示例#1
0
    def _render_surface(self, surface: Surface, sx: int, sy: int,
                        rdata: Tuple) -> None:
        texture = surface.get_texture()
        if texture is None:
            return

        now, window, wx, wy, opacity, scale = rdata
        x = (wx + sx) * scale
        y = (wy + sy) * scale
        width = surface.current.width * scale
        height = surface.current.height * scale
        transform_matrix = self.transform_matrix

        if window.borderwidth:
            bw = int(window.borderwidth * scale)

            if surface == window.surface.surface:
                outer_w = width + bw * 2
                outer_h = height + bw * 2
                num = len(window.bordercolor)
                bws = [bw // num] * num
                for i in range(bw % num):
                    bws[i] += 1
                coord = 0
                for i, bc in enumerate(window.bordercolor):
                    border = Box(
                        int(x + coord),
                        int(y + coord),
                        int(outer_w - coord * 2),
                        int(bws[i]),
                    )
                    self.renderer.render_rect(border, bc,
                                              transform_matrix)  # Top border
                    border.y = int(y + outer_h - bws[i] - coord)
                    self.renderer.render_rect(
                        border, bc, transform_matrix)  # Bottom border
                    border.y = int(y + coord)
                    border.width = int(bws[i])
                    border.height = int(outer_h - coord * 2)
                    self.renderer.render_rect(border, bc,
                                              transform_matrix)  # Left border
                    border.x = int(x + outer_w - bws[i] - coord)
                    self.renderer.render_rect(border, bc,
                                              transform_matrix)  # Right border
                    coord += bws[i]

            x += bw
            y += bw

        box = Box(
            int(x),
            int(y),
            int(width),
            int(height),
        )

        inverse = wlrOutput.transform_invert(surface.current.transform)
        matrix = Matrix.project_box(box, inverse, 0, transform_matrix)
        self.renderer.render_texture_with_matrix(texture, matrix, opacity)
        surface.send_frame_done(now)
示例#2
0
    def __init__(self, parent: Union[WindowType, XdgPopupWindow],
                 xdg_popup: XdgPopup):
        self.parent = parent
        self.xdg_popup = xdg_popup
        self.core: Core = parent.core
        self.popups: List[XdgPopupWindow] = []

        # Keep on output
        if isinstance(parent, XdgPopupWindow):
            # This is a nested XdgPopup
            self.output: Output = parent.output
            self.output_box: Box = parent.output_box
        else:
            # Parent is an XdgSurface; This is a first-level XdgPopup
            box = xdg_popup.base.get_geometry()
            lx, ly = self.core.output_layout.closest_point(
                parent.x + box.x, parent.y + box.y)
            wlr_output = self.core.output_layout.output_at(lx, ly)
            self.output = wlr_output.data
            box = Box(*self.output.get_geometry())
            box.x = round(box.x - lx)
            box.y = round(box.y - ly)
            self.output_box = box
        xdg_popup.unconstrain_from_box(self.output_box)

        self.add_listener(xdg_popup.base.map_event, self._on_map)
        self.add_listener(xdg_popup.base.unmap_event, self._on_unmap)
        self.add_listener(xdg_popup.base.destroy_event, self._on_destroy)
        self.add_listener(xdg_popup.base.new_popup_event, self._on_new_popup)
        self.add_listener(xdg_popup.base.surface.commit_event, self._on_commit)