def collect_actions(self): # initialize collections from zeobuilder.actions.collections.menu import Menu self.menu = Menu() from zeobuilder.actions.collections.interactive import InteractiveBar self.interactive_bar = InteractiveBar() self.main.vb_main.pack_start(self.interactive_bar, False, False) self.main.vb_main.reorder_child(self.interactive_bar, 0) from zeobuilder.actions.collections.drag import Drag self.drag = Drag() # translate collected actions in GUI components self.menu.fill_menubar(self.main.menubar)
class Application(object): def __init__(self, init_fn, quit=False): context.application = self self.init_fn = init_fn self.quit = quit self.initialize_config() self.initialize_model() self.initialize_action_manager() self.initialize_gui() self.initialize_cache() self.initialize_plugins() self.collect_actions() self.main.window.show_all() import gtk, gobject #gobject.threads_init() gobject.idle_add(self.after_gui) gtk.main() self.configuration.save_to_file() def initialize_config(self): from zeobuilder.config import Configuration self.configuration = Configuration(context.config_filename) def initialize_plugins(self): from zeobuilder.plugins import PluginsCollection self.plugins = PluginsCollection() def initialize_model(self): from zeobuilder.gui.models import Model self.model = Model() def initialize_cache(self): from zeobuilder.selection_cache import SelectionCache self.cache = SelectionCache() def initialize_action_manager(self): from zeobuilder.actions.manager import ActionManager self.action_manager = ActionManager() def initialize_gui(self): from zeobuilder.gui.visual.scene import Scene from zeobuilder.gui.visual.camera import Camera from zeobuilder.gui.visual.vis_backends import VisBackendOpenGL from zeobuilder.gui.main import Main self.camera = Camera() self.scene = Scene() self.vis_backend = VisBackendOpenGL(self.scene, self.camera) self.main = Main() context.parent_window = self.main.window def collect_actions(self): # initialize collections from zeobuilder.actions.collections.menu import Menu self.menu = Menu() from zeobuilder.actions.collections.interactive import InteractiveBar self.interactive_bar = InteractiveBar() self.main.vb_main.pack_start(self.interactive_bar, False, False) self.main.vb_main.reorder_child(self.interactive_bar, 0) from zeobuilder.actions.collections.drag import Drag self.drag = Drag() # translate collected actions in GUI components self.menu.fill_menubar(self.main.menubar) def after_gui(self): self.init_fn() if self.quit: self.model.file_close() self.main.window.destroy() gtk.main_quit()