示例#1
0
    def _on_frame(self, _listener, _data):
        wlr_output = self.wlr_output

        with PixmanRegion32() as damage:
            if not self.damage.attach_render(damage):
                # no new frame needed
                wlr_output.rollback()
                return

            with wlr_output:
                if not damage.not_empty():
                    # No damage, only buffer swap needed
                    return

                now = Timespec.get_monotonic_time()
                renderer = self.renderer
                renderer.begin(*wlr_output.effective_resolution())

                if self.wallpaper:
                    renderer.render_texture(self.wallpaper,
                                            self.transform_matrix, 0, 0, 1)
                else:
                    renderer.clear([0, 0, 0, 1])

                mapped = self.layers[LayerShellV1Layer.BACKGROUND] \
                    + self.layers[LayerShellV1Layer.BOTTOM] \
                    + self.core.mapped_windows \
                    + self.layers[LayerShellV1Layer.TOP] \
                    + self.layers[LayerShellV1Layer.OVERLAY]

                for window in mapped:
                    if isinstance(window, Internal):
                        renderer.render_texture(
                            window.texture,
                            self.transform_matrix,
                            window.x -
                            self.x,  # layout coordinates -> output coordinates
                            window.y - self.y,
                            window.opacity,
                        )
                    else:
                        rdata = (
                            now,
                            window,
                            window.x -
                            self.x,  # layout coordinates -> output coordinates
                            window.y - self.y,
                            window.opacity,
                            wlr_output.scale,
                        )
                        window.surface.for_each_surface(
                            self._render_surface, rdata)

                wlr_output.render_software_cursors(damage=damage)
                renderer.end()
示例#2
0
文件: output.py 项目: eloraju/qtile
    def _on_frame(self, _listener, _data):
        wlr_output = self.wlr_output

        with PixmanRegion32() as damage:
            if not self.damage.attach_render(damage):
                # no new frame needed
                wlr_output.rollback()
                return

            with wlr_output:
                if not damage.not_empty():
                    # No damage, only buffer swap needed
                    return

                now = Timespec.get_monotonic_time()
                renderer = self.renderer
                renderer.begin(*wlr_output.effective_resolution())

                if self.wallpaper:
                    renderer.render_texture(self.wallpaper, self.transform_matrix, 0, 0, 1)
                else:
                    renderer.clear([0, 0, 0, 1])

                for window in self._mapped_windows:
                    rdata = (
                        now,
                        window,
                        self.x + window.x,
                        self.y + window.y,
                        window.opacity,
                        wlr_output.scale,
                    )
                    window.surface.for_each_surface(self._render_surface, rdata)

                wlr_output.render_software_cursors(damage=damage)
                renderer.end()
示例#3
0
    def _on_frame(self, _listener, _data):
        wlr_output = self.wlr_output

        with PixmanRegion32() as damage:
            if not self._damage.attach_render(damage):
                # no new frame needed
                wlr_output.rollback()
                return

            with wlr_output:
                if not damage.not_empty():
                    # No damage, only buffer swap needed
                    return

                now = Timespec.get_monotonic_time()
                renderer = self.renderer
                renderer.begin(wlr_output._ptr.width, wlr_output._ptr.height)
                scale = wlr_output.scale

                if self.wallpaper:
                    width, height = wlr_output.effective_resolution()
                    box = Box(0, 0, int(width * scale), int(height * scale))
                    matrix = Matrix.project_box(box, wlr_output.transform, 0,
                                                wlr_output.transform_matrix)
                    renderer.render_texture_with_matrix(
                        self.wallpaper, matrix, 1)
                else:
                    renderer.clear([0, 0, 0, 1])

                mapped = (self.layers[LayerShellV1Layer.BACKGROUND] +
                          self.layers[LayerShellV1Layer.BOTTOM] +
                          self.core.mapped_windows +
                          self.layers[LayerShellV1Layer.TOP] +
                          self.layers[LayerShellV1Layer.OVERLAY])

                for window in mapped:
                    if isinstance(window, Internal):
                        box = Box(
                            int((window.x - self.x) * scale),
                            int((window.y - self.y) * scale),
                            int(window.width * scale),
                            int(window.height * scale),
                        )
                        matrix = Matrix.project_box(
                            box, wlr_output.transform, 0,
                            wlr_output.transform_matrix)
                        renderer.render_texture_with_matrix(
                            window.texture, matrix, window.opacity)
                    else:
                        rdata = (
                            now,
                            window,
                            window.x -
                            self.x,  # layout coordinates -> output coordinates
                            window.y - self.y,
                            window.opacity,
                            wlr_output.scale,
                        )
                        window.surface.for_each_surface(
                            self._render_surface, rdata)

                if self.core.live_dnd:
                    self._render_dnd_icon(now)

                wlr_output.render_software_cursors(damage=damage)
                renderer.end()
示例#4
0
文件: output.py 项目: m-col/qtile
    def _on_frame(self, _listener: Listener, _data: Any) -> None:
        with PixmanRegion32() as damage:
            try:
                if not self._damage.attach_render(damage):
                    # No new frame needed.
                    self.wlr_output.rollback()
                    return
            except RuntimeError:
                # Failed to attach render; skip.
                return

            with self.wlr_output as wlr_output:
                if not damage.not_empty():
                    # No damage, only buffer swap needed.
                    return

                now = Timespec.get_monotonic_time()
                scale = wlr_output.scale
                transform_matrix = wlr_output.transform_matrix

                with self.renderer.render(
                    wlr_output._ptr.width, wlr_output._ptr.height
                ) as renderer:

                    if self.wallpaper:
                        width, height = wlr_output.effective_resolution()
                        box = Box(0, 0, int(width * scale), int(height * scale))
                        matrix = Matrix.project_box(box, no_transform, 0, transform_matrix)
                        renderer.render_texture_with_matrix(self.wallpaper, matrix, 1)
                    else:
                        renderer.clear([0, 0, 0, 1])

                    mapped: Sequence[WindowType] = (
                        self.layers[LayerShellV1Layer.BACKGROUND]
                        + self.layers[LayerShellV1Layer.BOTTOM]
                        + self.core.mapped_windows  # type: ignore
                        + self.layers[LayerShellV1Layer.TOP]
                        + self.layers[LayerShellV1Layer.OVERLAY]
                    )

                    for window in mapped:
                        if isinstance(window, Internal):
                            box = Box(
                                int((window.x - self.x) * scale),
                                int((window.y - self.y) * scale),
                                int(window.width * scale),
                                int(window.height * scale),
                            )
                            matrix = Matrix.project_box(box, no_transform, 0, transform_matrix)
                            renderer.render_texture_with_matrix(
                                window.texture, matrix, window.opacity
                            )
                        else:
                            rdata = (
                                now,
                                window,
                                window.x - self.x,  # layout coordinates -> output coordinates
                                window.y - self.y,
                                window.opacity,
                                scale,
                                transform_matrix,
                            )
                            window.surface.for_each_surface(self._render_surface, rdata)

                    if self.core.live_dnd:
                        self._render_dnd_icon(self.core.live_dnd, now, scale, transform_matrix)

                    wlr_output.render_software_cursors(damage=damage)
示例#5
0
 def current(self) -> PixmanRegion32:
     return PixmanRegion32(ffi.addressof(self._ptr.current))
 def region(self) -> PixmanRegion32:
     return PixmanRegion32(self._ptr.region)
 def region(self) -> PixmanRegion32:
     region_ptr = ffi.addressof(self._ptr, "region")
     return PixmanRegion32(region_ptr)