Beispiel #1
0
    def _LoadExitPointsToList(self, rows, destList):
        if rows is None:
            return True
        for row in rows:
            exitPoint = GameWorld.ActionExitPoint(row['pos'], row['rot'])
            destList.append(exitPoint)

        return True
Beispiel #2
0
    def _LoadExitPointsToList(self, rows, destList):
        """
            Loads the exit points in the specified rows and stores them in the specified list.
            
            In:     rows - The DB rows we're loading from
                    destList - The list we're storing to
            Out:    destList - All exit points are stored here
            Return: True if successful, False otherwise
        """
        if rows is None:
            return True
        for row in rows:
            exitPoint = GameWorld.ActionExitPoint(row['pos'], row['rot'])
            destList.append(exitPoint)

        return True