyboard)
        self._virtual_keyboard_manager_v1.new_virtual_keyboard_event.add(
            self._on_new_virtual_keyboard_listener)

        # start
        os.environ["WAYLAND_DISPLAY"] = self.socket.decode()
        logger.info("Starting core with WAYLAND_DISPLAY=" +
                    self.socket.decode())
        self.backend.start()
示例#4
0
    def __init__(self) -> None:
        """Setup the Wayland core backend"""
        self.qtile: Qtile | None = None
        self.desktops: int = 1
        self.current_desktop: int = 0
        self._hovered_internal: window.Internal | None = None
        self.focused_internal: window.Internal | None = None

        self.fd: int | None = None
        self.display = Display()
        self.event_loop = self.display.get_event_loop()
        (
            self.compositor,
            self._allocator,
            self.renderer,
            self.backend,
        ) = wlroots_helper.build_compositor(self.display)
        self.socket = self.display.add_socket()
        os.environ["WAYLAND_DISPLAY"] = self.socket.decode()
        logger.info("Starting core with WAYLAND_DISPLAY=" +
                    self.socket.decode())

        # These windows have not been mapped yet; they'll get managed when mapped
        self.pending_windows: set[window.WindowType] = set()

        # mapped_windows contains just regular windows
        self.mapped_windows: list[window.WindowType] = []  # Ascending in Z
        # stacked_windows also contains layer_shell windows from the current output
        self.stacked_windows: Sequence[window.WindowType] = [
        ]  # Ascending in Z
        self._current_output: Output | None = None

        # set up inputs
        self.keyboards: list[inputs.Keyboard] = []
        self.grabbed_keys: list[tuple[int, int]] = []
        self.grabbed_buttons: list[tuple[int, int]] = []
        DataDeviceManager(self.display)
        self.live_dnd: wlrq.Dnd | None = None
        DataControlManagerV1(self.display)
        self.seat = seat.Seat(self.display, "seat0")
        self.add_listener(self.seat.request_set_selection_event,
                          self._on_request_set_selection)
        self.add_listener(self.seat.request_start_drag_event,
                          self._on_request_start_drag)
        self.add_listener(self.seat.start_drag_event, self._on_start_drag)
        self.add_listener(self.backend.new_input_event, self._on_new_input)
        # Some devices are added early, so we need to remember to configure them
        self._pending_input_devices: list[input_device.InputDevice] = []
        hook.subscribe.startup_complete(self._configure_pending_inputs)

        # set up outputs
        self.outputs: list[Output] = []
        self.add_listener(self.backend.new_output_event, self._on_new_output)
        self.output_layout = OutputLayout()
        self.add_listener(self.output_layout.change_event,
                          self._on_output_layout_change)
        self.output_manager = OutputManagerV1(self.display)
        self.add_listener(self.output_manager.apply_event,
                          self._on_output_manager_apply)
        self.add_listener(self.output_manager.test_event,
                          self._on_output_manager_test)

        # set up cursor
        self.cursor = Cursor(self.output_layout)
        self.cursor_manager = XCursorManager(24)
        self.add_listener(self.seat.request_set_cursor_event,
                          self._on_request_cursor)
        self.add_listener(self.cursor.axis_event, self._on_cursor_axis)
        self.add_listener(self.cursor.frame_event, self._on_cursor_frame)
        self.add_listener(self.cursor.button_event, self._on_cursor_button)
        self.add_listener(self.cursor.motion_event, self._on_cursor_motion)
        self.add_listener(self.cursor.motion_absolute_event,
                          self._on_cursor_motion_absolute)

        # set up shell
        self.xdg_shell = XdgShell(self.display)
        self.add_listener(self.xdg_shell.new_surface_event,
                          self._on_new_xdg_surface)
        self.layer_shell = LayerShellV1(self.display)
        self.add_listener(self.layer_shell.new_surface_event,
                          self._on_new_layer_surface)

        # Add support for additional protocols
        XdgOutputManagerV1(self.display, self.output_layout)
        ScreencopyManagerV1(self.display)
        GammaControlManagerV1(self.display)
        output_power_manager = OutputPowerManagerV1(self.display)
        self.add_listener(output_power_manager.set_mode_event,
                          self._on_output_power_manager_set_mode)
        self.idle = Idle(self.display)
        idle_ihibitor_manager = IdleInhibitorManagerV1(self.display)
        self.add_listener(idle_ihibitor_manager.new_inhibitor_event,
                          self._on_new_inhibitor)
        PrimarySelectionV1DeviceManager(self.display)
        self._virtual_keyboard_manager_v1 = VirtualKeyboardManagerV1(
            self.display)
        self.add_listener(
            self._virtual_keyboard_manager_v1.new_virtual_keyboard_event,
            self._on_new_virtual_keyboard,
        )
        xdg_decoration_manager_v1 = xdg_decoration_v1.XdgDecorationManagerV1.create(
            self.display)
        self.add_listener(
            xdg_decoration_manager_v1.new_toplevel_decoration_event,
            self._on_new_toplevel_decoration,
        )
        # wlr_server_decoration will be removed in a future version of wlroots
        server_decoration_manager = ServerDecorationManager.create(
            self.display)
        server_decoration_manager.set_default_mode(
            ServerDecorationManagerMode.SERVER)
        pointer_constraints_v1 = PointerConstraintsV1(self.display)
        self.add_listener(
            pointer_constraints_v1.new_constraint_event,
            self._on_new_pointer_constraint,
        )
        self.pointer_constraints: set[window.PointerConstraint] = set()
        self.active_pointer_constraint: window.PointerConstraint | None = None
        self._relative_pointer_manager_v1 = RelativePointerManagerV1(
            self.display)
        self.foreign_toplevel_manager_v1 = ForeignToplevelManagerV1.create(
            self.display)

        # Set up XWayland
        self._xwayland = xwayland.XWayland(self.display, self.compositor, True)
        if self._xwayland:
            os.environ["DISPLAY"] = self._xwayland.display_name or ""
            logger.info("Set up XWayland with DISPLAY=" +
                        os.environ["DISPLAY"])
            self.add_listener(self._xwayland.ready_event,
                              self._on_xwayland_ready)
            self.add_listener(self._xwayland.new_surface_event,
                              self._on_xwayland_new_surface)
        else:
            logger.info("Failed to set up XWayland. Continuing without.")

        # Start
        self.backend.start()
示例#5
0
def test_build_compositor():
    with Display() as display:
        build_compositor(display, backend_type=BackendType.HEADLESS)