import platform import os if platform.architecture()[0] == '32bit': os.environ["PYSDL2_DLL_PATH"] = "./SDL2/x86" else: os.environ["PYSDL2_DLL_PATH"] = "./SDL2/x64" from pico2d import * from GameManager import * import RES import FrameWork import Scene_Logo open_canvas(CLIENT_WIDTH, CLIENT_HEIGHT) RES.loading_data() FrameWork.run(Scene_Logo)
import FrameWork import Logo FrameWork.run(Logo) # fill here