Beispiel #1
0
 def PrepareComponent(self, sceneID, entityID, component):
     if not self.actionTickManager:
         self.LogError(
             'ActionTickManager was not present at zaction prepare component, things will now crash'
         )
     if component.treeInstance is None:
         if self.entityService.IsClientSideOnly(sceneID):
             component.treeInstance = GameWorld.ActionTreeInstance(
                 entityID, component.TreeInstanceID)
         else:
             component.treeInstance = GameWorld.ActionTreeInstanceClient(
                 entityID, component.TreeInstanceID)
     component.rootNode = self.treeManager.GetTreeNodeByID(component.rootID)
     self.entityService.entitySceneManager.PrepareComponent(
         entityID, sceneID, component.treeInstance)
 def PrepareComponent(self, sceneID, entityID, component):
     """
     Gets called in order to prepare a component. No other components can be referred to
     
     We create the 'ActionTreeInstanceClient' object when we need client behavior with respect to the server.
     
     Otherwise, we can create a plain 'ActionTreeInstance' if, as with client side only scenes, 
     there will be no client-server communication .
     """
     if not self.actionTickManager:
         self.LogError(
             'ActionTickManager was not present at zaction prepare component, things will now crash'
         )
     if component.treeInstance is None:
         if self.entityService.IsClientSideOnly(sceneID):
             component.treeInstance = GameWorld.ActionTreeInstance(
                 entityID, component.TreeInstanceID)
         else:
             component.treeInstance = GameWorld.ActionTreeInstanceClient(
                 entityID, component.TreeInstanceID)
     component.rootNode = self.treeManager.GetTreeNodeByID(component.rootID)
     self.entityService.entitySceneManager.PrepareComponent(
         entityID, sceneID, component.treeInstance)