示例#1
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 def edit(self, index, p0, p1, p2, n):
     if index < self._size:
         addr = self._address.ptr() + index * self._item_size
         x86.SetFloat(addr, (p0[0], p0[1], p0[2], 0.0), 0)
         x86.SetFloat(addr + 16, (p1[0], p1[1], p1[2], 0.0), 0)
         x86.SetFloat(addr + 32, (p2[0], p2[1], p2[2], 0.0), 0)
         x86.SetFloat(addr + 48, (n[0], n[1], n[2], 0.0), 0)
示例#2
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    def add_vertex(self, x, y, z, nx=None, ny=None, nz=None, u=None, v=None):
        if self.address is None:
            self.address = x86.MemData(self.vertex_size)
            self.reserve += 1
        elif self.reserve == self.size:
            if self.size > 0 and self.size <= 100:
                self.reserve += 1
            elif self.size > 100 and self.size <= 10000:
                self.reserve += 100
            elif self.size > 10000 and self.size <= 1000000:
                self.reserve += 10000
            else:
                self.reserve += 100000

            temp = x86.MemData(self.vertex_size*self.reserve)
            util.memcpy(temp.ptr(), self.address.ptr(), self.size*self.vertex_size) 
            self.address = temp

        offset = self.vertex_size * self.size
        x86.SetFloat(self.address.ptr()+offset, (x, y, z, 0.0), 0)

        if nx is not None:
            noffset = offset + self.normal_offset
            x86.SetFloat(self.address.ptr()+noffset, (nx, ny, nz, 0.0), 0)

        if u is not None:
            noffset = offset + self.uv_offset
            x86.SetFloat(self.address.ptr()+noffset, (u, v, 0.0, 0.0), 0)

        self.size += 1
示例#3
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    def add(self, x, y, z, u, v):
        if self._reserve == self._size:
            self._resize()

        offset = self._item_size * self._size
        x86.SetFloat(self._address.ptr() + offset, (x, y, z, 0.0), 0)
        x86.SetFloat(self._address.ptr() + offset + 16, (u, v, 0.0, 0.0), 0)
        self._size += 1
示例#4
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    def add(self, p0, p1, p2):
        if self._reserve == self._size:
            self._resize()

        offset = self._item_size * self._size
        addr = self._address.ptr() + offset
        x86.SetFloat(addr, (p0[0], p0[1], p0[2], 0.0), 0)
        x86.SetFloat(addr + 16, (p1[0], p1[1], p1[2], 0.0), 0)
        x86.SetFloat(addr + 32, (p2[0], p2[1], p2[2], 0.0), 0)
        self._size += 1
示例#5
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    def add_triangle(self, v0, v1, v2, material, nx=None, ny=None, nz=None):
        if self.address is None:
            self.address = x86.MemData(self.tri_size)
            self.reserve += 1
        elif self.reserve == self.size:
            if self.size > 0 and self.size <= 100:
                self.reserve += 1
            elif self.size > 100 and self.size <= 10000:
                self.reserve += 100
            elif self.size > 10000 and self.size <= 1000000:
                self.reserve += 10000
            else:
                self.reserve += 100000

            temp = x86.MemData(self.tri_size*self.reserve)
            util.memcpy(temp.ptr(), self.address.ptr(), self.size*self.tri_size) 
            self.address = temp

        offset = self.tri_size * self.size
        x86.SetInt32(self.address.ptr()+offset, (v0, v1, v2, material), 0)

        if self.has_normal and nx is not None:
            offset = offset + 16 # offset to normal
            x86.SetFloat(self.address.ptr()+offset, (nx, ny, nz, 0.0), 0)
        self.size += 1
示例#6
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 def set_pixel(self, x, y, r, g, b, a=0.99):
     if x < 0 or x >= self.width:
         return False
     if y < 0 or y >= self.height:
         return False
     adr = y * self.pitch + x * 16
     x86.SetFloat(self._pixels.ptr() + adr, (r, g, b, a), 0)
     return True
示例#7
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    def add(self, v0, v1, v2, nx, ny, nz):
        if self._reserve == self._size:
            self._resize()

        offset = self._item_size * self._size
        addr = self._address.ptr() + offset
        x86.SetUInt32(addr, (v0, v1, v2), 0)
        x86.SetFloat(addr + 16, (nx, ny, nz, 0.0), 0)
        self._size += 1
示例#8
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    def set_pixel(self, x, y, r, g, b, a=0.99):
        #y = self.height - y - 1 # for flipping image
        #clipping 
        if x < 0 or x >= self.width: 
            raise ValueError("Out of bounds:x=" + str(x) + " y=" + str(y) + " width=" + str(self.width) + " height=" + str(self.height))
        if y < 0 or y >= self.height: 
            raise ValueError("Out of bounds:x=" + str(x) + " y=" + str(y) + " width=" + str(self.width) + " height=" + str(self.height))
        adr = y * self.pitch + x * 16

        x86.SetFloat(self.pixels.ptr()+adr, (r, g, b, a), 0)
示例#9
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 def translate(self, dx, dy, dz):
     dx = float(dx)
     dy = float(dy)
     dz = float(dz)
     addr = self._address.ptr()
     for i in range(self._size):
         p = x86.GetFloat(addr, 0, 3)
         v0 = dx + p[0]
         v1 = dy + p[1]
         v2 = dz + p[2]
         x86.SetFloat(addr, (v0, v1, v2, 0.0), 0)
         addr += self._item_size
示例#10
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 def scale(self, xs, ys, zs):
     xs = float(xs)
     ys = float(ys)
     zs = float(zs)
     addr = self._address.ptr()
     for i in range(self._size):
         p = x86.GetFloat(addr, 0, 3)
         v0 = xs * p[0]
         v1 = xy * p[1]
         v2 = xz * p[2]
         x86.SetFloat(addr, (v0, v1, v2, 0.0), 0)
         addr += self._item_size
示例#11
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 def set_pixel(self, x, y, r, g, b, a=0.99):
     """
         Set color of pixel at cooridantes x, y.
         r, g, b, a are red, green blue and alpha color components.
         Default value for alpha component is 0.99.
         Function return False if x, y coordinates are out of
         range otherwise True
     """
     if x < 0 or x >= self.width:
         return False
     if y < 0 or y >= self.height:
         return False
     adr = y * self.pitch + x * 16
     x86.SetFloat(self._pixels.ptr() + adr, (r, g, b, a), 0)
     return True
示例#12
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 def edit_position(self, index, x, y, z):
     addr = self.address.ptr() + index * self.vertex_size 
     x86.SetFloat(addr, (x, y, z, 0.0), 0)
示例#13
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 def write(self, x, y, value):
     offset = y * self.width * 4 + x * 4
     adr = self.buffer.ptr() + offset
     x86.SetFloat(adr, value, 0)
示例#14
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 def edit(self, index, v0, v1, v2, nx, ny, nz):
     if index < self._size:
         addr = self._address.ptr() + index * self._item_size
         x86.SetUInt32(addr, (v0, v1, v2), 0)
         x86.SetFloat(addr + 16, (nx, ny, nz, 0.0), 0)
示例#15
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 def edit(self, index, x, y, z):
     if index < self._size:
         addr = self._address.ptr() + index * self._item_size
         x86.SetFloat(addr, (x, y, z, 0.0), 0)
示例#16
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 def edit(self, index, x, y, z, nx, ny, nz, u, v):
     if index < self._size:
         addr = self._address.ptr() + index * self._item_size
         x86.SetFloat(addr, (x, y, z, 0.0), 0)
         x86.SetFloat(addr + 16, (nx, ny, nz, 0.0), 0)
         x86.SetFloat(addr + 32, (u, v, 0.0, 0.0), 0)
示例#17
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 def _set_item(self, addr, value):
     x86.SetFloat(addr, float(value), 0)